Quest Hate

United in Stormwind
  • Maurice's Avatar Eldritch Horror 610 262 Posts Joined 07/12/2019
    Posted 1 year ago

    I am so glad Classic mode exists.

    I see you!

    1
  • AbusingKel's Avatar HearthStationeer 785 290 Posts Joined 02/02/2019
    Posted 1 year ago

    2 days in and I'm already out. lol. I keep facing the same 2 decks (QLock & QMage) and they are both completely stupid. Cycle through everything, discount everything, SD for mage and constant heals for lock while doing so. Neither need to reach turn 8, ever.

    I suspect they'll see auto-concedes similar to what caused them to nerf priest a month ago. 

    Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?" 

    0
  • Janusi's Avatar Face Collector 580 223 Posts Joined 05/28/2019
    Posted 1 year ago

    I'm trying to have some fun and I keep hitting Quest Warlock. I think I'll take a step back until the Warlock Quest has been removed from the game because I can't have fun when all I face is a deck that requires 0 thought.

    Could I netdeck something that will beat it? Sure. But then I don't have fun. I like my games to last longer than 3 minutes.

    0
  • FieselFitz's Avatar Prince Charming 1100 1355 Posts Joined 05/29/2019
    Posted 1 year ago

    Well, i don't know if it is that different on Europe Server because the last 15 Games i haven't faced one single Warlock. Mostly Paladin , Mage and Hunter. Sometimes a Druid or Demon Hunter. Also faced only 3 Priests since launch and 2 of them were Shadow. 

    But Warlock , Shaman or Rogue are absolutely abstinent - at least the last 15 Games for me if not more. 

     

    Challenge me ... when you're ready to duel a god!

    0
  • Thraxus's Avatar 1060 334 Posts Joined 05/08/2020
    Posted 1 year ago

    I'm pretty much only facing Quest Warlock (Wild) and nothing else. Guess have to take a break.

    English is not my native language, so please excuse occasional mistakes

    1
  • YourPrivateNightmare's Avatar Skeleton 1935 4206 Posts Joined 03/25/2019
    Posted 1 year ago

    Are we far enough into the meta that we can agree that Battlegrounds Battlemaster is the most overpowered bullshit ever printed and I have no idea how much black tar heroin they had to inject to think that printing it at 5-mana  was an acceptable decision in any part of the known universe? Because holy fuck it is so stupidly abuseable, not even just in Paladin but Warlock too.

    Also I get the feeling that WarlockQuest (at least in Standard) might be ever so slightly overrated. A lot of the power in that deck comes from the fact that it's stupidly easy to discount Flesh Giant and if that card was nerfed to 10-mana (or more) it would be far less easy for the deck to just snowball out of control.

    I tried having fun once.

    It was awful.

    1
  • dapperdog's Avatar Dragon Scholar 1670 4231 Posts Joined 07/29/2019
    Posted 1 year ago

    With Darkglare and Stealer of Souls on, is that really surprising? Questlock and zoolock can get those giants out fairly reliably on turns 3-5 now since the gameplan is to hurt yourself anyway. But Im actually thinking the reason why they can get away with it so much is because every deck is teching against combo and an 8/8 early can easily change things, given that most players are running a light and fast deck if they aren't combo themselves.

    Battleground battlemaster as a 5/5 on 5 is really too much. But I suspect that it'll be nerfed along with the rest as well. Its power to burst games early is fairly oppressive, but then again, without this thing there's just no other way for most decks (except face hunter) to finish games earlier than combo decks can anyway.

    0
  • OldenGolden's Avatar Snow-Covered 685 121 Posts Joined 05/28/2019
    Posted 1 year ago

    I really wish I could get back all the money I've wasted on this game, and especially this expansion. Thanks Team5, for just straight up killing all of my enjoyment  with your lazy, untested garbage quest. I swear, they must have played one game with it against an aggro hunter that drew the nuts and just decided it was too slow to see play. Sigh,  fuck this shit, man, I need to learn to like a different game.

