So what does everyone think?

  • WarNerve's Avatar 55 5 Posts Joined 09/15/2021
    Posted 4 days, 2 hours ago

    I bought all the bundles and bought the intro bundles after launch also. I’ve opened 170 + packs and have all the toons except 4. I could craft them with coins but what for?

    I didn’t watch any of the pre-launch stuff and just dove right in.  After leveling 15 toons to 10 and going through most of the barrens content before I got bored I think the mode is pretty simplistic to play and doesn’t require much thought for a whale. You just outlevel the content and steamroll it

    This mode will be bot fodder for f2p players because it’s very repetitive. 

    Blizzard just took the coding from existing modes and tossed it together and voila! You have an addictive gacha with power level walls.

    The higher level stuff does ramp up and you pretty much need level 2 abilities or the right toons to defeat the runs.

    I average about 550-600 coins for every merc toon I have so upgrading isn’t an issue. The grind for an f2p would make me rather hit myself in the head with a hammer..

    There is very little thinking when you outlevel the content and even if you didn’t there still isn’t much . 

    I’ve spent the gold and upgraded the starting areas as far as I’ve gotten. The quests were a breeze to do and went quick. You do get a bit of rewards track xp so that’s a bonus. 

    The best thing about the mode are the voice acting ,animations and interactions.  You get random treasures and bonuses that buff your party and the enemies as well to mix things up a bit.

    I won’t bother to spend another dime on it and will just run through the quests and that’s about it. 

    The mode is a welcome break to the boring state of the main game right now so that’s the biggest plus. The only way I foresee anyone really caring about this mode is if they introduce cross mode rewards that force players to engage the content. 

    I foresee this getting old very quick and the rating rewards look abysmal.  

    it’s pretty easy to power level new toons as they all get xp just for being in the party even if you don’t use them.

    pretty much all of the battles so far have just been focus fire one enemy and burn it down, rinse  and repeat.  The mode will have to eventually support bigger parties and multiple phase matches to really have any thinking involved imo.

    A welcome distraction that has potential but the gacha coins monster this is will have the community raging no doubt. This is exactly why I see it ultimately failing. The grind will be insanely boring which will just kill motivation to play, I think. The mode will end up being a whale fest mixed with tons of bots. 

    We should see some time extrapolations soon based on re-running the same level content for the rewards I’d love to see just how much time 40 pack bundles save you from grinding.

    Enjoy the new mode for what it’s worth. It has potential but as of right now I’d give it a 4 out of 10.

    4
  • Alfi's Avatar Devoted Academic 1535 1148 Posts Joined 05/29/2019
    Posted 3 days, 23 hours ago

    I mostly agree with the comments. The gameplay is a grind. Once you will level up your party to max, the only thing keeping you alive will be PVE battles, with  meta builds. 

    I see this game as an extreme grind, with bounties rewarding 10-25 coins of a particular mercenary and you needing shitton of coins to level the abilities. 

    I will play it ocasionally but definitely not as a main game. I hope there will not be Merc only daily or weekly quests

    -=alfi=-

    0
  • dapperdog's Avatar Dragon Scholar 1385 2909 Posts Joined 07/29/2019
    Posted 3 days, 21 hours ago

    I think you're approaching this as a whale who has most of the stuff already so there's not much point in playing further because the very essence of replayability in a PvE game is mostly either challenge (some games can really ramp it up, even in something as mundane as zombie army 4 for example) or unlocking new stuff.

    I wouldn't call it a really grindy game, because the rewards aren't exactly bad as long as you complete the bounties, which gives out decent stuff. But I can definitely see where you're going with this, because I can't imagine myself being in this mode for too long. Perhaps somewhere around 20 hours or so I'll probably give up on the game, unless team5 have more surprises installed further up the ladder.

    One thing I will say though; I was under the impression that the mercs will eventually 'evolve', that is to say that the portraits will eventually get better and better the further their levels go. This would add some progression at least, because I really wanted to grow baby krush into a king, but turns out that this would only be possible by luck via packs because the portraits work like skins - much to my annoyance, because it would certainly have given me motivation to actually grind those mercs up. Oh well. Guess ol' kurtrus would have to be content with a loin cloth until I chance upon a shirt for him.

     

    And one last thing; the games quite unimpressive in terms of aesthetics. A small nitpick to be sure, but it is what it is.

    4
  • FieselFitz's Avatar Anduin 735 1030 Posts Joined 05/29/2019
    Posted 3 days, 20 hours ago

    Well so far i realy like it. Only bought the Welcome Bundle and the rest , at least till now i`m playing it F2P. 

