A new Rare Warlock Spell, Soul Rend, has been revealed!
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I think it´s Doom Pact reincarnation with some condition. I think is best used against big minions than weak ones.
This is a bit difficult to evaluate.
On one hand a 4-mana Dargonfire Potion is absurdly good for any control deck. This basically allows you to shut down any minion based deck early on.
Self-milling on the other hand is pretty terrible and should be avoided if possible. Sure, there's the option to just use this and not actually kill anything and then finish the board with another spell (School Spirits for instance), but that just seems like a pipe dream.
Overall this could still work simply due to the fact that Tickatus exists and more than makes up for the self mill...but if you end up discarding Tickatus you're giga-fucked.
It also disincentivizes developing anything on the board on your side, which is a pretty big downside, even for a control deck
I tried having fun once.
It was awful.
We're getting loads of AoE this expansion.
Disclaimer: if the above is factually incorrect or complete rubbish it is definitely both intentional and comedy genius.
This would be great for bomb warrior meta (to bad its gone).you can use it when you have no cards left in your deck or combo it with another aoe card if they have 5+ health minions.
This style of effect is usually not very good
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Downside seems way too severe for what it offers. Warlock isn't especially hurting for removal options these days and I don't think this beats out other options.
Most decks that want this kind of AoE damage effects are Control and Combo decks and you DON'T WANT to burn your deck in almost any situation. So yeah, unless new cards make your deck indestructible for a turn or watev I'm giving this 1 star.
I don't think that Warlock will use this. They have a lot of solid aoe even with the rotation and I don't think that this is enough of a boost over hellfire to justify the cost it comes with.
Without a sinergy, doesn't work
Not very interesting. It's good if it doesn't kill any minions or in a deck that needs to cycle to fatigue quickly (Mecha'thun)
That's rough, losing those cards. It's not Discard, so I don't think you can get value from the loss. This might be too much of a drawback, despite how powerful the AOE.
"Be excellent to each other." -Bill and Ted
OK card , but i think this will not realy see play. Alltough could work in some sort of Envoy Rustwix deck where you shuffle enough Primes etc in your deck so you do not care about the loss of a few cards.
Challenge me ... when you're ready to duel a god!
If this were a one-sided clear it would be nuts, but two-sided clears are only good in control decks, and the mill effect is not good in control decks, so I don't think this will see play unless somebody comes up with a combo that needs a cheap board clear after drawing the whole deck.
Not a good card in my opinion makes it hard to predict what is removed
I really don't know with this one. If you are playing a slow control deck that would really want a board clear like this, you probably also have a specific win condition that you really don't want to burn. Maybe in a Mechathun deck after you have drawn the combo.
Carrion, my wayward grub.
i don't like it, if the board is full of little minions this is going to be a huge downside on your own deck, unless you fill it with soul fragments and burn them
Any class would give a working legendary for a 4 mama flamestrike but the draw back just seems to high. A control deck would love it but not at the cost of cards and fatigue. And zoo won't want to lose the board. Good design but just too much cost to see usable play
That's a big punish to remove something(s).
Dad Legend. Legend IV
Ouch. Downside is too big. Maybe we're gonna shuffle some bad cards to be removed? Gotta see whole set.
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