    -2
  • Daowen's Avatar Hero of Warcraft 925 233 Posts Joined 03/19/2019
    Posted 1 year ago

    Quests shouldn't be win-conditions. 

    I'm not online       cat          it's just your imagination

     

    -5
  • iWatchUSleep's Avatar 1085 819 Posts Joined 05/28/2019
    Posted 1 year ago
    Quote From Daowen

    Quests shouldn't be win-conditions. 

    ...then what should cards which you build the majority of your deck around, be?

    10
  • Sykomyke's Avatar Grand Crusader 780 984 Posts Joined 05/30/2019
    Posted 1 year ago
    Quote From iWatchUSleep
    Quote From Daowen

    Quests shouldn't be win-conditions. 

    ...then what should cards which you build the majority of your deck around, be?

    A way to accelerate or advance your win condition.  Making mummies was the paladin quest, yet it can't win on it's own.  Was strong, but could be countered.  It seems the design goal of this current expansions quest was "passive power boost that can win games" as opposed to previous quest rewards which largely tended to revolve around "drastically change your hero power to be super strong, but still vulnerable to counterplay".

    And honestly I don't know how I feel about this current expansions take on quests. Fun? Sure in some instances.  Too strong?  Perhaps.

    <Your Ad Here>

    8
  • Tumbleweedovski's Avatar Protector of Elwynn 1450 586 Posts Joined 06/12/2019
    Posted 12 months ago

    I think what would solve many problems in regard to these questlines is to get the reward at the end of your turn. This way Mages and Warlocks can't complete 1,5 to 2 parts of the questline in a single turn and it gives your opponent a chance to Dirty Rat or Mutanus the final reward. It might kill some of the questlines, but at this point, do we really care?

    Arena > Wild > Standard

    1
  • Alfi's Avatar Devoted Academic 1725 1303 Posts Joined 05/29/2019
    Posted 12 months ago

    Fact is, that I rarely meet a deck without quest on the ladder, that strong they are. 

    Mostly mage, warlock, DH, rogue, warrior, shaman. 

    Never or really rarely encountered druid, priest, hunter (after nerfs), paladin

    -=alfi=-

    0
  • Hydrafrog's Avatar Gul'dan 1815 3125 Posts Joined 05/28/2019
    Posted 12 months ago
    Quote From YourPrivateNightmare
    Quote From KANSAS

    It's funny how grossly the community under-rated these. Before the expansion the overall sentiment was that quests would be ridiculously slow and that by the time they were completed the game would be over. But as it turns out, the majority of these can be completed before turn 7-8 fairly consistently.

    In terms of the meta, things are still being figured out and new decks will still have to be tested and refined, but mages do seem to be over powered and should probably be nerfed soon. I'm guessing they'll hit Incanter's Flow since it isn't a new card and has been shown to be borderline broken in the past.

    Hitting just Flow won't do shit.

    They have to get rid of Flow, then make it so the Quest steps need to be completed in one turn (there is no other way, the quest will always get completed on turn 6 or 7 otherwise) and finally reduce the Spell Damage to +2 because +3 is retarded in a world where Cram Session exists.

    I think the best thing I've seen done so far was when I dropped Arcanist Dawngrasp, my opponent did something that hurt... bad.  They followed up with Cloak of Shadows then and Vanessa VanCleef to get Arcanist Dawngrasp.  I thought, fine.  You delayed a turn.  GG in the end.  NOPE.  Next turn they dropped Arcanist DawngraspPreparation into Potion of Illusion, did another Arcanist Dawngrasp with the help of The Coin they got from the Loan Shark they played earlier... Then ANOTHER Preparation  into Cloak of Shadows.  The next turn they did ONE Garrote and ONE tradeable card and magically drew into a few bleeds that kicked me to death. 


    Suffice it to say that is a VERY elaborate way to end the game, but it also shows what can happen if you do not draw your needed frost, fire, or arcane spells fast in Mage to get the Quest off quick. 

