With Tombs of Terror Launching soon I was wondering wich adventure was your favourite after all this years and how would you rank them (if you want to take the time to rank them)
(NAX, BRM, LOE, Karazam, KFT, K&C, Monster Hunt, Boomlabs, Rumble Run, Dalaran Heist and in case you reply later, tombs of terror)
Personally my favourites are Naxx and KFT. I feel nostalgia can maybe help Naxx right now, but I just felt the litch king fight in KFT as well as the Intro were just amazing.
Edit: As I now have more time in my hands, I rated the adventures on each category (being last doesn't mean being bad, I really enjoyed all of them, some more for the gameplay and some others for their flavour.)
Classic Adventure Format: KFT, Naxx, LOE, ONK, BRM
Rogue Like Runs: TombsOfTerror, RumbleRun, DalaranHeist, MonsterHunt, Dungeon Run.
Lemushki - The one and only since the 2006 rebranding.
Dungeon Run was top tier for me because of the D&D flavour.
Heist of Dalaran comes second.
I wish i could say Monster Hunt close third, but i actually feel the Gilnean flavour was exceedingly dispersed there...
Then come all the others.
With Boom Labs being my least favourite, both for theme and mechanics.
Naxx will be forever my favourite, maybe because it was the first i don´t know for sure. The recent model has been very fun too, but the old ones have the nostalgia effect in their favour.
League of Explorers, Dungeon Run and Dalaran heist are my top three. Of the classic adventure format, LoE hits the right balance between difficulty, fun, variation, etc. whereas Naxx and Blackrock have a couple of bosses that are stupidly powerful & require ridiculous cheesy highrolls to win, like Maloriak and Drakkisath. The later adventures like Karazhan and KotFT were disappointingly easy IMO.
Of the dungeon run types, the original K&C dungeon run deserves credit for being the first, but also for being one of the better ones despite several attempts at improvement. The RR version is too limited due to the reliance on Loas which really hurts the replay value, and the witchwood hunt feels anticlimactic because you don't get to fight Hagatha with the deck you collected during the hunt.
Dalaran Heist feels like 3 wings worth of content spread over 5, but there are a lot of improvements to the dungeon run format that increase the replay value, like extra hero powers, decks, random decks, anomalies, etc, which is why it still makes the list.
I liked Dungeon Run the most and Dalaran Heist was pretty similiar so i gues it comes second - followed by Monster Hunt (was pretty short but still sweet - at least for me it was pretty short - Monster Hunt was the Solo Adventure i finished at first try with every class :) )
But i also liked the Flavour of League of Explorers and One Night in Karazhan - Boom Labs was pretty cool but not realy replayable so i guess it will earn last place - even tough some of the Puzzles were realy fun :)
Challenge me ... when you're ready to duel a god!
S: NAXX, naxx heroic, LoE heroic
AA: LoE, BRM heroic
B:Kara, Kara heroic
C: Og dungeon run
D: innmaster tutoring
F: all the new shitty adventures that copy dungeon run but make it worse and cost money
You can beat me but I will still yeet your skeet
Mainly because of Kel'huzad
He had some pretty nice quotes interloper.
Rumble for sure!!!
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at this point it's definitely Uldum. The class specific treasures are just great and there's so much more replayability when compared to Dalaran.
Rumble would probably be second.
I have no idea why people like Dungeon Run so much when it was literally the worst iteration of the concept, with frustrating bosses that you couldn't even build against because they were completely randomized, so it all comes down to cheesing out wins with overpowered treasures instead of coherent strategies
I tried having fun once.
It was awful.
Quote From YourPrivateNightmareAt this point it's definitely Uldum. The class specific treasures are just great and there's so much more replayability when compared to Dalaran.Rumble would probably be second.I have no idea why people like Dungeon Run so much when it was literally the worst iteration of the concept, with frustrating bosses that you couldn't even build against because they were completely randomized, so it all comes down to cheesing out wins with overpowered treasures instead of coherent strategies
At this point it's definitely Uldum. The class specific treasures are just great and there's so much more replayability when compared to Dalaran.
I have to agree with you about Dungeon Run. I feel it is the only run I didn't have that much fun with. Way too random and unfair for me... The final bosses were way too diferent and I didn't feel there was a way to finish it without cheesing. Anyways its flavor was just awesome.
Monster Hunt and Rumble Run were much more enjoyable in my opinion. (I feel rumble run rates so low because it asked you to play it just once for the cardback and lots of people like having a long term reward for their work)
Finally, Uldum is indeed feeling really nice up to now.
Classic Format - Icecrown, Naxx, Karazhan, LOE, BRM
Dungeon Runs + Puzzle - Dalaran Heist, Tombs of Terror, Rumble Run, Dungeon Run, Boom Labs, Monster Hunt
Dungeon Run for me. It was the first version of that gameplay format, and I loved every single minute of it despite being incredibly difficult to finish with all classes. I went weeks without playing Standard because I was busy playing Dungeon Run. The novelty has since worn off and the gameplay's gone stale in the solo adventures that followed, but Blizzard has done a good job adding tweaks to it (the shrines in Rumble Run were nice, if only they gave you the option to choose one at the start instead of offering three random ones).
I love the Boom's Lab and its puzzle solving. The others are pretty much on the same level for me, since I don't really like solo content on HS.
"For what profit is it to a man if he gains the world, and loses his own soul?"
Easy choise for me.
I think my favorite would be Dungeon Run, as it was the first of the dungeon runs. Also it was the reason i got back into playing HS after i quit during the naxx days. Didn't have a lot of cards so i spent most of my time on it. It's unfortunate they messed up so badly with Rumble Run. It looked promising, but it failed horribly with horribly bad balancing and making shrines/classes random.