    Had to read and learn how the Game Mode works but once you get the hang of it , it is pretty fun - at least to me :).

    Hope that this enjoyment will last and that the mode will get even bigger / better.

    Challenge me ... when you're ready to duel a god!

    3
  • aposteljoe's Avatar COMMENT_COUNT_400_HS 690 422 Posts Joined 06/18/2019
    Posted 3 days, 20 hours ago
    Quote From FieselFitz

    Well so far i realy like it. Only bought the Welcome Bundle and the rest , at least till now i`m playing it F2P. 

    Had to read and learn how the Game Mode works but once you get the hang of it , it is pretty fun - at least to me :).

    Hope that this enjoyment will last and that the mode will get even bigger / better.

    Same for me. The small bundle for 5€ was okay and currently I'm having fun. Let's see how long this lasts. But if I would have bought one of the preorders and had no fun with it like OP does I would have regret it much.

    0
  • ElSabidon's Avatar Salty Dog 725 602 Posts Joined 06/07/2019
    Posted 3 days, 16 hours ago

    Well, out of the 4 PvP games I played as f2p, I found 3 bots. Really small sample size, but that's really discouraging at least on the PvP side. 

    The PvE side is fine. When first teased (before the delay), I was overexcited, when the reveal season started, I was underexcited, so yeah... it's better than the expectation I had during reveal season but not the amazing Slay the Spire-esque I wanted during the first tease. 

    I guess one of the reasons why is the fact that I still believe the biggest incentive behind the game mode was the monetization process rather than the gameplay. This doesn't mean there's no gameplay design, there was just a larger focus on trying to gain money of the game mode, which is fine. However, Battlegrounds was designed with the main focus being gameplay and it became the success it did because of it.

    EDIT: Also, could Blizzard please speed up the animation after the dungeon is cleared and we get to the treasure? That animation is so slow it hurts.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (31/8/21): DH-162; Druid-920Hunter-906; Mage-1003; Paladin-1067; Priest-688; Rogue-935; Shaman-996; Warlock-805; Warrior-789

    1
  • Sykomyke's Avatar Supporter 580 691 Posts Joined 05/30/2019
    Posted 3 days, 16 hours ago
    Quote From ElSabidon

    Well, out of the 4 PvP games I played as f2p, I found 3 bots. Really small sample size, but that's really discouraging at least on the PvP side. 

    The PvE side is fine. When first teased (before the delay), I was overexcited, when the reveal season started, I was underexcited, so yeah... it's better than the expectation I had during reveal season but not the amazing Slay the Spire-esque I wanted during the first tease. 

    I guess one of the reasons why is the fact that I still believe the biggest incentive behind the game mode was the monetization process rather than the gameplay. This doesn't mean there's no gameplay design, there was just a larger focus on trying to gain money of the game mode, which is fine. However, Battlegrounds was designed with the main focus being gameplay and it became the success it did because of it.

    EDIT: Also, could Blizzard please speed up the animation after the dungeon is cleared and we get to the treasure? That animation is so slow it hurts.

    How do you know they were bots?

    Also, a way they could improve the difficulty of the mode is create "raid" encounters. (unless those exist in some fashion in blackrock mountain, I don't know, I haven't gotten there yet)

    Raid encounters would require very specific team setups but would have great or rare rewards.  If we are comparing apples to apples, or in this case "gachas to gachas".  To cite another source:  Galaxy of Heroes.  Their raid encounters gave you "rare" shards. (aka coins for Hearthstone) .  The raid had a 3 day cooldown or whatever if you successfully completed it, so you couldn't just farm it all the time.  But the point was to gain access to newer (aka more powerful) characters to use in PvP modes.

    I'm not sure I exactly want to see that. (We don't want PvP being dictated by whomever has the most money or whatever like Galaxy of Heroes essentially did), but the point is they could add alternative fun things that improve the replayability.

    My other gripe is that for a "rogue-lite" game, it is missing some integral mechanics.

    1)  Maps are way too short, bosses are stupid easy as someone who pre ordered Diablo and TLK.

    2)  There are no "event" hubs on the map.  Maybe this changes or Ive just been unlocky but so far the "mysterious event" has always been a stranger (that gives you tasks that help you unlock equipment), or an exploding potato (Which IMO is a double edged event, and seems dumb).  Events give you a chance to gain power spikes or power losses (i.e. in other rogue lite games, they can give you equipment, powers, stats, etc)  or if you fail the event, they can make it harder on you.  It seems Blizz decided to go extremely simple in this area and remove events altogether because they feared the backlash of "negative events".  However without risk/reward in the map, it becomes a simple repetitive game mode that doesn't draw you in.

