What is your favourite deck so far?

  • Vimorath's Avatar Bulbasaur 80 24 Posts Joined 05/29/2019
    Posted 4 months ago

    What have you enjoyed playing on ranked so far?. Are there any cards that you initially included but then took out due to what others are playing?.

    1
  • DudeVonDudestein's Avatar 25 2 Posts Joined 05/28/2019
    Posted 4 months ago

    Taunt warrior is very strong, but just like literally every single warrior deck atm it relies heavily on Mad Genius to carry. If they remove that one card Warrior is straight up meme tier.

    Hunter singleton is super fun, and probably the best of that type, but not that great overall.

    0
  • EndlessTides's Avatar 175 165 Posts Joined 03/25/2019
    Posted 4 months ago

    Quest Druid with Lucentbark and a couple of Crystal Merchants. Completing the Quest is easy, especially on the Coin and seeing all of those cards glow blue makes me happy. 

    Cocked, locked and ready to rock... 

    7
  • Lavryshy's Avatar 50 5 Posts Joined 07/19/2019
    Posted 4 months ago

    Reno lock is bonkers

    0
  • W0lfr1c's Avatar 170 128 Posts Joined 05/31/2019
    Posted 4 months ago

    not enough time to try a lot.  I test quest paladin (non mech) and it´s nice. Did beat control warrior too but the quest druids are hard and there are plenty of them.

    0
  • FieselFitz's Avatar Anduin 345 325 Posts Joined 05/29/2019
    Posted 4 months ago

    Well , right now im torn between 3 decks that i enjoy most.

    Big/Duel Paladin

    Taunt Warrior

    Wall/Reborn Priest

    but i'm still testing lots of stuff but these 3 are most fun so far

    Challenge me ... when you're ready to duel a god!

    0
  • clawz161's Avatar Mountain 235 135 Posts Joined 07/16/2019
    Posted 4 months ago
    Quote From DudeVonDudestein

    Taunt warrior is very strong, but just like literally every single warrior deck atm it relies heavily on Mad Genius to carry. If they remove that one card Warrior is straight up meme tier.

    Hunter singleton is super fun, and probably the best of that type, but not that great overall.

    Warrior needed doctor boom mad genious tbf, but he should have got the OP hero card when every other class did, in KFT. Scourgelord garrosh was a joke, that was laughed at all the way until rotation, especially when they made that "Deathknight brawl" where everyone just played frostlich jaina

     

    Also i agree singleton hunter is very fun i made a deck and am getting pretty consistent wins out if it, check it out if you wanna

    I am a chicken from the kitchen and I ain't kidding, although nothing is written.

    2
  • kaladin's Avatar 210 329 Posts Joined 03/13/2019
    Posted 4 months ago

    the quest rogue upgraded power is pretty strong

    quest priest is bonkers late game

    quest paladin is kind of crap from what ive seen

    im still trying to make quest mage......

    not sure about highlander druid

    Here are just some of my current decks: Highlander Thief Rogue, Highlander Obelisk Priest

    0
  • Majere's Avatar 220 93 Posts Joined 06/01/2019
    Posted 4 months ago

    Having lots of fun with quest hunter atm. Got from 5 with 0 stars to r4 fairly comfortably.

    Using jambre's list but swapped out 1 x Deadly Shot and 1 x Hunter's Mark for 2 x Revenge of the Wild. Found it really helps with quest completion after a big Unleash the Hounds or Swarm of Locusts

    0
  • Jenjo's Avatar 15 1 Posts Joined 05/29/2019
    Posted 4 months ago

    No deck is giving me a good feeling ATM. I had shitty luck this expansion and I dont want to craft nothing right now, untill the meta settles

    7
  • Zwane's Avatar Wizard 240 329 Posts Joined 06/04/2019
    Posted 4 months ago

    I am having fun with a reno mage deck. 

