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Galakrond's Awakening: Arena Impact

Descent of Dragons
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Galakrond's Awakening Logo

    Galakrond's Awakening is Hearthstone's newest Solo Adventure and is set to release on January 21, 2020.


    Quick Info

    • Each week brings us a new chapter and new cards.
    • A total of 35 new collectible cards will be added to the game.
    • The cards will be unlocked by progressing through the chapters.
    • The whole adventure can be purchased for $20, or each chapter can be purchased individually for $7 or 700 gold.

    Arena Drafting Pool

    The card pool for drafting will (most likely) stay the same and adds Galakrond's Awakening:

    • Basic
    • Classic
    • Blackrock Mountain
    • The Grand Tournament
    • One Night in Karazhan
    • Knights of the Frozen Throne
    • Rastakhan's Rumble
    • Descent of Dragons
    • Galakrond's Awakening

    This thread is dedicated to discussing the impact of these cards on the ARENA environment.

    Click below to see how Arena Mods at Out of Cards rated the cards revealed so far!

    DoD Spreadsheet

    You can read everyones detailed card evaluation by clicking on their pictures.

    SintiBoozorAbusingKel


    Below you will find links for all of the cards that have been revealed so far.

    DruidHunterMage

    PaladinPriestRogue

    ShamanWarlockWarrior

    Netural

    This is a work in progress!


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago


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  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Druid

    Winged Guardian Card Image
    Steel Beetle Card Image
    Rising Winds Card Image


    Tokens

    Eagle Card Image


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Hunter

    Rotnest Drake Card Image
    Chopshop Copter Card Image
    Fresh Scent Card Image


    Tokens


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Mage

    The Amazing Reno Card Image
    Animated Avalanche Card Image
    Arcane Amplifier Card Image


    Tokens

    What Does This Do? Card Image


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Paladin

    Scalelord Card Image
    Air Raid Card Image
    Shotbot Card Image


    Tokens


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Priest

    Dark Prophecy Card Image
    Cleric of Scales Card Image
    Aeon Reaver Card Image


    Tokens


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  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Rogue

    Shadow Sculptor Card Image
    Skyvateer Card Image
    Waxmancy Card Image


    Tokens


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Shaman

    The Fist of Ra-den Card Image
    Eye of the Storm Card Image
    Explosive Evolution Card Image


    Tokens

    Stormblocker Card Image


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Warlock

    Chaos Gazer Card Image
    Twisted Knowledge Card Image
    Fiendish Servant Card Image


    Tokens


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Warrior

    Bomb Wrangler Card Image
    Risky Skipper Card Image
    Boom Squad Card Image


    Tokens

    Boom Bot Card Image


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  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    Neutral

    Grand Lackey Erkh Card Image
    Sky Gen'ral Kragg Card Image
    Boompistol Bully Card Image
    Escaped Manasaber Card Image
    Frenzied Felwing Card Image
    Licensed Adventurer Card Image
    Hailbringer Card Image
    Skydiving Instructor Card Image


    Tokens

    Sharkbait Card Image


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  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 7 months ago

    DoD Sinti's Rankings

    Legendary

    • The Amazing Reno (x/5): Not draftable in Arena.
    • Grand Lackey Erkh (1): This card is not only draft dependent, but also card pool dependent, if there are no Lackey generators, this does nothing. It can get insane and carry you, but you have to get a pretty lucky draft in a proper setting.
    • Sky Gen'ral Kragg (1): Im honestly not sure, if he will even be in the pool, but the wording suggests that it should work with Sidequests, so maybe? It would give you incentive to actually pick some of the Sidequests, since then this would be a pretty good play, but other than that, horrible.
    • The Fist of Ra-den (3): While there is a lot smaller chance that this will get Ooze'd than in constructed, there is also a smaller chance you will get (good) enough spells to get mileage from this. Not only do you not get that many spells in an arena deck, plenty of shaman spells you dont want. Not to mention that shaman spells are relatively low cost because of Overload. Obviously Eye of the Storm is a dream scenario, that can happen, but i think at least for arena, this card might look better than it is.

