This can help activate Mecha'thun, but there are a lot of combo disruptions in the rotation; and how to draw fast as Shaman + get rid of your hand / board?
I really like this. The rewards as hero powers is way cooler than the previous quests, and i love battlecry synergy. I think people may to find a broken deck with this.
This has the potential to be really strong with the right cards but with what we currently have it seems kind of meh. it's basically spirit of the shark but might be a bit more flexible to use. Shaman doesn't actually have many good battlecries right now, and the ones they have don't actually have synergy with this. There are some decent neutrals but nothing you can build around.
I would assume they're going to give some battlecry support for this, and hopefully that comes with this expac. The 2/3 that draws a card if you have a quest seems good for getting the quest done quick.
Seems like an interesting thing to put in Shaman, I think this would thrive most in some type of Midrange Shudderwock deck. I don't know how much a Quest will be wanted in a class that already has a Hero Card, though. Both the Quest and Hagatha the Witch are value-focused, and I think more players would opt for the passive spell gain over the increased battlecry value, but we'll see once all the cards are released.
A fun little Quest Theorycraft for Shaman. Just remember, the pen is mightier with the sword.
Double battlecry is nuts with Swamp Queen Hagatha, the question is whether even more value is needed in control shaman and whether you can afford to slow down the deck even more to get it. My intuition says no, but if they print enough decent and cheap battlecries, then who knows?
For the wild shudderwock combo deck it strikes me as a win-more card. Having 1 less cards in hand hurts and you autowin if you get the combo off in time, so you're probably better off with extra draws and control tools rather than the build-a-brann hero power.
Yeah, it's nuts until you realize you can only have one hero power at once LUL
I don't know about this one. Unlike the other two revealed, this one is very easy to finish (lackey generators are 2 procs) but the reward seems useless in the current meta. What are you going to do? Clear the path face for 4 like a rogue does? You don't have the tempo tools to get in early chip damage like they do. You don't have value oriented battlecries like they do
Unless they print some insane battlecries, Hagatha is just better and unlike this quest is actually an important synergy with shudderwok
You can potentially get two drustvar horrors, each of which can cast their double spells twice. There are some spell combinations that can just autowin the game, like [token generator] + The Storm Bringer, and now you get two rolls for it, not to mention two rolls on the horror itself. If you can afford to pay 9 mana for a 5/5 then Swamp Queen + quest will probably win the game.
Shaman is the battlecry specialist, brann is a battlecry guy from the original expansion. I'm the new version of brann will be hunter related, may or may not be battlecries this time.
(double shudderwock is nuts also as proven when shudderwock first came out :)
You can potentially get two drustvar horrors, each of which can cast their double spells twice. There are some spell combinations that can just autowin the game, like [token generator] + The Storm Bringer, and now you get two rolls for it, not to mention two rolls on the horror itself. If you can afford to pay 9 mana for a 5/5 then Swamp Queen + quest will probably win the game.
Dude, Hagatha the 7 mana 5/5 is too slow to play in any competitive shaman right now, including control ones. Make it cost +2 with the hero power and it's even worse
What deck is going to let you pass a 9 mana turn? Control warrior? They can just brawl your storm bringer board while you draw bombs
This is the equivalent of saying Tak Nozwhisker is broken with Academic Espionage. You can spend your entire turn getting insane value but it doesn't really matter when even the slowest of opponents is going to punish your for it
I'm a bit worried that this may limit design space in the future: battlecry is a solid mechanic spread everywhere and the chance to double it costantly may seriously put a limit on what will be printed both in the Shaman class and neutral pool.
"For what profit is it to a man if he gains the world, and loses his own soul?"
When I saw the quests for the first time, I thought about the drawback of not being able to run hero cards in your deck, because the new hero powers could replace or be replaced by the quest reward. Imho Heart of Vir'naal is very strong in various decks (Shudderwock TTK with Emperor, Jade, Elemental...), but it would be interesting to see some decks removing the all-powerful Hagatha the Witch and the ability to generate cards in favour for this card. This applies to all other classes in wild, that have busted hero cards (or in standard with Dr. Boom, Mad Genius in warrior's case).
I'm a bit worried that this may limit design space in the future: battlecry is a solid mechanic spread everywhere and the chance to double it costantly may seriously put a limit on what will we printed both in the Shaman class and neutral pool.
I fully agree with Lightspoon. Having a constant Brann Bronzebeard effect for only 2 mana per turn is worrisome.
You can potentially get two drustvar horrors, each of which can cast their double spells twice. There are some spell combinations that can just autowin the game, like [token generator] + The Storm Bringer, and now you get two rolls for it, not to mention two rolls on the horror itself. If you can afford to pay 9 mana for a 5/5 then Swamp Queen + quest will probably win the game.
Dude, Hagatha the 7 mana 5/5 is too slow to play in any competitive shaman right now, including control ones. Make it cost +2 with the hero power and it's even worse
What deck is going to let you pass a 9 mana turn? Control warrior? They can just brawl your storm bringer board while you draw bombs
This is the equivalent of saying Tak Nozwhisker is broken with Academic Espionage. You can spend your entire turn getting insane value but it doesn't really matter when even the slowest of opponents is going to punish your for it
In a world where Elysiana still sees play I don't think this argument holds too much water. Obviously this would only ever come into play against control and slow combo decks, but in those cases spending nine mana to develop subpar stats and game-winning value is not inconceivable.
