So I made the mistake of asking this question on Reddit and mostly got only answers that we’re halfway thought out.
This question excludes Battlegrounds Tribal inclusions, patching, and Balance changes. This is a more long term question.
We see that battlegrounds has done a good job of bringing some older players back while attracting some new players, I don’t know how long they’ll stay but it’s still a good sign that change is effect for HS.
I often make the assumption that new formats would help but I’d like to know what others have in mind.
I think Blizzard has made some huge progress in the last 12 months or so. I was really worried when the Brode left, but Hearthstone is in a much better place today. Here are some examples:
- year long story binding the expansions together
- card buffs
- nerfs come in way faster and actually work out
- 1.000 wins hero portraits
- adding wild packs to the shop
Not all of this worked out perfectly well, but they defintely are making progress. That said, I still think economics is an issue in Hearthstone. The dust ratio is just way too bad, especially for new players. To change this wouldn't be a flashy PR-move but a longtime improvement imho. I'm not much into it, but maybe more cosmetics could do the job if you're asking for means to recrute more players and add something flashy every other month.
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-Wild rotation. I'm glad that Wild packs are available to purchase, but it still feels like the game mode is neglected. Implementing an Arena-style set rotation wherein only certain expansions are playable would make Wild less stale. There could also be Wild-only nerfs and buffs(that only last for that certain rotation) according to what the meta the rotation would result to.
- Mid-expansion inclusions. Controversial take especially with the level of oppression Sniplock and Evolve Shaman brought, but the mid-expansion events are refreshing and I'm curious to see how the mini-expansion launching with the Solo adventure on January is going to look like.
Well it's over
It’s brought up every now and then, but a rework of the basic and classic sets would probably do a lot for the long term health of the game, both for wild and standard. Having either some rotating set like a lot of other games do, where the base set has a cards chosen from all expansions and changes yearly. This would help out both with fixing the yearly problems some classes get, along with making sure Wild doesn’t get bloated with each class always getting more of specific types of cards (Priest board clears being a good example).
Having more events as always would be good as well, potentially some more community based ones could be interesting, like having tavern brawls where everyone involved gets rewards at certain thresholds (so like a total of 10,000 damage dealt to the boss, things like that), or seeing how quickly the community can play however many of a certain type of card. Even something like a clash of the tribes type thing, where two tribes are chosen, and if you have a certain amount of that tribe in a deck, then wins with that deck count towards a running total for the week. Whichever tribe gets more wins gets the bigger prize. Things like this would encourage the community to come together more to work together on stuff, drawing people in to keep playing.
In the end, a game lives and dies on how many people play it, if more people play the game, then the game will likely last much longer
Who needs consistency when you could have fun?
Long term, HS needs an update of its crafting system. It just does.
Achievements are also definitely a thing that would help the game a lot. Blizzard is already tracking all kinds of stats for your account and you can request them via ticket on battlenet so i have no clue why are they still not a thing.
But i guess they finally put up card and card back gallery on their official site, something so basic you would think it should have been there from the start, but no... so maybe in few more years, we might even get achievements.
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Well, if we are looking at short term more flashy changes then I would say more events. Adding more events would keep the game interesting in between expansions and will keep players interested. I personally am very skeptical about the new adventure this set, I really hope It is not like the other adventures with a 700 gold and 5 wings. If they keep up with this then we will have 6 sets a year and that is just too expensive. I would like more events like doom in the tomb or any event with a new brawl or free stuff. If they do end up having an adventure every 4 months in between expansions then they should also make the adventures cheaper and also make the expansions smaller/cheaper.
If we want a less flashy, more long term change then I would say that a change to the dusting/crafting system is long overdue. Simple changing commons to give you 10 dust would be so huge, and consistent with the 1/4 ratio (although I wouldn't mind changing that ratio to something better, like 1/3). That, or make packs cheaper, or make the chance of getting a legendary/epic/golden card higher. I think just some small changes to the amount of gold/dust/cards you get could go a long way. We have already made some progress with the quests getting better. I remember when we had 40 gold quests, and then they upgraded to 50, and now 60 gold quests are way easier to complete and more common. But it isn't enough to just get more gold, getting more dust or getting better cards from packs would also be a very good change.
And if we want something that is both flashy and an okay long term change then achievements seem like a good idea. We already kind of have achievements, but you cannot see them in-game and there is only like seven of them. If we had more achievements and better incentive to get them then it would keep players interested in the game and it would give competitive players a reason to continue grinding after reaching legend rank.
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Hot take: Achievements are a terrible idea. They wouldn't bring any new players in, and while they'd provide a short-term happiness boost they would lead to a subsequent drop in playrate because having all the achievements gives a perception of 'completion' which subconsciously discourages people from playing. And I say that despite the fact that I personally would like them a lot.
Frankly the things that would most improve this game are all external to the game and should be being provided by third-parties already. Comprehensive resources developed and maintained by noted professionals (entirely for their name-drop) to explain how game design works, how balance works, and how to judge the relative strengths of cards, would be a great improvement. Primarily because it would stop people complaining about things that don't need to be complained about, and stop them massively overhyping cards like Embiggen :P
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Some things that will improve HS experience overall may be (random order):
I don't really take into consideration Battleground or any completly new game mode because in the end HS is a card game, not a platform where I can find some watered down version of other totally indipendent games.