    1
  • AbusingKel's Avatar HearthStationeer 785 290 Posts Joined 02/02/2019
    Posted 12 months ago

    The Demon Seed needs to lose lifesteal. Warlock has too much life gain to make the self-pain matter much. 

    Either way, the meta doesn't feel good at all. When combo decks are closing out games prior to turn 8 it makes the deck choices binary and that's boring AF.

    Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?" 

    1
  • SLima's Avatar The Undying 560 415 Posts Joined 08/17/2019
    Posted 12 months ago
    Quote From AbusingKel

    The Demon Seed needs to lose lifesteal. Warlock has too much life gain to make the self-pain matter much. 

    Either way, the meta doesn't feel good at all. When combo decks are closing out games prior to turn 8 it makes the deck choices binary and that's boring AF.

    If Warlock ends up getting nerfed again then i would bet on them weakening several healing options to make the class more vulnerable to aggression. Probably Touch of the Nathrezim going down to 2 healing or something like that. They most likely want to avoid targeting any of the quests directly because they are new. Once some time has passed (like a month or two) then they will start attacking the root of the problem which are the quests. Until then we will have to endure this terrible meta. I'm probably going to spend more time on BGs because of that.

    "True mastery takes dedication."

    1
  • meisterz39's Avatar 925 1200 Posts Joined 06/03/2019
    Posted 12 months ago
    Quote From AbusingKel

    The Demon Seed needs to lose lifesteal. Warlock has too much life gain to make the self-pain matter much. 

    Either way, the meta doesn't feel good at all. When combo decks are closing out games prior to turn 8 it makes the deck choices binary and that's boring AF.

    They can't remove the lifesteal from the Questline because that would obliterate the quest forever by forcing you to deal 21 damage to yourself rather than 15 to get the thing online. As is, this quest will lose a ton of power at rotation because most of the key cards in these Questlock decks come from Year of the Phoenix.

    Warlock got exactly one healing card in Forged in the Barrens (Blood Shard Bristleback), and one in United in Stormwind (Touch of the Nathrezim). I'm not saying we all ought to wait until rotation in March/April 2022 to see a change in the metagame, but I think if any cards get nerfed, it's way more likely to be the Year of the Phoenix cards that a) are a major part of these decks and b) will be rotating sooner (and are therefore safer to nerf without pissing people off).

     

    2
  • AbusingKel's Avatar HearthStationeer 785 290 Posts Joined 02/02/2019
    Posted 11 months, 4 weeks ago

    I'm out for a while. Aggro vs Quests that are completed and then auto win by turn 6/7 just isn't fun. 

    The quests are even worse in wild. Hunter/Mage/Warlock over and over and ALL 3 cycle through their entire deck. It feels like a repeat of the busted decks that abused Gadgetzan Auctioneer

     

    Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?" 

    3
  • HuntardHuntard's Avatar Mailbox Dancer 820 683 Posts Joined 12/03/2019
    Posted 11 months, 4 weeks ago

    I might be crazy in saying this, but I like the meta. It is very simple. You see your opponents class and you know what to mulligan for. It might just be because I am playing Quest WL.

    Your face is already dead

    0
  • dapperdog's Avatar Dragon Scholar 1670 4231 Posts Joined 07/29/2019
    Posted 11 months, 4 weeks ago
    Quote From HuntardHuntard

    I might be crazy in saying this, but I like the meta. It is very simple. You see your opponents class and you know what to mulligan for. It might just be because I am playing Quest WL.

    Yes, it is. And that's somewhat a problem, since diversity is supposedly the target. The meta has gotten to such an extent that its linear, and that's never a good thing if you're seeking to have fun other than winning.

    We're witnessing a repeat of the pre-nerfed crystal caverns rogue meta again, where there's quest rogue on one side and hyper aggro on the other. Quest decks are too consistent honestly. Even if the meta is fine, I still hope that there's more space for different decks to exist, and that cannot be done if there's a constant air of inevitability while playing.

    5
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.