Unpopular opinion - Lackeys should've rotated at the end of Year of the Dragon, or maybe I've just played against too much Secret Galakrond Rogue today...
I just lost an Arena match against a Mage who was dead on his feet and managed an incredible turn around. It started with Dune Sculptor into freezing my board, which gave him Kalecgos. Of course he pulled Puzzle Box of Yogg-Saron from him. At that point I had already despaired. The box gave him not one but two Nagrand Slam and perfectly Shadowflameed my board. I still got him down to 1 HP and top decked a Frost Nova but of course he had some heal in hand, froze my last remaining minions and killed me the next turn, happily emoting "Thank you". Thank you indeed, RNG-esus.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
Me: "how many more times my highlander rogue opponents will get Reno from dragon's hoard?"
Ok Blizzard, Rogue is a problem, and has been a problem for a very long time. Can you stop giving them cards with infinite value? I'm really sick of every match being either Rogue or DH. This meta is stale as shit.
I don't know why, but Rogues scam me every time.
game 1) Rogue is dead on board but goes Draconic Lackey -> Brightwing -> coin + Dinotamer Brann and gets the exact counter kill.
game 2) Rogue is dead over 2 turns, but goes Faceless Lackey -> Lightwell, which despite having damaged minions, heals the face out lethal range.
game 3) Rogue is dead on board goes Witchy Lackey on Shield of Galakrond -> Khartut Defender + Goblin Lackey so it trades and heals just out of range.
Rogues scam me even harder than Mage, I seriously hate those decks more then Demon Hunter or Priest. This keeps happening to me on Diamond 2-1 :/
*Opponent* Draws perfect opening hand, plays optimum cards for first 5 turns, draws like a fucking god, gets perfect RnG.
*Me* Draws nothing below 6 mana for opening hand, can barely play anything for first 5 turns, draws like I shat in Mike Donais cereal, gets worst RnG possible.
Seriously WTF did I do to whom to deserve this crap on a daily fucking basis.
Man, I hate playing against Tempo DH. The class has so many BS minions and strong synergies, that I don't know where to begin with.
I play Quest Ress Priest and, yes, this is a slow deck, but whenever I try to play the most optimal way possible against DHs, I get fucked by either Kayn or Priestess of Fury, in some cases even by Altruis in combination with Skull of Gul'Dan. And at the end, I feel like my decisions don't really matter, because I always fall in the same checkmate position. Like, if the opponent has a wide board and I decide to play taunts, I risk getting killed by Kayn. And if I do decide to play around that and clear the board, the opponent can just play Priestess of Fury and push even more face damage, which would lead to the previous scenario. I swear, I have seen consistent decks before, but Tempo DH is on a whole new level.
Quote From SamHobbs494*Opponent* Draws perfect opening hand, plays optimum cards for first 5 turns, draws like a fucking god, gets perfect RnG.*Me* Draws nothing below 6 mana for opening hand, can barely play anything for first 5 turns, draws like I shat in Mike Donais cereal, gets worst RnG possible. Seriously WTF did I do to whom to deserve this crap on a daily fucking basis.
DID YOU, in fact, shit in Mike Donais' cereal? If so, it was probably that.
But I feel this - I have been at Platinum 6 for 3 days because each time I get one win away from hitting that rank floor on Plat 5 I have the exact game you describe. I'm SO CLOSE and I hate it.
I hear you. I faced one that had gone through most of their deck, it was close. I set up a couple of taunts to buy me a turn, but I'd forgotten about the legendary that invalidates taunts. So I lost.
Fun and interactive. Truly, I don't know what they were smoking when they gave Demon Hunter's kit the okay. This is not balanced, and that's after a couple of rounds of nerfs!
This ain't Standard. This is Wild.
But seriously. Fuck Quest Mage and the incompetent """balancers"""" of Blizzard. The nerf has done absolutely NOTHING.
ZERO counterplay. Their Quest is completed on Turn 6. Same turn, he summons my Voidlord and kills it. At 6 mana, they out-manacheat THE 9 mana card. And next turn: they had lethal. With 7 mana. From 23 HP to 0.
The extra turn was the worst card printed in the history of Hearthstone. This deck is right there with Naga Sea Witch Giants and Snip-Snaps.
And the fucker emoted me in the end.
Put your faith in the Light!
Every deck I play in ladder just meets the counter, change to counter the counter and woe and bettied no more of those decks and ones that counter my new deck instead.
Matchmaking isn't rigged though. Everything is fine.
Seriously, even on the last day of the month. Can't you just turn this "hidden" feature off for the last few days of the month
Daily's only for me until something actually gets nerfed properly. We used to complain that they nuked cards when nerfing but now look what we have, some cards have been "soft nerfed" up to 3 times and are still competitive. Fuck that shit, just nuke it and admit it was dumb to think it was fair at all.
Why do all the Priest players play to the very last second of their rope? Their fucking decks already make matches last 30+ minutes, but when they sit there and take their sweet fucking time on every fucking turn, the game goes for 45 minutes. I just wanted a quick match. Seriously, I think the only reason Priest's win rate is as high as it is is because of people getting sick and tired of these boring ass games against them and conceding.