"For what profit is it to a man if he gains the world, and loses his own soul?"
Reworking the whole economy, game is dying and sucks in this state, I rarely play anymore due to them not learning
You can beat me but I will still yeet your skeet
I liked the mid-expansions events, because im an f2p player and doom in the tomb was really fun.
I also agree with everyone thinking that the crafting system should be remaked.
I think they should add something like what WotC did, secret lair. They should add once a month a special pack to the shop, purchased with gold, that lasts for a week. In the pack they will include some (maybe golden) cards, like a pack of murlocs, or a class pack. If they do this they should also make gold purchasable with real money.
Every Expansion, the best cards are Neutral Epics
Quote From BystekhilcarHot take: Achievements are a terrible idea. They wouldn't bring any new players in, and while they'd provide a short-term happiness boost they would lead to a subsequent drop in playrate because having all the achievements gives a perception of 'completion' which subconsciously discourages people from playing. And I say that despite the fact that I personally would like them a lot.Frankly the things that would most improve this game are all external to the game and should be being provided by third-parties already. Comprehensive resources developed and maintained by noted professionals (entirely for their name-drop) to explain how game design works, how balance works, and how to judge the relative strengths of cards, would be a great improvement. Primarily because it would stop people complaining about things that don't need to be complained about, and stop them massively overhyping cards like Embiggen :P
You can easilly tie some reward system with achievememts and it would serve both current players and new ones.
Some kind of dust rework would be good. Hell, even the dust reward after quests during events (i think last time was around 2018's midsummer event) was a big difference.
Cross overs with other card games
Quote From RavenSunHSA new Wild policy, that does not necessarily include spot nerfs. A better card AND mechanic design policy that avoids flaws (eg restricting how you reach (0) on cards, how you can Mutate insane amounts of mana, etc).Connected to #1, more and better TECH cards, even if useless for Standard, but acting as positive nerfs in Wild.Permanent Brawliseum (with one free entrance per week) acting as soft Tournament mode. Standard and Wild. To soften the grind of ladder, while keeping the challenge of competitive Constructed.Sure, as some said, Achievements.Buff the disenchant gain of common and rares to 10 and 50, respectively (to match 1/4 of their cost).Oh, and unnerf Keeper of the Grove and Ancient of Lore FFS.Buff some forgotten Basic and Classic cards. Eg, Ironforge Rifleman could easily be a 3/3 (and still be far from strong).
1: With the amount of cards in HS it's going to be impossible at some point to prevent every broken combo. My thing is, that since Big Priest existed for so long, I'm wondering what their internal policy for Wild id.
2: Platebreaker kind of does this but yeah, Wild specific tech cards here and there would be nice.
3: I don't have a problem with a permanent Brawliseum, but what's going to happen to Arena? Or do you think Arena will not be affected?
4: LONG term, frequently updated, and trackable achievements.
5: Yeah Dust economy needs an overhaul.
6: Unnerf every Wild card. Yes, all of them.
7: I don't see why not.
Achievements are a fantastic idea if they are done right. They wouldn't bring new players in but it might keep new players longer. Make the achievements long term. Hearthstone has been going on 6 years in 2020 and some people are still working towards 500/1000 wins per class.
That's community hype though and you really can't stop it. Brian Kibler has a been a proponent for wanting the Classic & Basic sets rotated to Wild, what him and all his fans fail to realize is that it absolutely fucks over F2Players.
Quote From LightspoonSome things that will improve HS experience overall may be (random order):in-game Tournament mode, like Brawliseum;in-game statistics and deck tracker;a new format that will place itself between Wild and Standard, using a mix of old and new sets;a complete rework of Ladder, making it less grinding and more interesting to play;a better economy (that has been teased when new currencies has been data mined);reworked Basic set for all Classes, fixing some very old design flaws;a real Casual mode that has no reward of any kind, so that people there can go just to mess around and it will not be flooded by meta decks;achievements rewarding cosmetics (old card backs, potraits and whatever they may come up with);more attention on Arena's balance.I don't really take into consideration Battleground or any completly new game mode because in the end HS is a card game, not a platform where I can find some watered down version of other totally indipendent games.
Can you give me your definition of Tournament mode? Everyone says they want it but each player has their own idea of what it would be, and I think that's the reason Blizzard canned it.
Ladder is Grindy because that's how it's designed, they can make it easier sure but that just dilutes the Legend ranks. What they need is a Grand MAster mode where only people who have their shit together climb to the top.
Unfortunately I think the new currencies are China only.
Battlegrounds was something HS didn't need but got anyway, for some weird reason.
Toning down the bullshit mana cheating cards and philosophy in e: both Standard and Wild.
Oh, and possibly hiring some developers who actually play Wild instead of just guessing what is good for the format.
An in between mode for wild and standard. That way ex standard players and/or anti-combo players can stop trying to nerf my fun decks and ruin the only eternal mode that HS has. Every physical card game has a mode where anything can go, if you warp wild into something it is not then HS has no mode where anything can go.
First, they should spend more time worrying about balance before adding anything new.
In that vein, however, some sweeping changes in the name of balance would be most welcome and would seem like new additions.
They should completely overhaul some of the classes (including evergreen cards, class-identity keywords, and hero powers) so that they are not constantly becoming problematic.
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