No minion mage was pretty good, particularly with C'Thun, the Shattered, and a "0 mana draw 2" effect for that deck is probably good enough to drive people back to the archetype
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Great for only spells mages
I'm not online
it's just your imagination
Typically better than Arcane Intellect. Still think I'd rather run AI though.
Spell mage buff
Well, arcane intellect is more stable than this one.
This is only good in no minion mage, otherwise it´s a unnecesary risk for other builds.
Please be kind to each other ♡
Perfect addition to Spell Mage.
For the Stormpike! » [ 5400 / 7200 ]
Insane Card , because most of the time this will be 0 Mana draw 2.
Challenge me ... when you're ready to duel a god!
Can we just play no minions (or a few only) just to draw 2 for 0? It seems powerful but at the end not sure to do something crazy with this
Murlocs <3
0 mana draw 2 cards pog
Really good on spell mage. In "normal" decks this is an AI, in spell-only decks it's way better.
Spell heavy mages will use this probably
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
0 mana draw 2 cards? ok Blizz, you did it again.
By The Holy Light!
No minion mage was pretty good, particularly with C'Thun, the Shattered, and a "0 mana draw 2" effect for that deck is probably good enough to drive people back to the archetype
I don't know why, I love this design. That's so cool.
0 mana draw 2! Crazy highroll potential also at 2 mana it is good enough. Pretty strong card for sure.
good
0 mana draw 2? Ahhh, refreshing....
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
You and me both. Mage got some good stuff this expansion.
Autoinclude in no minion Mages and worthy of consideration in all that run a significant amount of spells.
The support card spell mage desperately needed to be viable. 0 mana draw 2 in that deck, potentially 2 mana draw 2 in a lot of others.
Very good for spell mage, decent draw and cast engine