New Rogue Spell - Plague of Madness

  • Arthas's Avatar 185 459 Posts Joined 03/10/2019
    Posted 5 months ago

    A new Rare Rogue Spell, Plague of Madness, has been revealed!

    Plague of Madness Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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  • adityajibhkate's Avatar 75 27 Posts Joined 06/17/2019
    Posted 5 months ago

    Awesome card

     

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  • Solertis's Avatar 165 42 Posts Joined 06/01/2019
    Posted 5 months ago

    Great tempo! Wow

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  • Ganashal's Avatar 80 29 Posts Joined 06/15/2019
    Posted 5 months ago

    Not quite sure this gives me the flavour of a Plague... But whatever. I would have thought, give all minions poisonous or something would feel more Plagueish, this feels.... I don't know, fine I guess. I imagine it'll see play, so there's that. 

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  • RandomGuy's Avatar 305 474 Posts Joined 05/29/2019
    Posted 5 months ago

    card art and flavor are a home run. Not sure if much else is worth mentioning

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  • GoliathTheDwarf's Avatar Content Squad 315 216 Posts Joined 05/28/2019
    Posted 5 months ago

    I agree that it's not what I was expecting-- plagues all affecting every minion on the board-- but the flavor makes sense to me. The heroes go berserk and will suddenly attack anything with great destructive force. 

    Lorekeeper and spinner of tavern tales

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  • Tuscarora87's Avatar 80 23 Posts Joined 06/02/2019
    Posted 5 months ago

    Seems bad.

    -1
  • AliRadicali's Avatar 400 631 Posts Joined 06/06/2019
    Posted 5 months ago

    And here I thought Rogue was getting a board clear like the rest of the EVIL gang. This seems terrible, like a weapons project only without a million different ways for the rogue to exploit it. Envenom Weapon never saw play in standard, so why would this? Especially with rogue lists cutting saps and eviscerates?

     

    I don't even think the flavour is on point. A plague of madness would be something like Mass Hysteria, instead both players get a very deadly weapon which they can use accurately and at their leisure. I didn't think I could be even more underwhelmed by the plague """cycle""" but there you have it.

     

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  • NegativeNemsy's Avatar 100 49 Posts Joined 07/10/2019
    Posted 5 months ago

    I can see this being included in a highlander deck with max weapon removal.  I do believe many if not all classes will be getting highlander support.

    -3
  • icyjules's Avatar HearthStationeer 80 35 Posts Joined 04/01/2019
    Posted 5 months ago

    The developers said that this card was changed in the final stage of the design process, to keep it in line with the "class identity" announcement. Before it was changed it was probably a board clear, like the other plagues, but the Blizzard overlords wouldn't allow Rogue to be able to clear more than one minion at a time. This card is probably gonna end up like Dr. Boom's Scheme, never seeing any play because of a stupid last minute decision to change the card from what it was originally supposed to be.

    4
  • strongpoint's Avatar 0 32 Posts Joined 03/15/2019
    Posted 5 months ago
    Quote From AliRadicali

    And here I thought Rogue was getting a board clear like the rest of the EVIL gang. This seems terrible, like a weapons project only without a million different ways for the rogue to exploit it. Envenom Weapon never saw play in standard, so why would this? Especially with rogue lists cutting saps and eviscerates?

     

    I don't even think the flavour is on point. A plague of madness would be something like Mass Hysteria, instead both players get a very deadly weapon which they can use accurately and at their leisure. I didn't think I could be even more underwhelmed by the plague """cycle""" but there you have it.

     

    Well, Envenom Weapon + dagger is 5 mana for almost the same weapon.... If that had no drawback of giving the same thing to your opponent it would be a monster card. Yet, drawback is huge and combining it with weapon removal doesn't look sexy

     

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  • AliRadicali's Avatar 400 631 Posts Joined 06/06/2019
    Posted 5 months ago
    Quote From strongpoint
    Quote From AliRadicali

    And here I thought Rogue was getting a board clear like the rest of the EVIL gang. This seems terrible, like a weapons project only without a million different ways for the rogue to exploit it. Envenom Weapon never saw play in standard, so why would this? Especially with rogue lists cutting saps and eviscerates?

     

    I don't even think the flavour is on point. A plague of madness would be something like Mass Hysteria, instead both players get a very deadly weapon which they can use accurately and at their leisure. I didn't think I could be even more underwhelmed by the plague """cycle""" but there you have it.

     

    Well, Envenom Weapon + dagger is 5 mana for almost the same weapon.... If that had no drawback of giving the same thing to your opponent it would be a monster card. Yet, drawback is huge and combining it with weapon removal doesn't look sexy

     

    Obviously the card would be way better without the drawback, but even if you take the symmetrical effect as a given, compared to other Project cards this is significantly worse because: 1. Rogue has better single target removal than most other classes, and 2. Most other classes are better at mitigating damage. You're essentially shoring up the opponent's weaknesses in order to do something that Rogue already excels at.