    3) The Spirit Healer "event" like other roguelikes, should provide you alternatives to just reviving a single member.  If you choose a path with a spirit healer on it, and you have no dead members, it does nothing for you.  In other rogue games, if you come across "rest" areas and don't actually need to reset, they usually provide you with an option to improve your plan, improve your party, etc.  

    Overall the game mode isn't "bad" but it's not as great as I thought it would be.  I fear that it will become another Duels mode (popular for a week or two and then really only played by a few hardcore people)

    2
  • ElSabidon's Avatar Salty Dog 725 602 Posts Joined 06/07/2019
    Posted 3 days, 15 hours ago
    Quote From Sykomyke
    Quote From ElSabidon

    Well, out of the 4 PvP games I played as f2p, I found 3 bots. Really small sample size, but that's really discouraging at least on the PvP side. 

    The PvE side is fine. When first teased (before the delay), I was overexcited, when the reveal season started, I was underexcited, so yeah... it's better than the expectation I had during reveal season but not the amazing Slay the Spire-esque I wanted during the first tease. 

    I guess one of the reasons why is the fact that I still believe the biggest incentive behind the game mode was the monetization process rather than the gameplay. This doesn't mean there's no gameplay design, there was just a larger focus on trying to gain money of the game mode, which is fine. However, Battlegrounds was designed with the main focus being gameplay and it became the success it did because of it.

    EDIT: Also, could Blizzard please speed up the animation after the dungeon is cleared and we get to the treasure? That animation is so slow it hurts.

    How do you know they were bots?

    Also, a way they could improve the difficulty of the mode is create "raid" encounters. (unless those exist in some fashion in blackrock mountain, I don't know, I haven't gotten there yet)

    Raid encounters would require very specific team setups but would have great or rare rewards.  If we are comparing apples to apples, or in this case "gachas to gachas".  To cite another source:  Galaxy of Heroes.  Their raid encounters gave you "rare" shards. (aka coins for Hearthstone) .  The raid had a 3 day cooldown or whatever if you successfully completed it, so you couldn't just farm it all the time.  But the point was to gain access to newer (aka more powerful) characters to use in PvP modes.

    I'm not sure I exactly want to see that. (We don't want PvP being dictated by whomever has the most money or whatever like Galaxy of Heroes essentially did), but the point is they could add alternative fun things that improve the replayability.

    My other gripe is that for a "rogue-lite" game, it is missing some integral mechanics.

    1)  Maps are way too short, bosses are stupid easy as someone who pre ordered Diablo and TLK.

    2)  There are no "event" hubs on the map.  Maybe this changes or Ive just been unlocky but so far the "mysterious event" has always been a stranger (that gives you tasks that help you unlock equipment), or an exploding potato (Which IMO is a double edged event, and seems dumb).  Events give you a chance to gain power spikes or power losses (i.e. in other rogue lite games, they can give you equipment, powers, stats, etc)  or if you fail the event, they can make it harder on you.  It seems Blizz decided to go extremely simple in this area and remove events altogether because they feared the backlash of "negative events".  However without risk/reward in the map, it becomes a simple repetitive game mode that doesn't draw you in.

    3) The Spirit Healer "event" like other roguelikes, should provide you alternatives to just reviving a single member.  If you choose a path with a spirit healer on it, and you have no dead members, it does nothing for you.  In other rogue games, if you come across "rest" areas and don't actually need to reset, they usually provide you with an option to improve your plan, improve your party, etc.  

    Overall the game mode isn't "bad" but it's not as great as I thought it would be.  I fear that it will become another Duels mode (popular for a week or two and then really only played by a few hardcore people)

    Usually, when you wait for 1~2 minutes and match up with an opponent named "Your Opponent", it means that the matching system couldn't find a "fair opponent" (taking into account hero levels and skill levels on said hero), so the system "makes one up" using Blizzard AI. It's easy to know one after you matched with one, they do their moves immediatly and they do pretty obvious misplays. At least, that's what the Youtube comment section from Trump's newest PvP mercs video told me (so take my own assessment with an unhealthy pinch of salt).

    As far as the difficulty concerns, you don't need 2 pre orders to make the PvE insanely easy, I didn't even buy the 5€ one (I'll possibly buy it after clearing BRM). Also, a good part of the game mode is that it's made also taking into account the ability to build more expansions and more content (from heroes to dungeons to even events, for that matter [like the one you described from Galaxy of Heroes, though I'll expect something less like something new every 3 days and more like "Strong monsters invaded Felwood", for example]).