    Epic

    • Boompistol Bully (4): Decent stats and an ability that can be pretty annoying for your opponent, having them play suboptimally. Pretty good.
    • Chaos Gazer (5/5): Good stats for a 3-drop, demon synergy and a pretty great effect, forcing your opponent into an awkward turn or losing his card. It could just do nothing or corrupt a card they were going to play anyway, but you are not giving up anything in terms of tempo to potentially screw with your opponent, so that is a good deal.
    • Escaped Manasaber (4): Good 4-drop with Stealth, that alone is pretty nice. The ability is certainly a cool one, can help you accelerate your mana curve, which can help you get on top. Nothing you cant do without, but it is a nice card for sure.
    • Shadow Sculptor (3): Can be quite powerful, especially if you can combo it with The Coin, but i feel like it might not be as easy to use in Arena, i guess we will have to see. Definitely better in a low curve deck, thats for sure.

    Rare

    • Air Raid (3): pretty decent card overall for the value it provides, nothing too flashy, but you wont be sad to have to pick this.
    • Bomb Wrangler (3): This should end up being at least 3/4 combined stats with a 1-4 damage on token's deathrattle. Pretty good deal for a 3 drop, but it does take a while until you get full value off it and the damage distribution might end up being negated. Not a bad card, just not as amazing in the end.
    • Dark Prophecy (3/5): Discover is always powerful effect and getting +3 Health on a 2-drop will make it worth 3 mana investment easy. Tho there is a relatively high chance on a dud, lots of weak stat battlecry minions in the mix, depending on the arena pool.
    • Chopshop Copter (3): Even without the ability, this is a barely passable 3-drop, if you have any mechs, this skyrockets in value.
    • Cleric of Scales (3): You need dragons and you need spells in your deck, if you have both, this card is insane. But very draft dependant.
    • Frenzied Felwing (4): Win more card, but an early win more card, pretty easy to get this to 1 mana just by playing a 2-drop and going face. Early tempo is a powerful thing and this can help you get it. Sucks in topdeck mode or when ur behind, but i think the potential to steal games from early turns is good enough to pick this up almost always.
    • Licensed Adventurer (3): Standard 2-drop with an upside, good. Will make quests suck a bit less, which is nice.
    • Risky Skipper (3): This card might end up being super busted … or not, but the potential is there. Problem is, you are damaging your board as well and you pay more cards to do it, but sometimes that can be useful (Bomb Wrangler). I think it will be just a good card overall with relatively good versatility, sometimes all you need is 1 dmg to clear the tokens and then you can trade it off before playing other minions, which is fine for 1 mana card.
    • Rotnest Drake (5): You need a dragon, obviously, but then it is a free Deadly Shot on top of a 6/5 body. That is preeeeetty good!
    • Scalelord (5): The stats alone make this an excellent card, not to mention the dragon tag, the ability is just a bonus, that can actually become insane, if you can muster some murloc friends.
    • Steel Beetle (3): Average 2-drop with some synergy, but to be honest, id rather not get 5 Armor and not tell my opponent i have (or dont have) a 5+ cost spell in my hand, so not sure how much will i be actually picking this. But if you need 2-drops, go ahead.
    • Winged Guardian (5): Ok, we have a new powerhouse on the horizon, a bog creeper with a beast tag, that cant be targeted by spells or hero powers and spawns another 6/1 elusive taunt. Holy cow. Evasive Drakonid was almost game over when droped in a situation where you were just a bit ahead. This will be a GG on the spot, if your opponent does not have a board.

