I don't like cards that prevent opponent plays. We'll just lose one turn because we dont want our board to be cleared or damage, it's frustrating. Sadly the card is strong and will probably be played.
next turn 3 damage. i dont see the vlaue at the moment. maybe when all cards are revealed
Cool anti-aggro card for slow dh hunter. This card remember Doomsayer and for this reason we can't believe to see it in all DH deck. If meta will be agro-oriented and DH run a control/heavier deck, this card will find the right spot to shine
I think this is pretty good - another strong tool for Demon Hunter !
Challenge me ... when you're ready to duel a god!
Scratching sigils on the floor?! Like for summoning demons? I knew we couldn't trust them.
I'm not sure I'm sold on a control DH, but we will see haha
A cool mechanic.
Blizzard still trying to push DH towards control.
I like it.
Papa Nurgle wants to share his gifts.
A fan of the sigil concept here. Hopefully it will see play... I feel it totally will
Lemushki - The one and only since 2006
Not great, not terrible, will have its uses in Control/Big DH I guess
Strong card if control DH will be available.
Nice board clear but being one turn delayed is a big deal
I'm assuming a Dormant minion you played last turn will wake up before this triggers? Just thinking about combining effects and potential ways to benefit.
This looks good to support combo/control decks.
"Be excellent to each other." -Bill and Ted
I don't like control Demon Hunter, but I guess I will have to get used to it, since it seems they are pushing with this card.
My favorite card so far
Hmm, sometimes better Doomsayer because it can't get killed, and sometimes worse because it only does 3 damage. However some of DHs control tools like Immolation Aura is in the initiate set, and will rotate. So Sigil of Flame seems like a decent replacement, also this costs only 2 mana, which makes it very good to keep in your mulligan. Yeh i think that control/OTK DH will run it. I'm very interested in what other Sigils we'll get, seems like a cool mechanic.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
So corrupting mist, except it’s only 3 damage? Seems decent for demon hunter, but remember that corrupting mist did not see much play
Good tool for a control demon Hunter to keep aggro at bay while you get some resources to fight
I'll have to wait and see on this and sigils in general. They seem clunky. This is not how I want to Demon Hunt.
Dad Legend. Legend IV
I don't know why you wouldn't play this, especially in a more aggressive DH deck.
Granted, you're forgoing playing a minion / weapon in the early game, but your opponent likely won't be able to do too much to ruin your tempo anyway. In the late-game this is meh, but I can still see it being played and searched for in the mulligan.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Its difficult to say where this card will fit in. On the one hand, it does allow you to more or less remove board and reload with full mana crystals, but an AoE is a reactive card that more often than not is required on demand to save your face from damage, and this card doesn't really do that.
Unless there's like something to buff up sigils, I can't see where this one will fit in. Even in control dhunter, letting your opponent deal damage to your face is kinda what you're trying to avoid and again, this card doesn't really do that. Maybe the healing is enough that you can simply just tank the damage so this card actually works, but Im doubtful.
You must be signed in to leave a comment. Sign in here.