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KANSASOld God Fanatic 16352504 PostsJoined 03/25/2019
Posted 5 days, 15 hours ago
I imagine you could use this in Druid with some cheap minion generating spells to get large taunts early. This can also help you cheese through Taunts. Other than that I don't think this will be played a lot. 5 mana to "disrupt" your opponent's board seems pretty clunky.
Nicely versatile card. You can use it on your own minions to cheat out something big, or escape a negative battlecry. You can use it as a potential disruption card to break combos. There is also always the soft removal option, a la Sap, to just put something scary, or buffed up back into your opponent's hand and trade for some other minion of theirs. I wonder what happens if there is no minion in hand to swap. Is there no effect or does it behave exactly like Sap at that point?
Unfortunately, common sense isn't as common as it should be.
This could be nice. Want to get rid of a big taunt? Done. Want to replay a strong battlecry? Done. Just hope you don't pull some 10-mana minion from the enemy's hand on turn 5.
A strong tech card. And perhaps in time it will prove too strong. Most decks would want this if only because its basically a better silence card, or a backup removal option. In some cases, it even enables a second battlecry. The possibilities are endless.
This looks very strong because you can also target your own minions which will happen most of the time because if you use it on your opponent minion this could easily backfire.
Mediocre anti combo tool and occasional cheat engine (even though you need at least 6 mana at which point cheating out something bigger isn't that relevant)
BrandonOld God Fanatic 620637 PostsJoined 05/29/2019
Posted 5 days, 5 hours ago
Strong tech card, kinda like a more expansive Dirty Rat. Also seems good for Big decks like Big Warrior and Duel! Paladin right now, before they rotate. (BUT obviously you never want to pull Shadow Hunter Vol'jin with Dimensional Ripper or any other "recruit" card. so that's a big downside.)
Fun card. I've been running it in a big Paladin. Bouncing recruits to land a 10drop is fun. Won me a game or two from bouncing an enemy taunt too. Real fun to play with.
Love these preview legendaries. Always entertaining to play around with during reveal seasons.
Definitely a juicy card, but I doubt it will be popular past its first week. In general, despite the apparent versatility, it's just too situational.
It's too unreliable against enemy minions, and Control decks have better options most of the time, while Aggro simply cannot afford a (5) 3/6 tech card.
Big Recruit decks are also better off without him for best consistency of summon from deck.
Either way, I'm trying it in Big Demon Hunter (with Felscreamer, Priestess of Fury and Overfiend as backup Midrange plan + big Naga and Colossus) and it's a nice card there, definitely a buff to the deck. It's just that the deck itself is still quite limited I think.
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I imagine you could use this in Druid with some cheap minion generating spells to get large taunts early. This can also help you cheese through Taunts. Other than that I don't think this will be played a lot. 5 mana to "disrupt" your opponent's board seems pretty clunky.
Carrion, my wayward grub.
Nicely versatile card. You can use it on your own minions to cheat out something big, or escape a negative battlecry. You can use it as a potential disruption card to break combos. There is also always the soft removal option, a la Sap, to just put something scary, or buffed up back into your opponent's hand and trade for some other minion of theirs. I wonder what happens if there is no minion in hand to swap. Is there no effect or does it behave exactly like Sap at that point?
Unfortunately, common sense isn't as common as it should be.
This could be nice. Want to get rid of a big taunt? Done. Want to replay a strong battlecry? Done. Just hope you don't pull some 10-mana minion from the enemy's hand on turn 5.
I pulled a tickatus warlock's y'shaarj and won because of it.
A strong tech card. And perhaps in time it will prove too strong. Most decks would want this if only because its basically a better silence card, or a backup removal option. In some cases, it even enables a second battlecry. The possibilities are endless.
This looks very strong because you can also target your own minions which will happen most of the time because if you use it on your opponent minion this could easily backfire.
Challenge me ... when you're ready to duel a god!
Mediocre anti combo tool and occasional cheat engine (even though you need at least 6 mana at which point cheating out something bigger isn't that relevant)
I tried having fun once.
It was awful.
Strong tech card, kinda like a more expansive Dirty Rat. Also seems good for Big decks like Big Warrior and Duel! Paladin right now, before they rotate. (BUT obviously you never want to pull Shadow Hunter Vol'jin with Dimensional Ripper or any other "recruit" card. so that's a big downside.)
Fun card. I've been running it in a big Paladin. Bouncing recruits to land a 10drop is fun. Won me a game or two from bouncing an enemy taunt too. Real fun to play with.
Love these preview legendaries. Always entertaining to play around with during reveal seasons.
Casual Dragon Cardgame enthusiast.
This is a great discount for otk mage(Antonidas), tried it in wild but i'm betting it could work in standard too.
If the enemy doesn't have minions on hand that card would work as Sap? Or doesn't do anything because there is no Minion to swap?
By The Holy Light!
So far my favorite move with it is getting rid of a Libram buffed whatever that a paladin left out there - no more minion, no more librams.
Definitely a juicy card, but I doubt it will be popular past its first week. In general, despite the apparent versatility, it's just too situational.
It's too unreliable against enemy minions, and Control decks have better options most of the time, while Aggro simply cannot afford a (5) 3/6 tech card.
Big Recruit decks are also better off without him for best consistency of summon from deck.
Either way, I'm trying it in Big Demon Hunter (with Felscreamer, Priestess of Fury and Overfiend as backup Midrange plan + big Naga and Colossus) and it's a nice card there, definitely a buff to the deck. It's just that the deck itself is still quite limited I think.
I like combo disruption, so I can see this being useful. Maybe also worth it to avoid your own minion's negative battlecry?
With a couple mana discounts, combining this with Silas Darkmoon could be fun.
"Be excellent to each other." -Bill and Ted
Tried him out a few times here and there, have to say I am quite impressed with his versatility.
Makes me interested to see if the rest of the FiTB will have the same amount of thought and care put into it.
Added him to my Deck of Chaos warlock, and have to say, pretty great at a 3 mana 5/6
TREMBLE before.... the most legendary dragon that ever existed!