    1
  • kiszelkap's Avatar 75 8 Posts Joined 03/24/2019
    Posted 4 months ago

    Highlander Mage without a second thought. :)

    0
  • Spectre's Avatar 75 21 Posts Joined 06/08/2019
    Posted 4 months ago

    Puzzle Box of Yogg-Saron. Best addition to the game. I seriously enjoy big spell mage. Quest druid opponent played Archmage Vargoth. Puzzle box casted a mind control and boom I got another one casted for free Pog. 

    Another deck i am having good success with is deathrattle hunter with secrets. Hyena Alpha is a super card for secret decks.

    2
  • RandomGuy's Avatar 305 468 Posts Joined 05/29/2019
    Posted 4 months ago

    Easy peasy Quest Druid - there's a lot of this that feels like old UI Druid to me. Wonky early game because you're "ramping." Then draw a lot and play overstatted shit. Win the game with a flexible late game suite of cards.

    For the most part, I played the Highlander end game package because it's new.

    I also toyed with a more Token heavy end game, which also worked fine. It's a little trickier to figure out exactly what parts of the token package to include, though. Space does get tight quickly.

    0
  • Bestija's Avatar 35 2 Posts Joined 07/25/2019
    Posted 4 months ago

    OTK Warrior

    0
  • Sykomyke's Avatar 105 64 Posts Joined 05/30/2019
    Posted 4 months ago

    I'm conflicted.  My all-time highest played class is shaman, and while I did craft Corrupt the Waters, I was really hoping to play Quest Priest or Quest Paladin this expansion a bit more (the only other quests I ended up getting from packs).

    Quest Mech Paladin:

    I tried quest paladin, and won a few, lost a few.  Trying to squeeze in reborn, mechs, and "value" minions to copy with the quest hero power felt awkward.  It feels like the deck has problems with card draw, even running 2x Crystology it felt lacking.  The deck also lacks late game.  TBH the reborn minions feel actually quite underpowered.  None of my opponents ever had any problems clearing any of my minions.  The games I won were due to my opponent not being able to clear key minions, or me not getting enough reborn in time to get my quest done before my opponent.  Overall the deck feels like it's lacking card draw severely, and lacks a clear late game finish. Very strong early game though, if the opponent has no early game it can snowball very easily.

    Quest Heal Priest:

    Had a hard time getting the quest completed in a number of games.  Going with the new priest legendary minion feels awkward, and feels like other people are playing Divine Spirit/Inner fire boring shennanigans just because of his health equalization effect.  The hero power is bonkers, but often times it comes just a tad too late.  Also, smart players can actually avoiding giving you free hero power heals by just ignoring going face unless it's impactful enough.  Obviously the key weakness with Quest Priest is having a minion to buff or heal.  Trying to run the "injured" cards like Blademaster or Tol'vir resulted in awkward turns where I ended up floating mana.

    Quest Shaman:

    Still vulnerable to RNG, and not drawing shudderwock in time, the deck feels like it's the "swiss army knife" of the expansion.  It has great early game, great late game, tons of value immediate effect battlecries.  Tons of lackeys to give you utility.  Board clears galore.  The deck feels like it's the "go-to" deck of the expansion if you're falling behind, but it's also heavily reliant on Evil Totem early game, as well as specific legendaries.  I haven't tried the singleton version, but I imagine that is still fairly strong, but less consistent.

     

    Overall, the expansion feels like it's a race to whomever finishes their quest first.  Barring specific RNG scenarios, whoever does that, usually wins.  I have a feeling this will make "easy" quests like Shaman, Paladin, and Rogue "float to the top" of the meta, while other decks that require more effort (Warrior, Warlock, Mage) are stuck playing other style decks.  Druid is in a unique scenario where their quest is easy to complete relatively speaking, but the requirement is floating mana each turn which can put you too far behind to comeback, even with super-choose both cards.

