Hearthstone Battlegrounds

Descent of Dragons
  • PopeNeia's Avatar Darkmaster 500 654 Posts Joined 07/06/2019
    Posted 1 year, 7 months ago

    Wow so much negativity on a fucking side mode, Jesus...

    Anyways, I am quite interested in the mode and will be happy to play it when it comes out. Of course, it will never replace standard, but I can see myself hopping on once in a while to have some fun without needing to deal with the cancers of the meta, similar to the Singleplayer content.

    For some FREE content, I think it’s good enough. It has enough distinctness to be different from regular Hearthstone that I feel it could be a fun alternative from time to time.

     

    This ain't no place for a hero

    0
  • Lightspoon's Avatar Merfolk 495 405 Posts Joined 04/01/2019
    Posted 1 year, 7 months ago
    Quote From PopeNeia

    Wow so much negativity on a fucking side mode, Jesus... 

    The resources and time spent to implement a side mode could have been probably used to make some more important and interesting change on Ladders (less grind) or to implement something like a soft tournament mode (like Brawliseum) or a whole new format (with mixed and changing sets). Those things, and many others, have been asked since forever by the community an instead of putting some effort into them they've just given us something that seems more of a permanent Brawl than a card game.

    That's why many are pretty disappointed by this announcement: we want a better HS experience, not another game.

    "For what profit is it to a man if he gains the world, and loses his own soul?"

    4
  • SaucyPup's Avatar 155 54 Posts Joined 04/01/2019
    Posted 1 year, 7 months ago

    Hate that this is our new game mode. 

    We needed something new badly and lo behold blizz desperately trying to stay relevant by copying the auto battlers that have more or less gone out of fashion already. 

    Imagine we got pac man added as a game mode would you be happy?

    Why didn't they release a multiplayer adventure. 

    2
  • Zwane's Avatar Wizard 315 423 Posts Joined 06/04/2019
    Posted 1 year, 7 months ago

    Love that pac man idea! I want a nice murloc pac-man happily eating away those nasty Desert Hares while shooting fireballs at nearby lackeys.

    4
  • PopeNeia's Avatar Darkmaster 500 654 Posts Joined 07/06/2019
    Posted 1 year, 7 months ago
    Quote From Lightspoon
    Quote From PopeNeia

    Wow so much negativity on a fucking side mode, Jesus... 

    The resources and time spent to implement a side mode could have been probably used to make some more important and interesting change on Ladders (less grind) or to implement something like a soft tournament mode (like Brawliseum) or a whole new format (with mixed and changing sets). Those things, and many others, have been asked since forever by the community an instead of putting some effort into them they've just given us something that seems more of a permanent Brawl than a card game.

    That's why many are pretty disappointed by this announcement: we want a better HS experience, not another game.

    Well, that seems more reasonable now. Those complaints are pretty valid. Especially the one on the ranked grind.

    This ain't no place for a hero

    0
  • kramerofboandls's Avatar HearthStationeer 520 236 Posts Joined 04/01/2019
    Posted 1 year, 7 months ago

    Did you notice, that a 1place grants you 1/3 of 10 gold... :D

     

     

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  • griffior's Avatar 720 262 Posts Joined 05/31/2019
    Posted 1 year, 7 months ago
    Quote From kramerofboandls

    Did you notice, that a 1place grants you 1/3 of 10 gold... :D

     

     

    Honestly, if they gave anymore gold than that they would have to include an entrance fee

    1
  • ArngrimUndying's Avatar Draconically Dedicated 505 626 Posts Joined 06/11/2019
    Posted 1 year, 7 months ago
    Quote From kramerofboandls

    Did you notice, that a 1place grants you 1/3 of 10 gold... :D

     

     

    Actually I got the crown rewards at 4th and 3rd places but not at 6th place - and the main screen shows "number of times you've come in 1st" AND "Number of times in top 4." So it looks like all you need to do for the 1/3rd 10g is come in 4th or better. 