    Common

    • Aeon Reaver (5): Big removal with a decent body attached to it, this card is very good, even if it does not kill a minion outright, it is going perform as Cloud Prince without the trigger condition most of the time at least.
    • Arcane Amplifier (5): Amazing card, busted even. Decent stats to stick around and making your hero power deal 3 damage is pretty insane. If you can get it to stay for more than a turn, this can snowball very quickly into an insane card advantage, or even a win. Note the wording, multiple stack!
    • Animated Avalanche (3): Super draft dependant, in the right arena setting, this card will be one of the strongest in the pool, but not right now. If you can activate it, the card is insane.
    • Boom Squad (5): Cheap discover card that gives you a huge selection of options to choose from and at the same time supports multiple tribe synergies that you can pick depending on a given situation. Pretty great and versatile card. Not to mention anything that discovers dragons is pretty strong these days.
    • Explosive Evolution (5): This card will be a gamble, but upping your minion by 3 cost is a huge jump, you can have a 4-drop on T2 for example, but it will be a strong play at any time. Good thing its never a dead draw, you can play a random 4-drop for 4 mana with your hero power too.
    • Eye of the Storm (5): Very costly, but a huge hammer drop. Such a taunt wall will not be easy to get through and even the best of AOEs will have problems clearing this up. This card will easily trade for multiple cards from your opponent or just solidifies your board position. This one is quite scary.
    • Fiendish Servant (3): Above average 1-drop, aggressive statline and transfers at least +2 Attack to another friendly minion, plus a demon synergy. Pretty great.
    • Fresh Scent (5): Obviously you need to have beasts, but if you do, this card is beyond insane. Extra Arms were reverted back to 3 mana, just cause how strong the card was. This is exactly that for beasts. At worse, this is a Blessing of Kings for beasts, but so much better, if you can land it on an early drop and carry the momentum.
    • Hailbringer (3): Assuming the tokens just have the Water Elemental text, this is a pretty decent card overall, swarms the board with annoying tokens that will not only eat an attack, but negate another attack from the same minion, slowing the opponents board progress. It will be pretty annoying card to deal with, especially for non-ping classes, and even then, Druid and Rogue will have to skip their next hero attack. It will be soooooo annyoing for a weapon class to lock them down with a 1/1 weenie :D
    • Rising Winds (5): Great, versatile card. Play a 2-drop if you need it, or just cycle it for another card, if you dont. Twice!
    • Shotbot (5/5): Basically Shielded Minibot 2.0, instead of pinging first, you will ping second :)
    • Skydiving Instructor (1): Even if you have 1-drops, this isnt that amazing, i mean it pulls a bad draw out of your deck, which is nice, but still. And if you dont have 1-drops, this is abysmal.
    • Skyvateer (2): This card will be pretty good in regular pirate decks, but for arena this is kinda meh, i mean it has potential to do all kinds of stuff and it cycles itself, but honestly? Id rather have Novice Engineer in its place.
    • Twisted Knowledge (5): You get two cards for 1 and for just 2 mana. Yes, it can give you crap, but more often than not you will be able to get some powerful cards. Superb value card for its cost.
    • Waxmancy (5): Its literally as if this card transformed into a battlecry minion and you can play it instead, but better, since you get to choose from 3 options. A discover card that is not anti-tempo? Hell yeah.


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  • AbusingKel's Avatar Global Moderator 230 163 Posts Joined 02/02/2019
    Posted 7 months ago

    Chaos Gazer - 4 - I love a good Floating Eye of Death. Excellent aggressive stats and the disruption of burning a card or forcing a sub-optimal play make this a great choice in drafts.

    Dark Prophecy - 4 - There are a ton of 2 cost minions so this particular discover effect isn't as bulletproof as most but it's still quite good. Very likely you'll get a 3 drop stat for 2 mana and could highroll into some great tempo turns. It could even bail you out with a Doomsayer.

    Shotbot - 4 - Good stats, mech syergy, and a nice addition for a class that loves to make something stick for a buff.

    Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?" 

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  • Boozor's Avatar Global Moderator 75 49 Posts Joined 03/14/2019
    Posted 7 months ago
    • Chaos Gazer (4) - Fine 3 drop, and the ability is actually really good. Can disrupt future plays or remove a high value/cost card.  
    • Dark Prophecy (4) - Likely to get at least an average statted 3 drop. Added flexibility of choosing which stats are best for the situation. Can have moderate high roll potential for 2/6, 3/5 or better.  
    • Shotbot (5) - Shielded Minibot returns.  

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  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 6 months, 4 weeks ago

    With new Adventure content upon us, here are the new revealed cards so far, that we are getting! Hero Cards will not be draftable in Arena, so the one legendary revealed so far is a non-factor for us in that regard, but the three other cards look very promising. What are your thoughts?