    2
  • RandomGuy's Avatar 305 468 Posts Joined 05/29/2019
    Posted 4 months ago
    Quote From Sykomyke

     Overall, the expansion feels like it's a race to whomever finishes their quest first.  Barring specific RNG scenarios, whoever does that, usually wins.  I have a feeling this will make "easy" quests like Shaman, Paladin, and Rogue "float to the top" of the meta, while other decks that require more effort (Warrior, Warlock, Mage) are stuck playing other style decks.  Druid is in a unique scenario where their quest is easy to complete relatively speaking, but the requirement is floating mana each turn which can put you too far behind to comeback, even with super-choose both cards.

    I think this is mostly a first day/week phenomenon. I wouldn't be surprised if the only quests we see regularly at the end of the month are Druid and Shaman, b/c Druid cannot do anything else that's meaningful, and Shaman's quest is excellent...

    That said, I wouldn't be surprised to see more and more non-Quest murloc and aggro shamans and less Quest Shamans.

    0
  • Zwane's Avatar Wizard 240 329 Posts Joined 06/04/2019
    Posted 4 months ago

    I have faced a lot of Druid quest opponents and lost some of them but won more of them. My mage removal and refill and card-draw was just better, and more chances on real crazy bonkers op stuff happening. Their main problem: they can not remove and fill board at the same time, and have limited draw. So either they can remove your board and its your turn to fill it again leaving you on top, or they put something on the board with some choose-one spell. While other decks have powerful remove-and-play-minion options available (stuff with rush etc).

    For instance the deck shown by RandomGuy: the highest stat on a minion in that deck is 5-10 or 10-5, while as a mage its not uncommon to summon several minions with stats >7-7 (mountain giants, 1-cost big minions using Luna, conjurer calling on some big dudes etc). So in theory the quest delivers nice cards to play, but the factual minions on the board are not that strong and easier to remove. 

    0
  • RandomGuy's Avatar 305 468 Posts Joined 05/29/2019
    Posted 4 months ago
    Quote From Zwane

    I have faced a lot of Druid quest opponents and lost some of them but won more of them. My mage removal and refill and card-draw was just better, and more chances on real crazy bonkers op stuff happening. Their main problem: they can not remove and fill board at the same time, and have limited draw. So either they can remove your board and its your turn to fill it again leaving you on top, or they put something on the board with some choose-one spell. While other decks have powerful remove-and-play-minion options available (stuff with rush etc).

    For instance the deck shown by RandomGuy: the highest stat on a minion in that deck is 5-10 or 10-5, while as a mage its not uncommon to summon several minions with stats >7-7 (mountain giants, 1-cost big minions using Luna, conjurer calling on some big dudes etc). So in theory the quest delivers nice cards to play, but the factual minions on the board are not that strong and easier to remove. 

    It's a 10/10 b/c of the Quest.
    Also, card draw is not a problem in quest druid at all...I'm not sure where you're getting that impression. I would wager it's the best card draw class in the game.

    I agree with the rest of what you said. Mage should probably be favored in that match up.

    0
  • duppie's Avatar 145 119 Posts Joined 04/02/2019
    Posted 4 months ago

    quest druid is probably my favorite.  the temp and value is insane.  If they don't put you near death in the first couple turns it's pretty hard to lose.  Druid quest is probably the fastest other than rogue and it's just so strong.  Kind of feels like year of the raven druid again but without the broken cards (UI / SP) but you still have some nutty cards. I think the deck still needs some refinement but  I think it'll be a meta deck for sure especially if/when cyclone mage gets nerfed.  I think maly druid and token druid with the quest are both pretty viable but I think a beefy token druid might be the way to go in the long run.  I was doing pretty well on ladder with a maly list though.  