    Well, I also got the bomb event a lot and the task event a couple of times, but I've also got a portal to fight the final boss of it a couple of times. There's room for more stuff there, too.

    As far as the healer goes, I just avoid those like the plague. I think I only got into it once and it was because Xyrella died. And again, there's room for improvement there.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (31/8/21): DH-162; Druid-920Hunter-906; Mage-1003; Paladin-1067; Priest-688; Rogue-935; Shaman-996; Warlock-805; Warrior-789

    0
  • linkblade91's Avatar Global Moderator Lissandra 1445 1624 Posts Joined 02/09/2019
    Posted 3 days, 15 hours ago

    I'm loving it, but I'm also a filthy whale who bought all three bundles; as such I had a boatload of starting packs (and thus, coins to upgrade). After 167 packs (with gold to spare), I'm only missing five Mercs total, and just about every character I own has rank 3 abilities.

    My tanky Shadow comp has just about reached level 30, halfway through Winterspring. TLK, Cariel, Tirion, Sylvanas, Tamsin, and Vol'jin. I would give A+ rankings to TLK, Cariel, and Tamsin, 'cause they're fucking awesome, with an A for Vol'jin, B for Sylvanas, and sadly a C for Tirion. Tirion has been my weak-link, Sylvanas is merely okay, and Vol'jin is great but lacks a certain "spice" to net the + mark.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

    0
  • IlBelTia's Avatar Wizard 385 308 Posts Joined 06/01/2019
    Posted 3 days, 15 hours ago

    I did not watch any of the videos pre-launch, nor any gameplay video.

    I did not buy any preorder.

    I had high expectations about this new mode, but has been a letdown to me. Cleared all the Barrens bosses, but the game until now seems very boring and repetitive to me. Wasted 500g on various camp improvements. The fact that the currency is the same with the canonical HS is a massive disadvantage for every F2P player like me. Tried a round of PVP, clearly unbalanced matchup. Also, the UI while fighting is horrible and bad designed: enormous unused empty spaces and a board that is hard to read, making playing this way more difficult than it actually is.

    Can't find any reason to keep playing.

    0
  • KANSAS's Avatar Old God Fanatic 1735 2904 Posts Joined 03/25/2019
    Posted 3 days, 13 hours ago

    The format has potential, but right now the matches feel very same-y. There over forty different characters, but at their core, each merc will either deal damage or regain life with little bits of variation across each character.

    There needs to be more dimensions in the game play, something more to think about. I trust that over time blizzard will update the game and make improvements like they did with battlegrounds. But as it is now the game feels unfinished.

    Carrion, my wayward grub.

    2
  • HuntardHuntard's Avatar Mailbox Dancer 600 384 Posts Joined 12/03/2019
    Posted 3 days, 13 hours ago

    My biggest dissapointment so far is the PVP. The bots are very easy to beat; their teams generally have no cohesive strategy such as having a Wrynn, Gul'dan and Mukla in their lineup. Still pretty fun all around, a little mindless if you did pre-order at the start.

    Your face is already dead

    0
  • Zelgadis's Avatar Faire Sleuth 715 557 Posts Joined 05/29/2019
    Posted 3 days, 12 hours ago

    So far I like it better than I thought I would, but I had pretty low expectations. I'm not sure that it will have lasting appeal though.

    I didn't pre-order. I did buy the 5 euros bundle, but I won't buy the 20 euros bundle unless I'm still playing this mode regularly by the end of the month.

    Difficulty in PvE seems to range from somewhat challenging to ridiculously easy. In a few battles tactics matter, but often it's just a matter of whether your pile of stats is bigger than the enemy's. I've only done the first page of the Barrens so far, maybe things get more spicy later on.

    Heroic missions bumped the opponents up a few levels, but other than that there doesn't seem to be much of a difference. Maybe XP is higher because of the higher levels? The coin rewards looked pretty similar to normal mode.

    I'm not sure yet if I want to do PvP. I'll probably watch a stream to get an idea of what it's like.

    0
  • Mawryk's Avatar 470 127 Posts Joined 06/07/2019
    Posted 3 days, 12 hours ago

    So far, I'm enjoying it.  Totally F2P, and only barely tried PVP.  As someone who has spent too many hours playing various pokemon games, this scratches the same itch.  Simple battle rules, some fun combos to be found, repetitive tasks, grind for levels, gotta catch 'em all.  

