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We did this already during Witchwood. It was shit because playing 3 cards per turn happens less often than people think. The only reason why Rat Trap worked was because a 6/6 is pretty huge
The payoff isn't nearly as impressive here. The only deck that would get annoyed by this wouuld be aggro Rogue (which is probably getting nerfed to shit anyways)
I like it, but we'll need to see. People tend to forget how much different the meta has developed from witchwood, with mage, rogue, druid, DH, all play more than 3 cards in a turn very often between their insane draws
BrandonOld God Fanatic 7501017 PostsJoined 05/29/2019
Posted 2 weeks, 5 days ago
Rat Trap that can really mess with your opponent if they play cards before attacking. But even then, it still relies on your opponent playing 3 cards which LOOKS like a downside. BUT most of the time your opponent will try to play around it, and not play that 1 card they wanted. Also these days playing 3 cards in a turn is very common. look at all the "created by" stuff, and DH drawing/playing a ton of stuff each turn. Galloping Savior will 100% see play!
KANSASOld God Fanatic 17152710 PostsJoined 03/25/2019
Posted 2 weeks, 5 days ago
If you have enough cards that want you to have a secret in play, this could be good since it is hard to trigger. If nothing else I think this will see play just because rogues are a thing and they tend to play roughly 50+ cards a turn.
A new Common Paladin Spell, Galloping Savior, has been revealed!
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For some classess this will never go on
-=alfi=-
We did this already during Witchwood. It was shit because playing 3 cards per turn happens less often than people think. The only reason why Rat Trap worked was because a 6/6 is pretty huge
The payoff isn't nearly as impressive here. The only deck that would get annoyed by this wouuld be aggro Rogue (which is probably getting nerfed to shit anyways)
I tried having fun once.
It was awful.
IDK if secret paladin even has enough secrets, in standard there's only gonna be 5 of them in total
4 Mana 7/7
I'm loving this solely for the flavor text
I like it, but we'll need to see. People tend to forget how much different the meta has developed from witchwood, with mage, rogue, druid, DH, all play more than 3 cards in a turn very often between their insane draws
perfect for secret pala, because it will most likely stay on board for some turns. And even if it gets procked you get a 3/4 with taunt for 1
My favourite secret so far, but just not great over all.
Lil' Sebastion is 10/10
I don't really think I buy it, too unreliable to have trigger.
Rat Trap that can really mess with your opponent if they play cards before attacking. But even then, it still relies on your opponent playing 3 cards which LOOKS like a downside. BUT most of the time your opponent will try to play around it, and not play that 1 card they wanted. Also these days playing 3 cards in a turn is very common. look at all the "created by" stuff, and DH drawing/playing a ton of stuff each turn. Galloping Savior will 100% see play!
If you have enough cards that want you to have a secret in play, this could be good since it is hard to trigger. If nothing else I think this will see play just because rogues are a thing and they tend to play roughly 50+ cards a turn.
Carrion, my wayward grub.
Meh card
it's alright, not very easy to trigger, but that allows you to synergize with other secret-dependent minions.
Not very easy to trigger, but i'm happy to see another secret in the paladin pool.
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
another bad paladin secret
rat trap was barely good and it had +3/+2 more stats than this. also, a 3/4 wont be that impactful
good card
Kenny's little poet. 😇
the old secret was summoning a 6/6
I am 68 years old and still reach Legend
OK secret, not sure if it will see a lot of play though