    Granted 3 games is a small sample size, but honestly it's a fun little mode that I will definitely play to break up the "normal" games. ESPECIALLY in times like now where the meta is so oppressive (only 25 days left until Shamanstone ends!)

    2
  • Brandon's Avatar Old God Fanatic 760 1075 Posts Joined 05/29/2019
    Posted 1 year, 7 months ago

    Never played An auto chess styled game mode before, but i'm currently addicted to HS battlegrounds. It is quite RNG based, but i'm personally a big fan of RNG so in don't mind at all.

    Im Just happy wins & top 4s count towards the 3 wins for 10 gold stuff. It is i.m.o. a fun side mode that is a Nice distraction from playing standart against evolved shaman number 1 billion.

    I do however hope their going tot make more modes, such as a 2v2 mode or something. A Tournament mode sounds good too! (If only to make ladder a bit less crowded with tier 1 netdecks)

    RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.

    2
  • JrsL76's Avatar 160 31 Posts Joined 05/30/2019
    Posted 1 year, 7 months ago

    Mobile went live, downloaded and won my first Battlegrounds match.

    Played demons.  Had one of the 1/1s that grow as you play demons.  2 Malganis’.  Very interesting and fun mode.

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  • RandomGuy's Avatar 430 614 Posts Joined 05/29/2019
    Posted 1 year, 7 months ago
    Quote From Deliguy

    Other modes are not going to happen at this point. Hearthstone is dead in the water, at least to Blizzard, and this half baked attempt at an autochess competitor is an attempt to inject more people back into Hearthstone. They simply will not develop other game modes unless it earns them more money, but they cannot see that player happiness = more money + more players.

    The Battlegrounds is an attempt at finding new players and bringing back old players, and it will not work in the financial way they want. People who do end up enjoying battlegrounds likely will spend little to no money on Hearthstone, because it’s not even tied to your collection. This is simply Blizzards way of saying “sorry we tried” as HS dies.

    *In a thread about a new game mode*

    "They will simply not develop other game modes."

    Okay, bud. Good talk.

    4
  • griffior's Avatar 720 262 Posts Joined 05/31/2019
    Posted 1 year, 7 months ago
    Quote From Deliguy

    They simply will not develop other game modes unless it earns them more money, but they cannot see that player happiness = more money + more players.

    Firstly, Battlegrounds is free. No packs or collection are needed to play.

     

    Secondly, more players + more money ≠ player happiness. More modes + more communication + more events + more ways to play = player happiness = more players = more money potential for Blizzard.

    2
  • melheor's Avatar 185 9 Posts Joined 03/29/2019
    Posted 1 year, 7 months ago

    I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:

    Quote From melheor

    So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):

    1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)

    2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?

    3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)

    4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.

    Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.

    In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.

    0
  • RandomGuy's Avatar 430 614 Posts Joined 05/29/2019
    Posted 1 year, 7 months ago
    Quote From melheor

    I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:

    Quote From melheor

    So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):

    1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)

    2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?

    3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)

    4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.

    Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.

    In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.

    These complaints are identical in most/all auto-chess games.

    Also, this is still in beta. It just needs to be a good starting point. Not a perfectly polished, Intricately balanced version of it.

    0
  • ArngrimUndying's Avatar Draconically Dedicated 505 626 Posts Joined 06/11/2019
    Posted 1 year, 7 months ago
    Quote From melheor

    I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:

    Quote From melheor

    In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.

    While I would definitely enjoy a Co-Op mode (or 2v2 mode), it's funny to see so many people asking about it considering every time there's a co-op brawl, 700 people take to the boards to complain about the "brainlet they got paired up with who made them lose." Let's be honest: many players bitter, obtuse asshats who would not or could not cooperate effectively and/or wouldn't trust their partner to play well. Don't believe me? Go read the thread where people are bitching that other players are going to get Tyrande for "nothing" which "diminishes her value" - which is exactly what happened when they re-gave out the Ragnaros card back. I mean, how many years have we seen players ask for an auto-squelch feature because god forbid anyone use the emotes for fun or just to say 'Hello' and 'Well Played' unironically. 

