New Mage Spell - Raid the Sky Temple

Saviors of Uldum
  • Arthas's Avatar
    Black Lotus 1215 4978 Posts Joined 03/10/2019
    Posted 3 years, 6 months ago

    A new Legendary Mage Spell, Raid the Sky Temple, has been revealed!

    Raid the Sky Temple Card Image Ascendant Scroll Card Image

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  • ThatFinn's Avatar
    115 32 Posts Joined 07/04/2019
    Posted 3 years, 6 months ago

    Worse hagatha effect but with better spells as you are mage. Think its good but probably that's it. Could be nice with some burn decks as extra power when you strat to run dry?

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  • kaladin's Avatar
    360 396 Posts Joined 03/13/2019
    Posted 3 years, 6 months ago

    Purely for memes, and I'm glad because is already too good with too many good win conditions. 


    That said, this seems pretty fun. 

    worst community ever

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  • ElSabidon's Avatar
    Salty Dog 1030 684 Posts Joined 06/07/2019
    Posted 3 years, 6 months ago

    I feel like Cyclone mage could simply slap this on turn 1. And with the spell genration the deck has, the quest can be finished quite reliably. 

    Regarding the reward, it's good but not broken. Glad Blizzard didn't create a pure Primordial Glyph as a hero power.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
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  • YJHS2000's Avatar
    Uther 305 119 Posts Joined 06/03/2019
    Posted 3 years, 6 months ago

    This seems laughably easy to pull off in wild. I've seen Mages hit 10 spells on turn 2. Probably not worth running over the time warp though. Pretty easy in standard too, but not as easy. If not for that new 2-mana quest guy, this would probably not be playable. I hope mage does not get more cheap spells or spell reduction cards

    Communism is just a red herring

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  • UVE's Avatar
    1180 826 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    'Meh' reward, can be good, but nop OP.

     

    By The Holy Light!

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  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 3 years, 6 months ago

    The only deck this realistically goes into is Cyclone mage (standard). Not sure if the pay-off is worth it though, but it very well could be.

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  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    I guess this is okay. "Infinite value" that thing everyone loves to cite as oppieoppie.

    In a really long-game looking deck, I could see this being an inclusion. Not sure how Mage plays on getting there.

    Alternatively, in a deck just looking to jam as many spells as possible (like early iterations of dart frog decks), this is added gas.

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  • Morkimus's Avatar
    335 98 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago
    Quote From YJHS2000

    This seems laughably easy to pull off in wild. I've seen Mages hit 10 spells on turn 2. Probably not worth running over the time warp though. Pretty easy in standard too, but not as easy. If not for that new 2-mana quest guy, this would probably not be playable. I hope mage does not get more cheap spells or spell reduction cards

    I think this might be able to synergize with Time Warp, to be honest. Mages might prefer to put in defensive spells instead of random generators and simply rely on hero powers to complete the second quest.

    Psst! Hey, you want to play a couple of fun (albeit pointless) gamebooks? Become a king here, and a babysitter here.

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  • cuekillar's Avatar
    215 43 Posts Joined 04/01/2019
    Posted 3 years, 6 months ago

    Its a really good hero power, but I feel if you couldn't put it in cyclone mage (which is currently the only deck you could) because on your mulligan you'd rather find those mountain giants or something else, plus I don't think it would be activated until turn 8-10 at which point it might be a bit too late for a random spell to save you each turn. It will be fun to play with but I think another deck type will have to be made to give this card a shot

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  • RandomGuy's Avatar
    430 614 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago

    Worth pointing out the lack of synergy with Mountain Giant is a really big detraction.

    EDIT: Oops - the guy above me said it too.

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  • YesItsWardrum's Avatar
    140 11 Posts Joined 04/02/2019
    Posted 3 years, 6 months ago

    Pretty stoked about this card.

    CardID or NameBADCARDNAMEMusic is the strongest form of magic.

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  • dib's Avatar
    Rock Rager 415 133 Posts Joined 04/01/2019
    Posted 3 years, 6 months ago

    If this was played in wild cyclone mage, I think you'd run both quests and discard Open the Waygate in the mulligan. By the time you find it again you'll already finished the new quest and have a hand full of discounted random spells. Could work, maybe.

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  • YourPrivateNightmare's Avatar
    Skeleton 1980 4495 Posts Joined 03/25/2019
    Posted 3 years, 6 months ago

    I don't get why people are so skeptical.