     

    I've also tried these decks and these are my brief impressions.

    secret hunter - excellent pressure against anything slightly slow and still solid against aggro.  Hyena is strong

    battlecry shaman - definitely needs a lot of refinement.  so many different ways to build it.  serious potential and power.  you can contest warriors late game and grind everything else out or you can build pretty high tempo and have solid burst.

    aggro overload shaman - I think this might be a good tournament deck now.  This was already an established ladder deck but it got a good power boost.  Sandstorm elemental and Mogu Fleshshaper are good cards in it, but most of all Vessina is very powerful.  card is pretty nuts, it's bloodlust as an aura with a body.  It gives the redundancy of a third bloodlust, allowing you to go for a more consistent token/lust finisher instead of doomhammer + spells.  It still struggles to warrior but it generally beats mage which is very important.  

    control warrior with the taunt package - the taunt package is a lot stronger than i thought.  shaggy is really good value and early board contest.  The legendary dude is solid and just hitting zilliax + a tomb warden is great value.  tomb warden in particular is better than a lot of people thought.  it locks out aggro when buffed and it's a lot of sticky stats.  

    I do think it's important for the meta that the strongest decks, mage and warrior, now have more rougher matchups, especially mage.  Mage is still broken but there are decks that can check it as long as they don't highroll their ass off.  As the meta settles, we will see that mage is still broken and hopefully it gets the nerf. 

     

     

    1
  • Zwane's Avatar Wizard 240 329 Posts Joined 06/04/2019
    Posted 4 months ago

    If you are a bit careful in positioning your Mountain Giants and have delicate aim with your Conjurer's Calling then you do not need to highroll your ass off. You can just smash face.

    0
  • duppie's Avatar 145 119 Posts Joined 04/02/2019
    Posted 4 months ago

    being able to just giant + conj against an aggro deck IS highrolling.  it means you likely had the coin, they got off to a slower start, you had some innervates, or some combination of these.  but I was more referring to Luna's Pocket Galaxy's ability to just win you almost any game on the spot.  I didn't think cyclone mage was as broken before they buffed that card, it was a lot harder to play and more restrictive with it's play style.  

    0
  • sto650's Avatar HearthStationeer 240 198 Posts Joined 03/30/2019
    Posted 4 months ago

    @Sykomike - You could try this version that I've had some success with. But no promises whether it works well or not. I've only been able to play a handful to games so far, but it seems like it's pretty close to the right list for that style of playing the priest quest.

    For the original thread post, this is the deck I've been using so far. It feels pretty strong, but loses to insane RNG from the opponents.

    0
  • tony's Avatar Banned 145 139 Posts Joined 05/28/2019
    Posted 4 months ago
    Quote From Zwane

    I have faced a lot of Druid quest opponents and lost some of them but won more of them. My mage removal and refill and card-draw was just better, and more chances on real crazy bonkers op stuff happening. Their main problem: they can not remove and fill board at the same time, and have limited draw. So either they can remove your board and its your turn to fill it again leaving you on top, or they put something on the board with some choose-one spell. While other decks have powerful remove-and-play-minion options available (stuff with rush etc).

    For instance the deck shown by RandomGuy: the highest stat on a minion in that deck is 5-10 or 10-5, while as a mage its not uncommon to summon several minions with stats >7-7 (mountain giants, 1-cost big minions using Luna, conjurer calling on some big dudes etc). So in theory the quest delivers nice cards to play, but the factual minions on the board are not that strong and easier to remove. 

    I haven't been playing quest druid, but I've faced a lot of quest druids today for some random reason. The strong quest druid players are the ones that hold onto their choose one cards until after they complete the quest. They know why those choose cards are in their decks and why they need both effects at the same time. This means that minion presence and minion removal is not too important if the player knows how to pilot the deck, especially with healing or with card draw. They can leave their side of the board empty until completing the quest and then flood the board with buffed minions all at once if they do it right. Give it some days and you'll find out that it's not so easy to beat, once the pilots get their licences

    1
  • Paris's Avatar Magma Rager 185 23 Posts Joined 06/06/2019
    Posted 4 months ago

    Zoolock and old Dragon Priest (that with blackrock cards)

    0
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