I don't like it at all
Has a lot of health, but I don't think it will make the cut.
Too random to see any serious play. The statline gives it a solid chance to survive longer, but also prevents it from being an actual threat. I wonder if there's a mana cost with guaranteed positive outcomes...
Earthquake x2 is coming!
Soul Fragment collector.
Rather bad meme card, but it will have its moments. Maybe I put one of those in my Highlander mage list
I can’t see this seeing much play, the randomness of the one time effect will probably be more of a hinderance than a boon.
Just pack filler.
Excesively random, even for arena.
By The Holy Light!
A 3 mana 6 health minion is hard to kill, as [Hearthstone Card (Flying Carpet) Not Found] has proven. I just don't think that it's effect is good enough.
Wait: a random spell? From your class, or from any class? In one case, it can be great if you have encyclopaedic knowledge of your class cards, in the other case it is casino royale.
For DH: 1 and 2: all good, but not very impactful. 3mana spells are all removal, 2/3 are specific enemy minion targeted. 4: to situational. 5: could work weirdly, or give you a strong advantage. 6: there is only Skull of Gul'dan, I wonder whether the second one will also be cast as outsider? If so, this is a massive powerplay. 7: If you play Cycle of Hatred, it has 50% to play the same - which is a big board clear.
Won't do the other classes, since they have way more cards.
If it is not class specific, it get's weird: (only looking at 3mana +)
value is everything that helps you, but doesn't have an immeadiate impact on the board. (armor gain, good deathrattles, card advantage, mana gain)
friendly buff is everything that can already help you this turn -hero attack and buffs on friendly minions.
onesided boardclear is not targeted, but can effect either side.
weird is everything else, including invoking cards.
4 mana: 36 cards. Weird: Glide, Fiendish Rites. Since the swingy random cards are mostly not strong enough to fuck you over, and there is a lot of value, most cards will help you.
5 mana: 27 cards. ([Hearthstone Card (Duel) Not Found] and [Hearthstone Card (Metamorphorsis) Not Found] are the weirds ones.This is a wide variety of spells, and 14 of the 27 are just as likely to be bad as to be good for you.
6mana: 16 cards here: weird: Darkest Hour - ugh. that's 9 mostly good out of 16, while the other 7 can majorly swing the situation the other way.
7mana: will mostly be good if you have an empty hand and are behind on board.
I like this card. Trush but fun. =)
Pitty they wasted Spellburst on a pack filler, but shaman won't be sad when he evolved into this at least
TREMBLE before.... the most legendary dragon that ever existed!
Seems underwhelming, however it could be interesting to get a 10 mana spell. Meme machine anyway.
Fun meme, I can see it being played by Wowhobbs but not anywhere else.
Another RNG card that can go greatly well or amazingly bad
All hail the banshee queen.
Quote From YourPrivateNightmarewouldn't want to go without the absolute memes, right?
wouldn't want to go without the absolute memes, right?
They must have heard just how much We just loooooove random shit ..!
Struggle with Heroic Galakrond's Awakening? I got your back :
Another cool idea with great flavor, but I don't think this will see any play outside of fun/meme decks.
The stat line with cost might actually make this potentially playable, but the RNG spell probably isn't going to cut it in any competitive deck.
More RNG nonsense. Thanks, but no thanks.
This isn't good to play on turn 3, and even if you trigger the spellburst with a high cost spell, the effect isn't consistent enough to provide any inherent synergy for any deck. A meme card if I ever saw one.
For glory, honor, and gold!
This is going to be a fun card, but certainly not a card that will decide any matches.
Due to the pool of spells available, it will never be consistent. And since it has no impact on the board, unless you play a board clear spell the turn it lands your opponent will most likely use their own resources to clear this minion on the next turn so it won't snowball.
There will probably be a Tavern Brawl focused around this minion, I betcha. It's too meme worthy for Team 5 not to play with.
Way too much variance on this to be good, lots of spells can screw you over or just benefit your opponent
Who needs consistency when you could have fun?
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