Share a deck with the Out of Cards community by using our deckbuilder.
A new Common Druid Spell, BEEEES!!!!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Saviors of Uldum!
Seems like an obvious inclusion into one's Token deck, if only so you can yell it every time you play the card.
So one can only summon them if there is an enemy minion and if this minion has more than 0 attack they are only kind of removal?
Soul of the forest plus this for seven mana. I don't know. Perhaps paring with a dire wolf might be good.
best flavor ever!
This + Juggler is obviously pretty strong.
Here are just some of my current decks: Dragon Mech Paladin / Infinite Undatakah
It's more about how much Health they have: if the enemy minion only has three Health remaining, three of the four Bees will kill it and the fourth bee will remain on the board. But yes, this is a removal spell first and a token generator second.
Quote From GigglingInventorSo one can only summon them if there is an enemy minion and if this minion has more than 0 attack they are only kind of removal?
If you cast it against 2 health minion you get a dead enemy minion and two 1/1s
3 mana deal 4 splitted damage to a minion, Overkill: summon a 1/1 beast for every leftover damage.
It seems very good card.
I'm guessing the bees bypass taunt?
If so, this seems like a stronger Shadow Bolt. Pretty good.
Question: if you target a minion with less than 4 Health, will the bee tokens stop attacking after said minion reaches 0 Health? Or will all bees simply suicide on a dead minion? If they do, this card becomes so much worse. If they don't this card is just broken. Just compare it Fiendish Circle.
Golden portraits' progress:(08/Jun/19) Druid - 466; Hunter - 529; Mage - 370; Paladin - 463; Priest - 306; Rogue - 262; Shaman - 469; Warlock - 461; Warrior - 416(19/Jul/19) Druid - 467; Hunter - 541; Mage - 371; Paladin - 477; Priest - 310; Rogue - 274; Shaman - 484; Warlock - 468; Warrior - 417
The card doesn't specify "enemy minion" so you could target your own.
I wonder if the attack resolves before minion death resolves. Would be neat to play this against a minion with less than 4 health to gain advantage.
Quote From Ballsdeeper Soul of the forest plus this for seven mana. I don't know. Perhaps paring with a dire wolf might be good.
Don't think this would work, because the bees would die before you can play another card. There are some synergies here, and maybe more to come. In wild, this is nice with Addled Grizzly
Hey something I just noticed, this bypasses taunts. Have we ever seen a card that can do this, that ISN'T hard removal?
The closest thing I can remember is The Beast Within. The difference is this card garantees it will bypass a taunt.
Have we received confirmation as to whether you'll keep the remaining bee(s), if you kill something with less than 4 health? That would be spicy.Nice stuff with Floop's Gloop too.It seems like a reasonable card to consider.
Shieldbearer buff! :D
Cool card. Definitely one you shout when played.
Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?"
Yup, bypasses taunts, very lovely flavor, propably a lot of intriguing ways to use it (two examples: target your own Acolyte of Pain, or Shaman opponent's 0-attack totems), and also a good add to Druid's spell pool.
This card reveal made me very happy!
from what i see currently all tockes should attack regardless of health. So unless you choose a 0 attack minion all will die. It´s a good removal annyway. Summened into something that buffs other minions on your board it can even kill strong targets too.
You could also combo this with the likes of Cult Master for some juicy card draw :D I like this card, not sure if it will be as good as it seems but its cool
Quote From kaladinHey something I just noticed, this bypasses taunts. Have we ever seen a card that can do this, that ISN'T hard removal?
Swamp King Dred might fit your description
If they auto-attack a minion when summoned they aren't likely to survive long enough for you to cast Soul of the Forest on them. You could still enchant all four if they attack a 0 attack minion, or if you have Knife Juggler and he pings the target down before the bees all summon and attack. Or if you use this on a 3 or less health minion you would have at least one or more survive to be hit by Soul. That is if they stop attacking once the target reaches 0 health. The video is actually unclear on the interaction here, but I'd guess they do since things like Mass Hysteria no longer include minions at or below 0 health as attackers or as their random targets.
Basically, not a bad card. However, using this along with Soul of the Forest is going to depend on the meta. Lots of minions with small amounts of health in your opponent's decks? Yeah, they could work well together. Facing decks more focused on control and big minions? Likely not going to have the synergy with Soul as they won't survive the summon and attack phase.
Quote From MorkimusQuote From kaladinHey something I just noticed, this bypasses taunts. Have we ever seen a card that can do this, that ISN'T hard removal?Swamp King Dred might fit your description
Kobold Barbarian, several ogre cards and Mayor Noggenfogger could bypass them at random. So could Ogre Warmaul, but again it was random. Mass Hysteria also doesn't care about taunt (or whose side the other minions are on) when they all go crazy and attack.
This might be the first "minion based attack" that bypasses taunt at a targeted minion instead of at random. However, I put that in quotes because it's still a spell attack, even though it summons four 1/1s to carryout the attack. Think of it more like if Swipe could only damage a targeted minion for 4, but it summoned a 1/1 for each damage of overkill. That's kind of what this card is.
Just need a follow up card called "knees". Text that reads, "choose one: Give your bees +1 attack/or +2 health"
This could be good with Floop's Glorious Gloop.
If you target a friendly, will they be summoned on the opponent's side? Then it could really mess up revive priest.
as with Gloop, just generally pretty good removal for Druid, seeing how Wardruid Loti isn't exactly reliable
I do wonder how it works in practice. If they targetted minion dies after, say, 2 bees, do the rest run in for overkill or remains as tokens?
Also this makes me hope for an Addled Grizzly reprint of some sort.
Generally speaking, Shadowbolt in Druid is pretty neat, just wished it scaled with Spell damage
You must be signed in to leave a comment. Sign in here.