A new Epic Shaman Spell, Chain Lightning (Rank 1), has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Love it. Love it. Love it.
Shaman needs some efficient early removal and I think this will work. It's cheap, deals good damage, and doesn't have overload.
Carrion, my wayward grub.
I like this upgrading mechanic. If you draw in the mid or late game, you might still kill something. And if not, it's 2 mana.
It has potential certainly. Combined with Imprisoned Phoenix, this is just a 2 mana remove 2 minions in most cases, which also incidentally gets better with time.
But theres something inside me that says Landslide is a better card no matter the circumstances as long as overload is still a tolerable concept in control shaman.
Pretty sure this is just playable at 1 and will never lose relevance throughout the game...unless of course there's way better stuff yet to come and you don#t even need this
I tried having fun once.
It was awful.
Chain Lightning (Rank 1) seems solid. Another great 2 cost removal card for shaman. Shaman really loves their amazing 2 mana removal spells! Chain Lightning (Rank 1) is a alternative to Landslide if your not overloaded before turn 5 (Pretty hard, not gonna lie.), and after turn 5 it can help remove some minions so that's good. But it feels bad to compare it to other spells like Landslide and Lightning Storm because Chain Lightning (Rank 1) only removes 2 minions instead of potentially an entire board, and that's it's weakness. As long as the meta is pretty aggro-y with lots of tokens Chain Lightning (Rank 1) will be a lot worse, and in meta's where it's a bit more midrangey/control focussed Chain Lightning (Rank 1) will shine.
Solid card at every rank, nice 2 for 1 usually and position matters gameplay. Great card all around.
Casual Dragon Cardgame enthusiast.
Solid card, we need to see more nature synergies for shaman.
By The Holy Light!
Really digging the upgrade mechanic. I found spellstones and schemes to be really fun cards, even though some of them were trash.
"Be excellent to each other." -Bill and Ted
I'm not sold yet on this upgrade effect. For Chain Lightning (Rank 3) dealing 8 damage to 2 minions on turn 10 might not be enough to remove the big minions one would expect at 10 mana. Ofc you are only paying 2 mana to deal 8 damage across 2 bodies, but I feel we'd need additional cards to completely remove the 2 minions. There's also that 50/50 on which adjacent minion gets hit, if you target the middle minion
TREMBLE before.... the most legendary dragon that ever existed!
Cleave, but not trash.
Your face is already dead
I'm wondering how good this will be regarding elusive minions
Flexible and great with spell damage (no longer totem though of course) - I like it.
All generalizations are false.
OK. Random adjacent isn't great.
Dad Legend. Legend IV
Really solid card, nothing flashy.
It scales as the game progresses. Even at level 1, it does 2 to 2 which is still very useful in a pinch. At 10 mana, 4 to 2 is not as useful but can still destroy 2 4 drops for only 2 mana.
Its just solid removal at all periods in the game. Its first form is entirely solid for playing on curve, and though it doesn't scale as well as it might into the late game, it isn't ever going to be an entirely dead card.
Good card, but did we have to add more RNG to Shaman removal right at the same time we fixed Lightning Storm?
Where's the overload ?And did they precised what happen once you have (5) mana?Asking for a friend
Struggle with Heroic Galakrond's Awakening? I got your back :
I'm excited to see how this upgrade mechanic works out. It's nice to have cards that are useful in the early game, but aren't completely useless if drawn later.
I got such WC3 vibes off this spell reveal! It almost made me buy Reforged! But they I remembered... it's WC3 Reforged...
Quick! Someone give me something clever to write here.
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