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Clears away taunts, allowing demon hunter to go EVEN MORE FACE. This will really slot in, even if it's not a control deck, just to pave the way for a big push on the following turn
Oh boy ... this card can be dangerous ! Never underestimate a 0 Mana Card and this could set up lethal most of the time. Just imagine playing this a turn before Druid would play a Corrupted Clown to protect himself because you have a good board for example.
Very interesting - high potentail to be a staple in almost every Demon Hunter Deck.
Damn this is a great mass silence if you accept that you've to wait a turn for it to proc (though you might deny your opponent's next move for 0 mana).
Decent disruption effect, really like this "Start of next turn" design. And boy am I glad Altruis the Outcast is going away.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (26/Mar/21): Demon Hunter - 93; Druid - 895; Hunter - 878; Mage - 980; Paladin - 1027; Priest - 651; Rogue - 926; Shaman - 933; Warlock - 741; Warrior - 751
Why does the Demon Hunter class get another Silence card? What is the identity of this class anyways? They have everything; card draw, lifesteal, taunt, rush, charge, weapons, etc.
The Sigils seem pretty strong so far. This should see play, although usually when you're facing against something you want to silence, you usually want to do it immediately instead of next turn.
Very interesting and seems much more competitive than the other Sigil. I hope the direct damage at Demon Hunters disposal (weapons etc.) is tuned right, otherwise this seems like a second and third Kayn Sunfury (yeah, you need to set it up, but you know how many damage from hand you have next turn to setup lethal).
Seems like a super strong sigil for aggro decks, since the silence is relevant for getting through taunts, and the 0-cost is highly valuable for any deck that wants to consistently trigger outcast effects (which is mostly true for aggro DH)
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
0 cost is pretty good, but I'm worried it might just be too easy to play around.
This is effectively just signalling that taunt won't save you and you should hold off on buffs and deathrattles (unlike Consume Magic or Kayn Sunfury which has the surprise factor)
On the other hand, by virtue of being 0-mana you can play this at any point and cripple specific decks really hard (imagine this against Libram Paladin who then has to waste an entire turn not making use of any Librams or buffs).
I think it's a good card on paper, but it'll probably be meta-dependant....and if it's good enough it'll most likely end up being nerfed to 2-mana.
Hmm, I'm not sold on this one actually. Like, how many Aggro DH decks hard run Consume Magic or Magehunter? Sure this sets up next turn lethal by preemptively removing taunt, but last I checked Control decks also have this thing called AoE, and you're telling them to use it instead of the Taunt.
DarkFrostXOld God Fanatic 7301041 PostsJoined 07/26/2019
Posted 3 weeks, 1 day ago
If this is a way to deal with Taunt minions it doesn't seem that good since the taunt would be played mostly by control decks that want to survive, but those decks also have AoE so they can just do that and this becomes kinda a dead card.
A new Rare Demon Hunter Spell, Sigil of Silence, has been revealed!
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very good silencer, a pity the cost is so low. They do have enough cheap spells imo
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Now that’s a great Sigil unlike the previous one
Clears away taunts, allowing demon hunter to go EVEN MORE FACE. This will really slot in, even if it's not a control deck, just to pave the way for a big push on the following turn
4 Mana 7/7
Oh boy ... this card can be dangerous ! Never underestimate a 0 Mana Card and this could set up lethal most of the time. Just imagine playing this a turn before Druid would play a Corrupted Clown to protect himself because you have a good board for example.
Very interesting - high potentail to be a staple in almost every Demon Hunter Deck.
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Damn this is a great mass silence if you accept that you've to wait a turn for it to proc (though you might deny your opponent's next move for 0 mana).
I really like the concept of Sigils, this is absolutely useful. Good for clearing taunts and go face the turn after playing this.
Decent disruption effect, really like this "Start of next turn" design. And boy am I glad Altruis the Outcast is going away.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (26/Mar/21): Demon Hunter - 93; Druid - 895; Hunter - 878; Mage - 980; Paladin - 1027; Priest - 651; Rogue - 926; Shaman - 933; Warlock - 741; Warrior - 751
Why does the Demon Hunter class get another Silence card? What is the identity of this class anyways? They have everything; card draw, lifesteal, taunt, rush, charge, weapons, etc.
By the way, another 0-cost card… really Team 5?!
The Sigils seem pretty strong so far. This should see play, although usually when you're facing against something you want to silence, you usually want to do it immediately instead of next turn.
Very interesting and seems much more competitive than the other Sigil. I hope the direct damage at Demon Hunters disposal (weapons etc.) is tuned right, otherwise this seems like a second and third Kayn Sunfury (yeah, you need to set it up, but you know how many damage from hand you have next turn to setup lethal).
Interesting, always need to watch for 0 mana cards, and who knows how this will turn out.
This like signal "Hey opponent, I plan to lethal you next turn". Can be played in something like Soul DH...
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Seems like a super strong sigil for aggro decks, since the silence is relevant for getting through taunts, and the 0-cost is highly valuable for any deck that wants to consistently trigger outcast effects (which is mostly true for aggro DH)
very interesting ... can be a game changer
I am 68 years old and still reach Legend
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you
0 cost is pretty good, but I'm worried it might just be too easy to play around.
This is effectively just signalling that taunt won't save you and you should hold off on buffs and deathrattles (unlike Consume Magic or Kayn Sunfury which has the surprise factor)
On the other hand, by virtue of being 0-mana you can play this at any point and cripple specific decks really hard (imagine this against Libram Paladin who then has to waste an entire turn not making use of any Librams or buffs).
I think it's a good card on paper, but it'll probably be meta-dependant....and if it's good enough it'll most likely end up being nerfed to 2-mana.
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It was awful.
Hmm, I'm not sold on this one actually. Like, how many Aggro DH decks hard run Consume Magic or Magehunter? Sure this sets up next turn lethal by preemptively removing taunt, but last I checked Control decks also have this thing called AoE, and you're telling them to use it instead of the Taunt.
Hey, you heard about that Mario guy?
If this is a way to deal with Taunt minions it doesn't seem that good since the taunt would be played mostly by control decks that want to survive, but those decks also have AoE so they can just do that and this becomes kinda a dead card.