Why was Aggro Priest nerfed so fast compared to pretty much all other aggro decks?

  • LyraSilvertongue's Avatar 360 383 Posts Joined 06/01/2019
    Posted 2 years, 10 months ago

    Seems pretty bizarre that once priest finally got a non dragon/non SS actual aggro(ish) deck that it gets nerfed while in the past paladin/warlock/warrior got to use aggressive strategies for significantly longer before ever getting nerfs (and even then some of those classes did not always get deck crippling nerfs for their respective decks in some of their respective metas).

    0
  • SunbleachedAngel's Avatar 180 143 Posts Joined 05/28/2019
    Posted 2 years, 10 months ago

    Something something class identity. They should have HoFed divine spirit for sure

    10
  • CableKnight's Avatar Rexxar 395 187 Posts Joined 03/14/2019
    Posted 2 years, 10 months ago

    Feels a lot worse to be blown up by a 20/20 northshire cleric than it does to be beaten down by a murlocadin, imo

    Gosh dang it, cards bad.

    7
  • Xarkkal's Avatar Servant of Illidan 890 1321 Posts Joined 03/29/2019
    Posted 2 years, 10 months ago

    They got tired of hearing all the bitching about Big Priest, so now they’ll never let priest have a T1 deck again (even though BP was never T1

    -7
  • DoubleSummon's Avatar Ancestral Recall 1580 2271 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Cause aggro priest was waaay too good, and blizzard already predicted people would bitch about priest after they nerfed mage and warrior to they nerfed the easiest card to nerf- one that they buffed 2 months ago. 

    0
  • Irini's Avatar 160 20 Posts Joined 05/28/2019
    Posted 2 years, 10 months ago

    Meme answers aside, it was a very common and strong deck in top legend.

    1
  • FieselFitz's Avatar Prince Charming 1055 1271 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Well i personaly did not see the need to nerf Extra Arms but i also kinda understand why they did it. Like DoubleSummon said - Aggro/Combo Priest was very good and could snowball the opponent pretty hard - i mean it is one of the strongest decks (at least before the nerf) according to HSReplay :) 

    Challenge me ... when you're ready to duel a god!

    0
  • Painkiller1724's Avatar 200 132 Posts Joined 05/28/2019
    Posted 2 years, 10 months ago

    'Cause priest is doomed to be an eternal slow-combo hero. Period.

    I was having lots of fun with aggro priests in wild (not this stupid combo in standard), with things like Shadowbomber, Shadow Ascendant, Spawn of Shadows and Kobold Sandtrooper, but i don't even dare to try it again with Extra Arms at 3...

    feelsbadman

    1
  • sto650's Avatar Santa Braum 605 652 Posts Joined 03/30/2019
    Posted 2 years, 10 months ago

    Most likely answer: they already had nerfs on the schedule, and they were scared of how strong the aggro combo priest could be. Leave aside the philosophy that has always dictated their actions in the past (give it time, see how it pans out). Leave aside the fact that the meta hadn't even had a chance yet to get hostile against aggro priest and come up with counters to it.

    They were already doing other nerfs, so they made a hasty decision to revert the Extra Arms nerf alongside other much-more-deserved nerfs to decks that have had their (very long) time to shine.

    And the nerf really did completely destroy the deck, as expected. Priest can go back to being garbage tier again; Blizzard hates you guys.

    Edit: Oh, and it was also a very cheap deck, so almost anyone could have crafted it if they wanted to spend the dust. Other super powerful decks are more limited in their scope, because not that many people have all the cards (Reno mage, control warrior, pocket mage, etc) - so maybe they have a lesser impact naturally since not everyone can afford them.

    2
  • SamHobbs494's Avatar Scrambled Eggs 385 245 Posts Joined 06/03/2019
    Posted 2 years, 10 months ago

    Because of the dumb combo thats why. Priest can't have nice things because of Divine Spirit and Inner Fire, should have just HoF the piece of shit cards and be done with it.



    4
  • Ballsdeeper's Avatar 205 95 Posts Joined 06/07/2019
    Posted 2 years, 10 months ago

    Fast Nerf they took way long to Nerf back in the day pirate warrior.

    0
  • MachineGod's Avatar Space Dargon 295 36 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    They shouldn’t have nerfed extra arms. Aggro priest was fun to play and it dint break your spirit like control warrior. Warrior makes me gnash my teeth in frustration.

    0
  • killanator6000's Avatar 200 38 Posts Joined 07/11/2019
    Posted 2 years, 10 months ago

    BRING BACK EXTRA ARMS!!

    -1
  • duppie's Avatar HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 2 years, 10 months ago

    I think it was just the timing.  It would be weird to nerf the #2 and #3 classes/decks but not the #1, albeit Pocket and Boom are a lot more "toxic" than extra arms was on the meta.  They would risk having priest be super broken and/or have to turn around and nerf it anyway.  I'm not sure this would have been the case because even though Priest was super strong on it's own, reno mage was super popular and it preyed on that matchup.  