    It's quite simple. It's a fun addition to a spellheavy mage. You're going to finish it sooner or later and it just gives you more value in the long run. No actual competitive list is going to run it obviously (unless the meta is focussed entirely on who generates more ressources), but it certainly won't hurt to throw into cyclone mage. It's not like the deck has a turn 1 play and the -1 card just happens to be a slight downside.

    I thought people liked Casino Mage?

    I tried having fun once.

    It was awful.

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  • Cocoduf's Avatar
    345 81 Posts Joined 05/28/2019
    Posted 3 years, 6 months ago

    I'm pretty sure we need to wait for the new Mage spells to be revealed before judging the power of this card.

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  • Morkimus's Avatar
    335 98 Posts Joined 05/29/2019
    Posted 3 years, 6 months ago
    Quote From YourPrivateNightmare

    I don't get why people are so skeptical.

    It's quite simple. It's a fun addition to a spellheavy mage. You're going to finish it sooner or later and it just gives you more value in the long run. No actual competitive list is going to run it obviously (unless the meta is focussed entirely on who generates more ressources), but it certainly won't hurt to throw into cyclone mage. It's not like the deck has a turn 1 play and the -1 card just happens to be a slight downside.

    I thought people liked Casino Mage?

    This man gets it

    Psst! Hey, you want to play a couple of fun (albeit pointless) gamebooks? Become a king here, and a babysitter here.

    1
  • kaladin's Avatar
    360 396 Posts Joined 03/13/2019
    Posted 3 years, 6 months ago

    Question about the new quests - 

    The old Un'Goro Quests rewarded you with a playable card that activated the quest reward.  These instead upgrade your Hero Power, in some cases so far (the Druid quest), it's a passive Hero Power that you don't need to spend mana on.  Since these quest rewards are not playable cards, are they automatically activated once the quest requirements are met?

    worst community ever

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  • dib's Avatar
    Rock Rager 415 133 Posts Joined 04/01/2019
    Posted 3 years, 6 months ago
    Quote From kaladin

    Question about the new quests - 

    The old Un'Goro Quests rewarded you with a playable card that activated the quest reward.  These instead upgrade your Hero Power, in some cases so far (the Druid quest), it's a passive Hero Power that you don't need to spend mana on.  Since these quest rewards are not playable cards, are they automatically activated once the quest requirements are met?

    Yup

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  • lMarcusl's Avatar
    360 348 Posts Joined 06/03/2019
    Posted 3 years, 6 months ago

    After some thought, I don't think Wild Quest Mage wants this. Say that you play both quests. That means your opening hand is -2 cards, which is already kinda catastrophic (mulliganing Waygate is suicide, if it ends up in the bottom 1/3 of your deck, you can't win). Considering the utter decimation your opener took from having two quests in it, I think running Cyclone is pretty risky, as you're essentially top-decking and you risk running into some pretty terrible bricks. Cyclone wants you to stack a hand full of cheap spells before you play the Cyclone, while this quest wants to be played ASAP so that any stalling or mid-game spell generation you end up doing counts. So your hand shrinks, you're top decking, and you'd need to guarantee Cyclone to really go off and even complete the 10 spells quest at a reasonable pace. For that reason, I'm guessing Cyclone is out of the deck.

    At that point, you can just stack a bunch of stall, with freezes, defensive secrets, etc. and complete the quest that way, but then, your Open the Waygate is stuck being useless until you complete the first quest. By that point, decks can do some filthy, filthy things and you start running out of freeze. So completing Open the Waygate off of the spells generated by the hero power is way too slow IMO. You cannot just start working on your Waygate quest by turn 6 or something, by then you should be over halfway done if you want to keep up. The majority of games I've won with my version of Cyclone mage, I'm usually one or two turns away from running out of stall or Ice Blocks, so slowing down the deck with another quest is not something you can afford, I think.

    Therefore, I think the two quests each go into a different deck. You put this in casino burn mage, where you can stack your hand full of cost reduced spells and then spam the opponent's face off with Tony and Flamewakers once you accumulate enough mana (or Sorcerer's Apprentices), and Cyclone Quest Mage remains unchanged. Its current builds are just way too efficient to need this.

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  • linkblade91's Avatar
    Global Moderator 1650 2257 Posts Joined 02/09/2019
    Posted 3 years, 6 months ago
    Quote From lMarcusl

    After some thought, I don't think Wild Quest Mage wants this. Say that you play both quests.

    Let me stop you right there, and point out you can only have one Quest active at a time. Kind of disappointing, as I would have liked to see what double-Quest archetypes people can come up with, but it is what it is.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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