    - NEW CARDS -

    5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible

    • The Amazing Reno (x/5): Not draftable in Arena.
    • Chaos Gazer (4/5): Good stats for a 3-drop, demon synergy and a pretty great effect, forcing your opponent into an awkward turn or losing his card. It could just do nothing or corrupt a card they were going to play anyway, but you are not giving up anything in terms of tempo to potentially screw with your opponent, so that is a good deal.
    • Dark Prophecy (3/5): Discover is always powerful effect and getting +3 Health on a 2-drop will make it worth 3 mana investment easy. Tho there is a relatively high chance on a dud, lots of weak stat battlecry minions in the mix, depending on the arena pool.
    • Shotbot (5/5): Basically Shielded Minibot 2.0, instead of pinging first, you will ping second :)


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    0
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 6 months, 3 weeks ago

    - NEW CARDS -

    5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible


    Grand Lackey Erkh (1): This card is not only draft dependent, but also card pool dependent, if there are no Lackey generators, this does nothing. It can get insane and carry you, but you have to get a pretty lucky draft in a proper setting.

    Air Raid (3): pretty decent card overall for the value it provides, nothing too flashy, but you wont be sad to have to pick this.

    Winged Guardian (5): Ok, we have a new powerhouse on the horizon, a bog creeper with a beast tag, that cant be targeted by spells or hero powers and spawns another 6/1 elusive taunt. Holy cow. Evasive Drakonid was almost game over when droped in a situation where you were just a bit ahead. This will be a GG on the spot, if your opponent does not have a board.

    Aeon Reaver (5): Big removal with a decent body attached to it, this card is very good, even if it does not kill a minion outright, it is going perform as Cloud Prince without the trigger condition most of the time at least.


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    0
  • AbusingKel's Avatar Global Moderator 230 163 Posts Joined 02/02/2019
    Posted 6 months, 3 weeks ago

    Winged Guardian - 5 - Because a turn 6 Emerald Explorer really needs backup. :D Sick card with the Reborn and Evasive mechanics.

    Aeon Reaver - 4 - Will act as removal that leaves a body behind, similar to Vilespine Slayer but you'll need to massage the stats since it's not an outright removal.

    Grand Lackey Erkh - 1 - Only draftable at the end of a draft where you've already secured lots of lackey support.

    Air Raid - 4 - Solid face protection. Twinspell makes it a really good card and there's some dude synergy to be found in the current rotation. Makes me realize how old I am when Air Raid ALWAYS triggers Parker Posey in my head.

    Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?" 

    0
  • Acoander's Avatar HearthStationeer 30 3 Posts Joined 04/02/2019
    Posted 6 months, 3 weeks ago

    I am still in my lazy/study phase, but I will try to review some cards in the future, since this is a nice, small set. I will say though that Winged Guardian is a pure beast (pun not intended). It feels a bit weird to see Bog Creeper get powercreeped like this, but seriously, we already learned that ''cannot be targeted by spells'' is a pretty big deal, and the fact it leaves a 6/1 body with taunt that also can't be targeted is just insane. This will be a nightmare in arena. 

    2
  • sinti's Avatar Global Moderator 1000 1772 Posts Joined 10/20/2018
    Posted 6 months, 3 weeks ago

    - NEW CARDS -

    5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible


    Sky Gen'ral Kragg (1): Im honestly not sure, if he will even be in the pool, but the wording suggests that it should work with Sidequests, so maybe? It would give you incentive to actually pick some of the Sidequests, since then this would be a pretty good play, but other than that, horrible.

    Arcane Amplifier (5): Amazing card, busted even. Decent stats to stick around and making your hero power deal 3 damage is pretty insane. If you can get it to stay for more than a turn, this can snowball very quickly into an insane card advantage, or even a win. Note the wording, multiple stack!

    Eye of the Storm (5): Very costly, but a huge hammer drop. Such a taunt wall will not be easy to get through and even the best of AOEs will have problems clearing this up. This card will easily trade for multiple cards from your opponent or just solidifies your board position. This one is quite scary.

    Rising Winds (5): Great, versatile card. Play a 2-drop if you need it, or just cycle it for another card, if you dont. Twice!


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