A new Epic Rogue Spell, Yoink!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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nice effect and can be used as an alternative hero power for a rogue with lots of weapons in the deck. it enables combo too because of the low mana cost. love it
Really unsure what to make of this card, wonder what effect it has on non-basic hero powers? (As of the moment, only Jarraxus' remaining in standard) Unless metamorphisis remains too? Anyway, this might be an easy card which will surprise me.
Good design but the high variance and depending on the board state for hero power usage will limit this cards play
Low cost spell but not too great
Love this card rogue always needed some extra stuff from they're hero power , now they can get some heals,armor ,tokens and other damage hero power after you dagger up.
The question here is:Any hero power? Including Odd/DKs/Hagatha/Dr Boom/Jaraxxus/Galakrond(s) ones?
this honestly is the most flavorful card ive seen in a long as hell time this just for the flavor is a 5 star
Quote From SilverWolfThe question here is:Any hero power? Including Odd/DKs/Hagatha/Dr Boom/Jaraxxus/Galakrond(s) ones?
It's gotta be the basic Hero Powers.
Great spell for rogue after using a weapon. You can push extra damage, draw, all depends on the game. The hero power costs 0. Should cost 1…
zero cost everything has always been used , one way or another
Love, love, love it! Such a fun card. Easily enable combo cards, and great flexibility.
A nice card idea for Rogues that equip weapons, so the Rogue Hero Power is not as useful. With that being said, I don't think this will be that good (assuming only basic Hero Powers), but at least the Discovered Hero Power costs 0.
Its cute, and it might even be decent sometimes...but unless you get like....warlock and pretty much nothing else I don't see why you'd want this that much.
I really miss the inspire mechanic
Combo activator: CHECKUseful effect especially since you don't want to hero power every turn as Rogue: CHECKA new take on Rogue stealing resources from other classes: CHECKTrump's reveal being glorious: CHECK
We did it, boys. We have achieved peak Hearthstone.
In all seriousness, I love Yoink!'s design. It's not Secret Passage levels of busted, but it's useful on virtually any scenario.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (1/6/21): Demon Hunter - 115; Druid - 899; Hunter - 895; Mage - 994; Paladin - 1045; Priest - 677; Rogue - 935; Shaman - 942; Warlock - 771; Warrior - 772
This is very interesting and hard to evaluate... 1 mana 4 armor (2x2) could be great, at times, and probably the high roll. 1 mana for 2 free warlock HP probably not so great. Interesting...
Dad Legend. Legend IV
Probably nice if you get it randomly from discover effects or something similar, but I don't think anyone would put this in their deck.
I tried having fun once.
It was awful.
Yoink! is a very strange card. Maybe being a cheap spell that gives you good value is enough to make it worth playing, but I seriously doubt it. The only way this card is worth a damn is if there are some hero power synergies for Rogue.
I like the design card a lot. It is very interesting to have rogues burgling hero powers instead of cards. I think this will see a lot of play for a number of reasons. First of all, it is extremely flexible in what it can do. Second, the Rogue hero power is pretty much worthless if you already have a weapon equipped. But also, since changing your hero power also refreshes it, and since both uses of the new power will cost 0, you won't even have to miss out on any uses of your rogue power.
This card looks like a lot of fun, and will be a very useful tool for just about any rogue deck. It is even that inconsistent. You have a 1/3 to find any specific power, but also there is a lot of overlap in what the powers do making it even more consistent. There are two powers that summon a minion, 3 powers that let you damage something on the board, 4 powers that let you damage your opponents face, two hero powers that can heal, and then the Warlock's hero power which is crazy powerful at 0 mana.
Carrion, my wayward grub.
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