A new Common Warrior Spell, Athletic Studies, has been revealed!
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I'd consider it decent. It allows for some funky combos with other rush synergies
I tried having fun once.
It was awful.
warrior plays rush cards anyway the flexibility of discover is good.. now you can play the upgrade guy at 4 mana instead!
Seems decent enough. Has some nice synergy with other cards in the expansion like Doctor Krastinov or Playmaker. Being able to consistently get something that will have any board impact seem pretty strong.
Would you play this over Boom Squad? I doubt it.
I DON'T FIGHT FOR GOOD. AND I DON'T FIGHT FOR EVIL. I JUST FIGHT!
Quote From clawz161Would you play this over Boom Squad? I doubt it.
The big difference between this and Boom Squad is that with this card you are guaranteed a pro-active card. When discovering a Rush minion you know right away that the card will be able to swing and probably kill something the turn you play it. Dragon Mech and Lackey could be anything.
"Carrion, my wayward grub"
Quote From KANSASQuote From clawz161Would you play this over Boom Squad? I doubt it. The big difference between this and Boom Squad is that with this card you are guaranteed a pro-active card. When discovering a Rush minion you know right away that the card will be able to swing and probably kill something the turn you play it. Dragon Mech and Lackey could be anything.
It's the fact it could be anything that's the thing, I think Athletic Studies and Boom Squad are basically Omega Assembly broken up into two cards. Whereas you would rather play Athletic Studies early for tempo, but it wouldn't be as good on average at say ten mana, since most rush minions aren't good that late. Boom Squad is granted less consistent as Athletic Studies, but it gives you a better card on average in the late game. The same way three random mechs is better that one random mech. Not even mentioning a lackey would probably help you in tempo better earlier than a random rush minion since it would only be one mana, and even if you don't get a proactive one, you could still just discover again, if the lackey you didn't need was even the best choice.
Rush minions are a less variable pool than those of some of the other studies, but I still think that this card is unlikely to see a lot of play.
It's hard to justify running a discover effect over the actual card that you want when what you generate will always be broadly the same.
This post is discussing the wild format.
The down-vote is an 'I disagree' button, not an insult.
It's decent as Rush Warrior support. Not as much as Town Crier which is vaguely similar, although it's not too bad.
That said, in Wild, you'd probably just play Town Crier instead. In Standard, I'm not sure where this goes, but getting Rush minions is decent as it can always do something.
Rush minions are always great and warrior has most of the best like Restless Mummy
Discover a minion to go to town with. Why not?
I already have problems including Kargath Bladefist into my decks because of fking priest, so this one's a nice little inclusion that allows me the chance to do so while also denying priest a win condition.
Besides which, a rush minion will almost always be useful to warrior, whether its aggro or control.
Good addition to most Aggro Warriors right now because they usualy have some Rush Minions - this could work pretty good.
Challenge me ... when you're ready to duel a god!
You can discover Doctor Krastinov from this, right. Can be good if i don't open him in packs. All the studies are great, and this one is no exception.
Really good for warrior, as warrior has a LOT of rush cards. This means that despite the discover nerf, warriors still have a big chance to discover a class rush card. Will see mainly play in control warrior, because they LOVE clearing the board. Will perhaps see play in some kind of recruit warrior resurgence, as they don't want to put "whiff" their Dimensional Rippers and other "recruit" cards.
do people even play Boom Squad?
Too many good cards. I think a lot of refinement will go in to every deck and every class.
And while the studies are good for every class (especially with the discount), I think this and some of the others just won't find an available slot. It's just too much RNG and unless you want to use the discount for some funky "combo", you will just include the stuff that you want and not try to get it this way.
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I think this is the best Studies card. Rush is such a powerful mechanic, and there are so many good rush minions (and yes, a bunch of bad ones). Am I correct in recalling that Discover effects favor class cards over neutrals? If so, your chances of getting something awesome like Restless Mummy or Kargath Bladefist are increased.
"Be excellent to each other." -Bill and Ted
Quote From PezmanI think this is the best Studies card. Rush is such a powerful mechanic, and there are so many good rush minions (and yes, a bunch of bad ones). Am I correct in recalling that Discover effects favor class cards over neutrals? If so, your chances of getting something awesome like Restless Mummy or Kargath Bladefist are increased.
No. You no longer get that increased chance for class cards in discovers. Gone since Uldum when it was apparent that shaggy was getting warrior too many copies of himself and Armagedillos.
Ah yes, I had forgotten. Thanks for the reminder.
Another card that seems like it's supporting rush or whatever, but actually fits very well in big warrior. You can get an early game proactive minion to contest the board before you start cheating out giants.
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