A new Rare Druid Minion, Razormane Battleguard, has been revealed!
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Very strong for clown druid, maybe a wall archetype again will make some apparition on the set
0 mana 2/3 when played, and 2 mana discount every turn it sticks. Not bad.
Decent Enough to see play!
Challenge me ... when you're ready to duel a god!
It appears that Taunt druid is becoming more and more possible again with these new cards being introduced.
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
Hm there are a few 5 mana taunts like Greybough or Teacher's Pet to curve into, but not sure if deck itself will come together
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Vanilla stats with upside, so good card in Taunt Druid. Does Hadronox return in the Core set?
"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck... but not always though."
Ok. So the taunt package makes a lot more since. Greybough looks like the center piece with this and the other new druid legendary, plaguemaw. Aside from dh getting a mass silence, this should be pretty good
This looks solid!
Taunt druid incoming
Hmmm. Do I have to craft Greybough now? This may help make taunt druid a viable thing.
Druid is going to be a wall of taunts
It's good, but maybe Druid has already access to better ways to cheat mana i feel like ?
I like it on paper, but in practice it feels like the kind of card that only works if you get on the board first and snowball ahead (which means running some of the average 2-mana taunts like Bonechewer Brawler to really capitalize on the initial effect).
I just can't imagine a deck that runs this, but maybe we get some really strong taunt synergy that works as a win condition.
I tried having fun once.
It was awful.
I like it. Obviously, a 0 Mana 2/3 with Taunt is nice for the second/any generated copies of this card. I don't think the discount will stack with multiple copies; that seems too strong, and (base Mana cost) - (2) is still (base Mana cost) - (2) even if there are two cards in play that reduce it by (2). But most potentially good Taunts tend to be 1 or 2 Mana too expensive.
How does this work with corrupt. I guess the effect will reduce all taunt costs in your hand until you play a taunt minion. But can I corrupt my Dreaming Drake by playing a 2-cost card, while Razormane Battleguard is on the field?
This one looks very promising. If unanswered on curve, you opponent will be in heaps of trouble when the Taunts start dropping. I might even go as far as to claim this could be a nerf candidate if those tempo swings prove too reliable and strong.
Mana cheat is very good
Quote From aposteljoeHow does this work with corrupt. I guess the effect will reduce all taunt costs in your hand until you play a taunt minion. But can I corrupt my Dreaming Drake by playing a 2-cost card, while Razormane Battleguard is on the field?
I believe so, as long as the 2-cost card isn't a 4-cost Taunt which makes the Drake's cost return to 3.
Ideally, we'll be getting a low-cost (2-4 mana) druid taunt that can easily be paired up with this. When combined with Greybough and the remaining neutral taunts, that could produce a viable deck, or at least a very annoying one to play against.
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