Control shaman has excellent healing options, why would it lose to a couple of bombs?
And of course I did give a preface in my OP outlining how I thought this quest was too slow as-is without further support from OP battlecries.
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It's fine, but...why be a Shaman card? You had Brann Bronzebeard as the Hunter hero; it was right there.
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What does it do? Permanent passive Brann effect?
The Hero Power is a 2-mana "Your Battlecries trigger twice this turn." aura effect you have to activate.
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This can help activate Mecha'thun, but there are a lot of combo disruptions in the rotation; and how to draw fast as Shaman + get rid of your hand / board?
I really like this. The rewards as hero powers is way cooler than the previous quests, and i love battlecry synergy. I think people may to find a broken deck with this.
Sorry about that, added the hero power to the OP!
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This has the potential to be really strong with the right cards but with what we currently have it seems kind of meh. it's basically spirit of the shark but might be a bit more flexible to use. Shaman doesn't actually have many good battlecries right now, and the ones they have don't actually have synergy with this. There are some decent neutrals but nothing you can build around.
I would assume they're going to give some battlecry support for this, and hopefully that comes with this expac. The 2/3 that draws a card if you have a quest seems good for getting the quest done quick.
Seems like an interesting thing to put in Shaman, I think this would thrive most in some type of Midrange Shudderwock deck. I don't know how much a Quest will be wanted in a class that already has a Hero Card, though. Both the Quest and Hagatha the Witch are value-focused, and I think more players would opt for the passive spell gain over the increased battlecry value, but we'll see once all the cards are released.
A fun little Quest Theorycraft for Shaman. Just remember, the pen is mightier with the sword.
Double battlecry is nuts with Swamp Queen Hagatha, the question is whether even more value is needed in control shaman and whether you can afford to slow down the deck even more to get it. My intuition says no, but if they print enough decent and cheap battlecries, then who knows?
For the wild shudderwock combo deck it strikes me as a win-more card. Having 1 less cards in hand hurts and you autowin if you get the combo off in time, so you're probably better off with extra draws and control tools rather than the build-a-brann hero power.
Yeah, it's nuts until you realize you can only have one hero power at once LUL
I don't know about this one. Unlike the other two revealed, this one is very easy to finish (lackey generators are 2 procs) but the reward seems useless in the current meta. What are you going to do? Clear the path face for 4 like a rogue does? You don't have the tempo tools to get in early chip damage like they do. You don't have value oriented battlecries like they do
Unless they print some insane battlecries, Hagatha is just better and unlike this quest is actually an important synergy with shudderwok
^Swampqueen Hagatha, not the hero card, Hagatha the Witch.
You can potentially get two drustvar horrors, each of which can cast their double spells twice. There are some spell combinations that can just autowin the game, like [token generator] + The Storm Bringer, and now you get two rolls for it, not to mention two rolls on the horror itself. If you can afford to pay 9 mana for a 5/5 then Swamp Queen + quest will probably win the game.
Shaman is the battlecry specialist, brann is a battlecry guy from the original expansion. I'm the new version of brann will be hunter related, may or may not be battlecries this time.
(double shudderwock is nuts also as proven when shudderwock first came out :)
Dude, Hagatha the 7 mana 5/5 is too slow to play in any competitive shaman right now, including control ones. Make it cost +2 with the hero power and it's even worse
What deck is going to let you pass a 9 mana turn? Control warrior? They can just brawl your storm bringer board while you draw bombs
This is the equivalent of saying Tak Nozwhisker is broken with Academic Espionage. You can spend your entire turn getting insane value but it doesn't really matter when even the slowest of opponents is going to punish your for it
I'm a bit worried that this may limit design space in the future: battlecry is a solid mechanic spread everywhere and the chance to double it costantly may seriously put a limit on what will be printed both in the Shaman class and neutral pool.
"For what profit is it to a man if he gains the world, and loses his own soul?"
When I saw the quests for the first time, I thought about the drawback of not being able to run hero cards in your deck, because the new hero powers could replace or be replaced by the quest reward. Imho Heart of Vir'naal is very strong in various decks (Shudderwock TTK with Emperor, Jade, Elemental...), but it would be interesting to see some decks removing the all-powerful Hagatha the Witch and the ability to generate cards in favour for this card. This applies to all other classes in wild, that have busted hero cards (or in standard with Dr. Boom, Mad Genius in warrior's case).
Btw
I fully agree with Lightspoon. Having a constant Brann Bronzebeard effect for only 2 mana per turn is worrisome.
That's a powerful reward for a quest, could be problematic in the future. At least you have to pay 2 mana to do it.
I don't get the flavor though. What does "corrupt the water" have to do with battlecries triggering twice?
In a world where Elysiana still sees play I don't think this argument holds too much water. Obviously this would only ever come into play against control and slow combo decks, but in those cases spending nine mana to develop subpar stats and game-winning value is not inconceivable.
Control shaman has excellent healing options, why would it lose to a couple of bombs?
And of course I did give a preface in my OP outlining how I thought this quest was too slow as-is without further support from OP battlecries.
Hero Power (double battlecry) Electra Stormsurge + Lava Burst = 20 HP
Lackey Shaman incoming?
The reward is damn slow, but let's not forget the strength of a HP is in its consistency.
Nope, doesn't work. It'll still only cast Lava Burst twice.