As people have pointed out, the biggest issue of the strategy is that you need to have this in your hand or get lucky with what you burn since otherwise...yeah. Might be a bit too inconsistent to be viable.
I agree seems too inconsistent for the most part. Might be better in wild with Hemet, Jungle Hunter but will still be inconsistent at times.
Wasn't a portal that spits out imps the quest reward from Un'Goro? Aside from Soul Rend and uncorrupted Tickatus, I'm not sure what ways there are to quickly burn through your deck. You probably don't want to destroy it too quickly because you opponent will have more ways to destroy you. This might work, especially if you still have cards in hand to buff the imps like Wicked Whispers.
If it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn. If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself. Which one it is?
Interesting card for sure but right now i only see this working as some sort of Last Resort - not sure if a deck that would be build around this would be strong enough for the meta.
If it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn. If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself. Which one it is?
If it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn. If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself. Which one it is?
While the condition to activate Chef Nomi is similar, the cards are insanely different. Chef Nomi is all about a 1 turn burst of stats to end the game, Neeru Fireblade is about a consistent board presence. Not only that, thanks to Envoy Rustwix, the drawback of burning your deck isn't as severe.
Please, T5, don't print more deck destructio Warlock, it's more annoying to play against than Priest.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (18/11/21): DH-180; Druid-931; Hunter-910; Mage-1016; Paladin-1088; Priest-695; Rogue-938; Shaman-1024; Warlock-821; Warrior-847
Lakkari Sacrifice meets Chef Nomi. Like the sacrifice, this seems to fit into decks that burn away a lot of their cards in pursuit of "infinite value." I like that it doesn't have to be run in those kinds of decks (you could just run it in an ultra-control Warlock that naturally reaches fatigue, if such a thing ever exists) but it's highly unlikely this sees play in anything other than Toss Warlock. My personal feeling is that Toss Warlock will be too inconsistent and too heavy on getting rid of its own cards to be any good.
I agree seems too inconsistent for the most part. Might be better in wild with Hemet, Jungle Hunter but will still be inconsistent at times.
Wasn't a portal that spits out imps the quest reward from Un'Goro? Aside from Soul Rend and uncorrupted Tickatus, I'm not sure what ways there are to quickly burn through your deck. You probably don't want to destroy it too quickly because you opponent will have more ways to destroy you. This might work, especially if you still have cards in hand to buff the imps like Wicked Whispers.
could be good... a better onyxia?
Meme card, might be the worst legendary in the set
English is not my native language, so please excuse occasional mistakes
Appatrnylu he's not abad in the kitchen eother.
If it's at the end of each turn, opponent can never remove it, and you get full board of ready to attack minions next turn.
If at the start of each turn, you actually can't summon any more minions nor attack with your board, basically you block yourself.
Which one it is?
Card with some potential. IMHO hard to play with this kind of deck, but it will be great idea, to make sth with it and Barrens Scavenger.
Really cool package, but I've got no clue how strong it'll actually be. Could go either way, so 3 stars to be on the safe side.
Arena > Wild > Standard
Easy warlock quest? And it fills your entire board without any draw back? Sign me in o/
I'm also excited to see where this is going - seems pretty strong and fun to pilot
Struggle with Heroic Galakrond's Awakening? I got your back :
Wow a very new idea - but I doubt it'll really see play as the condition is too hard to achieve
Good in control
Interesting card for sure but right now i only see this working as some sort of Last Resort - not sure if a deck that would be build around this would be strong enough for the meta.
Could work, but right now im not that convinced.
Challenge me ... when you're ready to duel a god!
The portal fills your board at the end of each of YOUR turns (see the token at https://playhearthstone.com/en-us/cards/63219-neeru-fireblade?order=desc&set=forged-in-the-barrens), so if the opponent removes them you'll have board space.
nomi but every turn, i se a word where this might be good
Thanks, forgot to check the token. Text on the card itself got me confused
good
While the condition to activate Chef Nomi is similar, the cards are insanely different. Chef Nomi is all about a 1 turn burst of stats to end the game, Neeru Fireblade is about a consistent board presence. Not only that, thanks to Envoy Rustwix, the drawback of burning your deck isn't as severe.
Please, T5, don't print more deck destructio Warlock, it's more annoying to play against than Priest.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (18/11/21): DH-180; Druid-931; Hunter-910; Mage-1016; Paladin-1088; Priest-695; Rogue-938; Shaman-1024; Warlock-821; Warrior-847
Lakkari Sacrifice meets Chef Nomi. Like the sacrifice, this seems to fit into decks that burn away a lot of their cards in pursuit of "infinite value." I like that it doesn't have to be run in those kinds of decks (you could just run it in an ultra-control Warlock that naturally reaches fatigue, if such a thing ever exists) but it's highly unlikely this sees play in anything other than Toss Warlock. My personal feeling is that Toss Warlock will be too inconsistent and too heavy on getting rid of its own cards to be any good.
I have spoken.
So apparently this doesn't fill the board at the end of every turn but just yours....which makes it actually worse than Lakkari Sacrifice.
Well, at least it Warlock won't rule the control game all alone
I tried having fun once.
It was awful.