A new Common Warrior Minion, Ironclad, has been revealed!
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Baku's new buddy.
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Almost guaranteed to proc the battlecry.
I wonder if this will find a spot in Odd Warrior in wild.
So basically the only reason it's a Battlecry instead of just printing it as a 4/6 vanilla is to make it suck if it's summoned rather than played.
If it has armor, this becomes a monstrous 4/6 on 3. But not having taunt, and the fact that any deck that plays this card would likely be a tempo deck, can hp on 2 with a prayer really guarantees this monster of a card on 3, rather than the tiny little runt hiding behind the curtains that it is?
There's also one other aspect and that this is a mech, so you can buff it with baton, or draw it with whatley, so its not completely trash at the end of the day. Just dont think having a 4/6 on 3 is going to happen often, if at all.
4/6 for 3 mana seems pretty good
Struggle with Heroic Galakrond's Awakening? I got your back :
Easy to trigger effect and amazing stats. Fits perfectly on curve after a turn 2 heropower. Ironclad helps trading in early game a lot, and is just solid.
Standard: Control/Managerie warrior will use it, i'm sure of it.
Wild: ODD Warrior will experiment with it. As someone who.. on rare occasions plays ODD-Warrior, i'm not sure if it will stick. But if your opponent is bussy dealing with Ironclad instead of going FACE, it will just mean more Armor for the OTK Silas Darkmoon combo. So we'll have to see how good it will be.
that's some solid tempo right there. Makes HP on turn 2 seem like a very good play now
TREMBLE before.... the most legendary dragon that ever existed!
Quote From DarkFrostXI wonder if this will find a spot in Odd Warrior in wild.
Its not removal,its not taunt,its nto rusha dn deos give armor So NO
Quote From Carothat's some solid tempo right there. Makes HP on turn 2 seem like a very good play now
HP on 2 is still not a good play espcially as warrior and espcially not in a tempo edck, youd rather run another 3drop and actulyl play something on 2
3 for a 4/5? Totally worth it
Uninspiring (pun intended).
"Be excellent to each other." -Bill and Ted
If you keep your armor after not developing on board from turn 2, this can be a rough card to deal with. I'm just not sure that it is impactful enough on a consistent basis to make it worth running.
Unfortunately, common sense isn't as common as it should be.
Makes sense, I'll try it though since I like my Odd pala with a lot of mech flavor on it.
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