    I think it was the easy way out.  They didn't want to address the complete lack of win condition for priest by addressing divine spirit / inner fire.  I have kind of mixed feelings on the nerf.  Think they could have done it in a better way but the deck did need to be nerfed in one way or another, imo.

    0
  • sto650's Avatar Santa Braum 605 652 Posts Joined 03/30/2019
    Posted 2 years, 10 months ago
    Quote From SamHobbs494

    Because of the dumb combo thats why. Priest can't have nice things because of Divine Spirit and Inner Fire, should have just HoF the piece of shit cards and be done with it.

    Honestly, it's not really even the combo. It's the ability to get through taunts AND the combo. I kinda think the sleeper problem here is Silence and Mass Dispel. These cards are the antidote to the hard counter for the Divine Spirit Inner Fire combo: TAUNTS. Without such easy silence access, the combo is MUCH harder to consistently pull off, because the only thing the opponent needs to stop the combo dead in the water is a taunt or two or three. But the silences negate that hard counter, leaving very little way to hard counter the combo.

    TL;DR - the real issue is Priest's access to very powerful silences.

    0
  • sto650's Avatar Santa Braum 605 652 Posts Joined 03/30/2019
    Posted 2 years, 10 months ago
    Quote From duppie

    I think it was just the timing.  It would be weird to nerf the #2 and #3 classes/decks but not the #1, albeit Pocket and Boom are a lot more "toxic" than extra arms was on the meta. 

    This is extremely short-sighted to say that combo priest was the #1 deck. One or two weeks does not indicate long term performance. Mage and Warrior were in the top two spots for a LONG time. To say that they were #2 and #3 is just not true. Combo priest was far too new to say anything definitive about it; and definitely WAY too soon to say it was going to be better than Mage and Warrior

    0
  • JFK's Avatar Curious Pair 1070 621 Posts Joined 07/31/2019
    Posted 2 years, 10 months ago

    *puts tinfoil hat on* Is it possible that Team 5 decided to nerf Extra Arms instead of Nortshire or Divine Spirit or something else because they want to show that the buffs were not successful (along with Pocket Galaxy) so that they don't have to do them again, at least not any time soon? I'm just paranoid, right?

    4
  • NightCrawler's Avatar Lava Coil 305 159 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Maybe because "aggro" priest performed extremely well at high levels whereas most "OP" aggro decks were only good at lower ranks and not tournament play.  This could be something related to how they evaluate their stats because we know most nerfs are stats based

    0
  • duppie's Avatar HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 2 years, 10 months ago
    Quote From sto650
    Quote From duppie

    I think it was just the timing.  It would be weird to nerf the #2 and #3 classes/decks but not the #1, albeit Pocket and Boom are a lot more "toxic" than extra arms was on the meta. 

    This is extremely short-sighted to say that combo priest was the #1 deck. One or two weeks does not indicate long term performance. Mage and Warrior were in the top two spots for a LONG time. To say that they were #2 and #3 is just not true. Combo priest was far too new to say anything definitive about it; and definitely WAY too soon to say it was going to be better than Mage and Warrior

    Priest was the best deck so far, that could have changed from meta warping around it but that doesn't mean the deck wouldn't need a nerf.  Priest was the best performer on ladder and tournament play and it had a better matchup spread than warrior and mage.

    The new combo priest wasn't around any longer than reno mage was.  Luna's pocket galaxy might have dodged a nerf if cyclone mage was still the only mage deck, highlander mage is what made it broken to the point of no return.  

    Quote From JFK

    *puts tinfoil hat on* Is it possible that Team 5 decided to nerf Extra Arms instead of Nortshire or Divine Spirit or something else because they want to show that the buffs were not successful (along with Pocket Galaxy) so that they don't have to do them again, at least not any time soon? I'm just paranoid, right?

    Yeah, I think that is just paranoia.  They don't want to nerf Divine Spirit because it's one of if not priests only viable win condition competitively and Northshire is a card that carries most priest archetypes on its back.  If they were to nerf/HOF these basic set cards they would be killing priest without providing adequate replacements and those replacements are going to take time to test.  I don't think they even expected combo priest to be as good as it was so the easiest and quickest way to fix it was to revert the snowbally card they just buffed.  

    -1
  • YourPrivateNightmare's Avatar Skeleton 1915 4037 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    because Priest's class identity is having only broken win conditions and gettng their successful decks nerfed whenever they pop up.

    Divine Spirit is totally fine btw, not at all the root of the problem. Clearly, Blizzard is doing the 500 IQ galaxy brain plays when they completely revert their policy on trying to fix underlying issues with the Basic/Classic set and instead just bandaid fix the deck by kneecapping cards that are barely out for one expansion.

     

     

    I tried having fun once.

    It was awful.

    0
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.