    I'm glad I didn't purchase anything beforehand, as for whatever strange reason, I (so far) enjoy the collection loop and don't mind the grind.  In fact, I have barely touched the PVP, as it will invariably become a meta-dominated arena;  I enjoy being able to play around with fun combos that might not be overpowered enough to fare well in PVP.  

    Pretty sure my interest will drop once I get all the mercenaries;  not sure if I'll have the required motivation to level them all the way up.  I'm more interested in the challenge of getting all the mercenaries.  That being said, a pleasant option to ranked ladder and BG.  

    0
  • TriMay's Avatar 385 96 Posts Joined 01/15/2020
    Posted 3 days, 12 hours ago

    Imagine... Raid Shadow Legends... Without any of the effort of 3d character modelling or animations...

     

    Also I'm still not a big fan of not being able to tell what powers each merc has before owning the merc.

    Also the game literally bugged for me and refused to show me the "Tutorial" tasks (or any tasks) at first and it took me restarting the app to realize buying heroic mode or completing the barrens was neither part of the tutorial nor what was gating me from opening my packs... (Although completing some of the barrens technically is, through the tutorial tasks)

    0
  • Synnr7's Avatar 735 480 Posts Joined 07/19/2019
    Posted 3 days, 6 hours ago

    I'm enjoying it. Didn't buy any of the bundles (preorder or otherwise).

    Just enjoying leveling up the starter heroes (all 25+ now) and exploring other low level comps.

    Did a few pvp matches, looks like it will be interesting if I get a few more heroes. Shore up some synergies. 

    I do a few games of HS, some Mercs, then back. Nice break up yet still fun in the same world. We'll see how long it goes but so far it's got potential.

    Casual Dragon Cardgame enthusiast. 

    0
  • linkblade91's Avatar Global Moderator Lissandra 1445 1624 Posts Joined 02/09/2019
    Posted 3 days, 4 hours ago

    Just finished the final region on Normal with my main tanky-Shadow team: it was a lot of fun. With the story complete (for now), it's time to complete Tasks and level up the other Mercs. Although I might have to give the game a break for a day or two just to savor it some more lol; don't want to run out of content too quickly :P

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

    2
  • Alfi's Avatar Devoted Academic 1535 1148 Posts Joined 05/29/2019
    Posted 2 days, 23 hours ago

    My issues

    • superslow animations
    • hearing 100th time the same voice from a merc is annoying
    • I do not know how to check the abilitiesmof enemy before/at the beginning of battle

    Otherwise it is very repetitive and not really exciting, I may get bored very soon.

    -=alfi=-

    1
  • Caro's Avatar Draconic Rager 1450 1126 Posts Joined 03/12/2020
    Posted 2 days, 22 hours ago

    Quote From dapperdog
    And one last thing; the games quite unimpressive in terms of aesthetics. A small nitpick to be sure, but it is what it is.

    So from a design perspective, this game was designed purely for mobile phones and not for desktop. There's a lot of unused space during battles with the board very bare and non-interactive compared to the traditional game boards we used to. 

    Come to think of it though, the Stormwind game board itself is the least interactive board we've got, so maybe blizzard isn't bothered with aesthetics anymore 😢

    1
  • dapperdog's Avatar Dragon Scholar 1385 2909 Posts Joined 07/29/2019
    Posted 2 days, 22 hours ago
    Quote From Caro

    Quote From dapperdog
    And one last thing; the games quite unimpressive in terms of aesthetics. A small nitpick to be sure, but it is what it is.

    So from a design perspective, this game was designed purely for mobile phones and not for desktop. There's a lot of unused space during battles with the board very bare and non-interactive compared to the traditional game boards we used to. 

    Come to think of it though, the Stormwind game board itself is the least interactive board we've got, so maybe blizzard isn't bothered with aesthetics anymore 😢

    Im pretty sure most mobile games these days have plenty of stuff going on and should have no problems filling the screen with animated doodads. I mean, most phones nowadays are fairly robust enough to act as emulators for earlier console games.

    If I were to take a guess I think its a deliberate aesthetic choice because its supposed to be a gladiator's arena, which is usually just a flat field. The problem with going with this near realistic take is that its very boring to look at. And of course the game itself is modeled after its progenitor hearthstone, so its only an unfortunate mix of an empty board with flat characters.

    It really doesn't compare well with raid shadow legends (which is fully 3d) or even with slay the spire (which though flat, at very least the characters look more than just a pasted on portrait). But these are similar complains early on in battlegrounds, so we'll have to see whether the general audience can look past it

    2
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.

    Remove Ads - Go Premium