However, for creativity i gotta say Boom Labs. It might not have been very replayable, but it was really challenging as long as you don't look at a guide and actually solve it yourself.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
My favourite is One Night at Kharazan, because of the flavour and the lore and Medivh. I didn't know that much of wow's lore at the time, but discovering that the Hearthstone Adventure is the past and alive version of the present ruins in wow was amazing. This is good design.Oh, and the easter eggs. WE ARE THE EXPLORERS LEAGUE AND WE ARE A LEAGUE OF EXPLORERS!
Then for seconds surely the old LoE and BRM. Then Naxxramax, but as I played it so after it has been released, I felt it a little old. But there was some moments of pure genious, like Kel'Thuzad character.
At this point I didn't include any of the rogue-like newer adventures. This is true, but I think that in my mind there is an hidden reason: when I started playing the game, LoE and BRM were my first purchase with real money (but I could have bought them with gold if I wanted to). I felt the progression. I remember the joy of gaining Reno Jackson and building my very first (budget) Renolock. At the time my only legendary was Leeroy, and I was really happy to get so many legendaries in once. And dusting some good characters like Nefarian or Rafaam gave me enough dust to make some important cards like Antonidas or Tirion.This is one hidden reason why I liked that much the older adventures than the newer. And notice, I did played them in heroic and I still use Kharazan's heroic cardback.
The Lich King happened after, and I felt it wasn't good enough. Still, I enjoyed beating the Lich King 9 times.
For the rogue-like ones, I think that for now the best is still the first, the Dungeon Run. Again, because it was the first, so some mechanics felt fresh instead of overused. However, I like the fact that they put some SP content after all.Witchwood was both good and not - some characters like Toki were good, some other not - and the boomslab aren't what I look for in a card game. Dalaran heist is good, but I felt it streched: the same content played 5 times is not a 5 times bigger content, IMHO. But I liked the alternative heroes, and I don't understand why we can't use them outside the heist.
Quote From YourPrivateNightmareI have no idea why people like Dungeon Run so much when it was literally the worst iteration of the concept, with frustrating bosses that you couldn't even build against because they were completely randomized, so it all comes down to cheesing out wins with overpowered treasures instead of coherent strategies
I'd say that's exactly backwards. With a fixed final boss it's possible to create a deck specifically to exploit that boss's weaknesses, which is cheesy, whereas with 5 random bosses you just need to build a powerful deck that can handle a variety of obstacles. I greatly enjoyed the final bosses in K&C precisely because they presented a real challenge. It's why I don't like the whittling down mechanic with Plague lords either: that just cheapens the accomplishment.
Dalaran Heist for me, followed by dungeon run. Not going to bother ordering the rest.
So far not that sold on the new release. Plague boss battles are far too long and can just drag. But I can see some people loving the epic nature of the final bosses.
Edit: thought I should mention I am not a lover of witchwood. Thought it was the weakest of the rogue-like solo content. Mostly because it felt like each class had 1 correct way to play so felt very one dimensional.
I don't understand why some of you liked LoE so much.
The flavor was awesome. The cards were great (Tunnel Trogg aside). Discover is an excellent mechanic.
But the adventure itself? I'm sorry but it's bad as fuck.
Heroic Slitherspear? Unbeatable without exploiting the Kel'Thuzad +Taunt glitch which seems to have been fixed. Heroic Scarvash? Unbeatable without a 2-mana Fiery War Axe. Heroic Skelesaurus? This one is bullshit in its purest state. Tyrantus on turn 1? Sure that's balanced. The worst part is that this fucker gets stronger every expansion because the cards get stronger every expansion, and the proportion of good expensive cards increased.
If you didn't beat those guys when LoE was released, you're fucked.
Quote From CheeseI don't understand why some of you liked LoE so much.The flavor was awesome. The cards were great (Tunnel Trogg aside). Discover is an excellent mechanic.But the adventure itself? I'm sorry but it's bad as fuck.Heroic Slitherspear? Unbeatable without exploiting the Kel'Thuzad +Taunt glitch which seems to have been fixed. Heroic Scarvash? Unbeatable without a 2-mana Fiery War Axe. Heroic Skelesaurus? This one is bullshit in its purest state. Tyrantus on turn 1? Sure that's balanced. The worst part is that this fucker gets stronger every expansion because the cards get stronger every expansion, and the proportion of good expensive cards increased.If you didn't beat those guys when LoE was released, you're fucked.
Difficult =/= bad, but I think you're greatly exaggerating how difficult LOE is/was. I defeated Blackrock and LoE back during Whispers of the Old gods as a newbie player with next-to-no collection using budget decks essentially. Of the two I can confidently say that BRM was waaaaay more frustrating and took a lot more do-overs than LoE did.
Now granted, the Skelesaurus probably got quite a bit more powerful over time, and he's probably the least fun boss in terms of crazy highrolls, but the rest? Hardly. Not only that, with 4 years of expansions the player has a lot more tools available to cheese out these bosses, like say jades as a counter to ever-growing nagas or questmage OTKs.
Comparing BRM to LoE, I'd say the tough bosses in the latter adventure have much more specific and counterable traits, EG against Lady Vasj if you can clear her board her HP doesn't snowball, against the Steel Sentinel you want a good dose of weapon destruction and destroy effects/poisonous for his large minions. The oppressive BRM bosses like Maloriak or Drakkisath just murder you in 4 turns if you don't get the nut draw versus a dud draw on their part.
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