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  • Wernstrom's Avatar 50 7 Posts Joined 06/02/2019
    Posted 5 months ago

    Harrison Jones says: Wow, a 1 mana, draw two Cards!! 😎😎   And You get a nice weapon on top 👍

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  • dib's Avatar COMMENT_COUNT_25_HS 230 103 Posts Joined 04/01/2019
    Posted 5 months ago

    Eh? Trash.

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  • DoubleSummon's Avatar 415 632 Posts Joined 03/25/2019
    Posted 5 months ago

    Well it's the cheapest weapon removal in the game, as well as card draw with Harrison Jones, this is the first rogue card we saw this expansion so maybe there are good death rattle minions or other stuff that are just not worth killing. 

    I don't think this card is very good but it has it's uses. 

    1
  • ElSabidon's Avatar Bulbasaur 140 94 Posts Joined 06/07/2019
    Posted 5 months ago

    Just wanted to point out one thing: the wording makes it look like, if there will be more than two players in a game (for whatever reason), all of those players will get the weapon.

    The card itself is pretty underwhelming: rogue already has a bunch of single target removal and is able to generate even more removal with the thief mechanic. This card does have the advantage that it removes two things for one card for just 1 mana, but it does so using our health, which is a valuable resource as a rogue.

    Golden portraits' progress:
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  • Lightspoon's Avatar Merfolk 400 342 Posts Joined 04/01/2019
    Posted 5 months ago

    Seems more of a project card from Boomsday than a plague. A bit disappointing, speaking of flavor.

    At last is a good early game removal, probably the cheapest ever made.

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  • FieselFitz's Avatar Anduin 350 327 Posts Joined 05/29/2019
    Posted 5 months ago

    I think it´s a decent card, and in combo with Harrison even better but it is defenitely not was i was expecting for Rogues Plague Card

    Challenge me ... when you're ready to duel a god!

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  • RubinoCE's Avatar 120 40 Posts Joined 06/03/2019
    Posted 5 months ago

    Envenom Weapon needs a weapon equipped and cost 3 mana.  This gives you a weapon with poisonous for 1 mana.  I think the most efficient use for this card will be card draw.  This with Harrison Jones will draw 2 cards, give you a 5/4 body on board and a weapon that can take out a big minion or a taunt.  

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  • Tuscarora87's Avatar 80 23 Posts Joined 06/02/2019
    Posted 5 months ago

    But Rogues want to play whatever cards asap, not wait for a funny combo with Harrison. Corsair-Pick combo is played only because Party draws them together. And it's actually a high tempo consistent play. On the other side, Plague of Madness is most of the time a dead card in your hand, which is only acceptable for Leeroy. Rogue is all about tempo... Giving your opponent a poison dagger is a bad idea, especially if Rogue already has much better single-target removals like Sap (while with this dagger you must pay with your health)... Warrior has Weapon Project, because his gameplan is just a disruption, removal and delay. Biology Project was used for broken card draw (no better options) and even there it was an extremely risky card which backfired very often. Plague of Madness is just rushed last minute design, a trash card... intentionally, to keep it under control an because Rogue already got nuts.

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  • hatty's Avatar 100 47 Posts Joined 06/03/2019
    Posted 5 months ago

    it's mean streets all over again! didn't give rogue a 3rd jade because it was "too strong" then jade for rogue was not competitive.

    same thing gonna happen here - rogue continues to get screwed

    Gets to legend then plays memes.

    Rogue > all

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  • scout's Avatar 20 12 Posts Joined 06/03/2019
    Posted 5 months ago
    Quote From hatty

    it's mean streets all over again! didn't give rogue a 3rd jade because it was "too strong" then jade for rogue was not competitive.

    same thing gonna happen here - rogue continues to get screwed

    Eh, rogues actually had ways to generate more jades, like unearthed raptor and shadowstep. The problem is the rogues' jade generation sucked. Jade swarmer had to be played, and then had to die in order to spawn a jade. That's a pretty big deal for a class that relies on tempo. It's a huge tempo loss to play a 1/1 that has to wait 2 turns to be useful, and likewise, shadowstepping a jade spirit is a meh play as well. Add that to the fact that rogue has no healing and you just don't have a class that's suitable for the jade archetype.

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  • Vandaren's Avatar 135 132 Posts Joined 06/05/2019
    Posted 5 months ago

    Maybe it's something to do with Rogue Quest.. like kill x minion with ur hero or something.. or yeah maybe it is boom scheme 2.0

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  • Gerix55's Avatar 50 17 Posts Joined 05/29/2019
    Posted 5 months ago

    And here comes my crushed hope for a good mill/n'zoth rouge in wild. Vanish alone is not enough, and i hoped for some good board clear, but this "class identity" said "NOPE". feelsbadman

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  • Enk's Avatar 230 65 Posts Joined 06/04/2019
    Posted 5 months ago

    I hope it will have good interaction with the upcoming rogue cards. But judging how this is a 'last minute change', it probably is an outcast.

    I'm gonna play safe and say it won't see any play, unless rogue gets more deathrattle/zoo support in this expansion. 

    ᄽὁȍ ̪ őὀᄿ Please check out my Wild Spider Queen deck! Fanfiction included. Mwuah! ᄽὁȍ ̪ őὀᄿ

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