    I think there's a very real concern that having the players cooperate to win would be asking too much and people would quickly abandon the mode since it's "RNG" on steroids (i.e. the RNG of being paired with a good player) and you've got a player base that would just bitch about the MMR or their matching with "casuals."

     

    1
  • ArngrimUndying's Avatar Draconically Dedicated 505 626 Posts Joined 06/11/2019
    Posted 1 year, 7 months ago
    Quote From RandomGuy
    Quote From melheor

    I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:

    Quote From melheor

    So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):

    1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)

    2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?

    3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)

    4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.

    Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.

    In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.

    These complaints are identical in most/all auto-chess games.

    Also, this is still in beta. It just needs to be a good starting point. Not a perfectly polished, Intricately balanced version of it.

    This is my guess as well - I expect it will be like Arena where the card sets get added to/rotated every so often to keep it fresh. If not, then yeah everything in the main post was 100% correct about going hard into one of those 4 tribes being the only chance for success so the mode would get super stale pretty quickly without something.

    0
  • griffior's Avatar 720 262 Posts Joined 05/31/2019
    Posted 1 year, 7 months ago
    Quote From melheor

    I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:

    Quote From melheor

    So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):

    1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)

    2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?

    3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)

    4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.

    Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.

    In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.

    There is definitely a concern of the longevity of the mode. I'm sure they'll swap out minions within those tribes (mechs for mechs) and eventually tribes for tribes (murlocs for dragons). This does *potentially* give opportunities to introduce new tribes (such as treants) with different interactions, but we'll see.

    0
  • Deliguy's Avatar 115 39 Posts Joined 06/01/2019
    Posted 1 year, 7 months ago
    Quote From RandomGuy
    Quote From Deliguy

    Other modes are not going to happen at this point. Hearthstone is dead in the water, at least to Blizzard, and this half baked attempt at an autochess competitor is an attempt to inject more people back into Hearthstone. They simply will not develop other game modes unless it earns them more money, but they cannot see that player happiness = more money + more players.

    The Battlegrounds is an attempt at finding new players and bringing back old players, and it will not work in the financial way they want. People who do end up enjoying battlegrounds likely will spend little to no money on Hearthstone, because it’s not even tied to your collection. This is simply Blizzards way of saying “sorry we tried” as HS dies.

    *In a thread about a new game mode*

    "They will simply not develop other game modes."

    Okay, bud. Good talk.

    Way to take the exact words you want and really push the “take it out of context” boundaries. ROF

    2
  • Deliguy's Avatar 115 39 Posts Joined 06/01/2019
    Posted 1 year, 7 months ago
    Quote From griffior
    Quote From Deliguy

    They simply will not develop other game modes unless it earns them more money, but they cannot see that player happiness = more money + more players.

    Firstly, Battlegrounds is free. No packs or collection are needed to play.

     

    Secondly, more players + more money ≠ player happiness. More modes + more communication + more events + more ways to play = player happiness = more players = more money potential for Blizzard.l

    You didn’t even quote me correctly, so I know you didn’t read my post lol

    1
  • griffior's Avatar 720 262 Posts Joined 05/31/2019
    Posted 1 year, 7 months ago
    Quote From Deliguy
    Quote From griffior
    Quote From Deliguy

    They simply will not develop other game modes unless it earns them more money, but they cannot see that player happiness = more money + more players.

    Firstly, Battlegrounds is free. No packs or collection are needed to play.

     

    Secondly, more players + more money ≠ player happiness. More modes + more communication + more events + more ways to play = player happiness = more players = more money potential for Blizzard.l

    You didn’t even quote me correctly, so I know you didn’t read my post lol

    I did, and I re-read it to make sure I had it right, and I still stand by it.

    I agree with your point but your little equation was too short sighted that I had to add to it.

    Also edited the main post again for the last time and I'm sure we'll agree on what I have to say there as well.

     

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