Also, I love how they rework Priest's basic/classic set, yet still people only play Rez bull shit. Shows you just how broken the resurrection mechanic is.
Also, what is it with Priest players and emoting the entire fucking time? "Thank you! Thank you!" Oh, you're so fucking cool because you think my play benefited you. Fucking eat shit and die.
Quote From TheodrinusThis ain't Standard. This is Wild.But seriously. Fuck Quest Mage and the incompetent """balancers"""" of Blizzard. The nerf has done absolutely NOTHING.ZERO counterplay. Their Quest is completed on Turn 6. Same turn, he summons my Voidlord and kills it. At 6 mana, they out-manacheat THE 9 mana card. And next turn: they had lethal. With 7 mana. From 23 HP to 0. The extra turn was the worst card printed in the history of Hearthstone. This deck is right there with Naga Sea Witch Giants and Snip-Snaps.And the fucker emoted me in the end.
Usually I'm all for preserving decks and cards when possible in wild, but here I do have to agree with most of what you said. I think the extra quest/turn mechanic is fine (no different than the average win condition for most OTKs), but the issue is with having a win condition ready so incredibly early and consistently is what is a big problem for me.
I usually also feel things do have counter play, but you're right. The counter play is minimal if you're not flat out smashing their face with an incredibly fast aggro deck. Sure, you could rat/demonic project/insert hand disruption here, but they run 3-4 giants, and since you're on an extremely fast clock with all their cycling even pulling off a Brann + Rat combo at best pulls 2 giants, but then you have 1-3 mana leftover to deal with 2 8/8s. I even ran that 6 mana minion that forces a spell to be played, in one of my decks, used it somewhere around turn 7 or 8, hit the spell & still lost. They just summoned giants and killed me.
So hitting the spell from their hand doesn't consistently improve your win rate, hitting giants also doesn't really do anything. Aside from running aggro there are no other anti synergy options left.
I do wish that they would nerf the giants by increasing their base mana cost though and not nerf the quest again. I actually really like slower Quest Mage otk builds, such as Quest Malygos Mage since it's not just a node towards bigger spell Freeze Mage, but just Malygos decks in general. Making the quest cost 10 or 12 mana makes it near impossible for the quest to be played in higher curve control otk builds because you'd have to sacrifice so much for the lower curve Mana Cyclone package.
One last side note, playing Mecha'Thun Lock (the one where you can win on turn 8) Quest Mage is my absolute worst match-up. I've had games where I've played Hemet ON TURN 6 and still lost against Quest Mage. That is absolutely unbelievable.
Just played a Shaman who had literally doesn't know what paying the card cost actually means
Free Sea Giant's by turn 3/4
1 mana Mogu Fleshshaper into Mutate. Twice in a row! Gets Deathwing and Colossus out of them. On turn 6
Can we stop pretending that this is not a fucking issue please. You play Mogu at 1 you a get a fucking 2 drop, simple, how is even remotely sensible for it to be a 10 drop at that point
Fucking cunt designers obviously circle jerk over how far they can push this shit before we want to shoot them. (That is now by the way, or when Mogu and Mutate were aloud to be in same rotation).
Not to mention all the Galakrond shit and free rush minions coming from his arsehole every turn and scoring taunt totems nearly every turn too.
Mother fucker just got way too lucky on every single roll he had.
Sea Giant needs to join his brothers in the pit of hell that is HoF and this mana cheating shit needs to stop and be fixed.
The the three horsemen of the apocalypse : Tempo Demon Hunter , Res Priest and Secret Galakrond Rogue . If they decided to just delete those 3 deck archetypes nobody except the spastics that play them would be sad. Can't say I feel sorry to hear that you got your ass ran over by Demon Hunter when the whole shtick of your deck is to be as cancerous as possible .
Quote From bigcumsThe the three horsemen of the apocalypse : Tempo Demon Hunter , Res Priest and Secret Galakrond Rogue . If they decided to just delete those 3 deck archetypes nobody except the spastics that play them would be sad. Can't say I feel sorry to hear that you got your ass ran over by Demon Hunter when the whole shtick of your deck is to be as cancerous as possible .
Meh, I just play it because I have fun pushing the button.
Opponent is a bomb warrior, and he gets 4 bombs in my deck. All 4 go off within 2 turns. The last turn, 3 bombs in a row. I had 25 cards in my deck! How the fuck did all 4 bombs get put in my top 5 cards? Seriously?
Ok, seriously... I've played 10 matches on standard ladder so far today and all 10 have been vs DH. Seriously, what the fuck is Blizzard doing with this game? 2 nerfs that have barely touched the power of the class. This expansion has been a shit show since day 1. We need more (better) nerfs NOW!
For the first time in a while, there isn't a single (viable) deck in Standard that I'm interested in.
All the classes feel so... lackluster. I just spent 8k dust in Wild just because I wanted to play something different that than the usual, but unfortunately I can't find a single card in the last set (maybe just Evocation and Astromancer Solarian, but I don't want to play Highlander Mage) that turns me on.
And it's not all DH's fault. The next expansion can't come soon enough.
Wow... life has gotten me way too tilted, and I'm taking it out on Hearthstone. I'm just going to remove what was said in this comment... I'm a little ashamed with myself for saying those things. Need to find a way to de-stress a little better.
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