God I love Tickatus; great design, hard to pull off and super interactive.
I most enjoy the times it gets played multiple times! Feelsgreatman!
Anyway, guess it's back to playing Odd Rogue...
It is by will alone I set my mind in motion.
This is the third f..... week in a row in which rerolling a weekly Battlegrounds quest either "Deal x damge" or "Finish top 4" resulted in the other one!
I don't play this mode. I hate it! Don't give me this! Or at least respect my rerolls!
(The Win in TB, Duels and BG quest is okay)
Can someone please nerf this nonsense rogue stealth deck. I thought, non interactive games where a thing, blizzard did not want? Well played. I started to play this deck right now, because I was really fed up and well - I went from Legend 9000 to 4000 in less than an hour. Great design. I love Secret Passage especially. It's like: "Hey - you were not playing card efficient? Here, get 4 new cards."
How can one even lose with this deck (set aside mirror matches).
ZERO hype for the new Barrens expansion. Almost every legendary card of the new set seems boring AF. Almost no new mechanics, and the only ones that I see (buildings, frenzy) are anonymous to say the least. Only powercreeps and super boring effects. And we get THIS while al LOT of fun stuff rotates out from standard, like highlander decks, Galakrond and quests.
To this, add that the theme is shitty to me too, since I don't like Horde.
Thanks Blizzard for making Rogue the overpowered abomination that it is. Controlling the board for the whole game, still at 27 health, I steal my opponent's buffed weapon. What does he do? Plays his 1 mana draw 4 FUCKING CARDS FOR WITH NO DOWNSIDE. Plays a stealth minion I can't interact with, deals 20 damage in 1 turn and then draws his eviscerates and sinister strike. Nice.
This ain't no place for a hero
Classic Mode is 3 days in and already filled with "Greetings" and "Well Played" after every Turn. Could you people please just shut up?! I know you are the best and always Rank1 Legend... every one of you! Congrats.
Saviours of Uldum "RnG" is fucking abusive and is at this point detrimental to my mental health and personal belongings.
How the fuck are you supposed beat this shit when every time you come close something like this happens,
no cards, no board, top decks crackle twice in a row and hits for 6 twice, anything less and I win but nooooo. I'm not aloud, after all these years this horse shit still wants to arse fuck me everytime I try.
Wasn't even the boss, just some random fuck knuckle who swaps minions around every fucking turn, for free, automatically.
Very next run, bullshit random attacks at the end of turn one, 1/4 chance to hit face for 2 damage preventing me from a win, of course that lands. My 50/50's all go the worst way possible but sure let his 1 in 4's go perfect 7 times in a row, cheers cunts.
Like I get you want it to be some sort of challenge but guess what. The unfeeling, unknowing AI doesn't care if it loses time and time again to content it paid real life money for just to be abused by RnG and unable to even complete it, for years on end.
Humans fucking well do and this one is ready to destroy thousands of pounds worth of belongings because witnessing the odds go against you time and fucking time and fucking time again is just beyond fucking comprehension.
Give me a refund for this impossible shit or make it actually, you know, winnable. Do something but it's current form is just fucking disgusting.
Fucking jokers. I hope the cunt who designed this gets dragged over glass balls first then thrown into a muddy piranha pond.
Why make it this "hard"? How the fuck does it benefit you to actively refuse me winning in a single player "story" that I am supposed to give a single toss about at this point.
RnG my arse this shit is more rigged than an election.
I obviously missed the patch where Deck of Lunacy was changed to be always in the starting hand of every opposing mage player.
Quote From WiseWolfI obviously missed the patch where Deck of Lunacy was changed to be always in the starting hand of every opposing mage player.
I am convinced that the only ones that don't have it are not running the card.
I'm achievement hunting. More precisely, going for the Sunscale Raptor achievement (in a deck with watch posts and Hog Rancher for those achievements as well). I find an opponent in wild and I quickly understood that he's also achievement hunting and I understood it immediately because he was going for a similar deck (with watch posts and Hog Rancher), except he was going for the Demon Hunter Sigil and Deathrattle achievements.
So I naturally stopped attacking and hoped he'd do the same. He didn't. My raptor already had 4 frenzy stacks. I was one stack away against an opponent doing the same thing as me and he didn't get it.
Exorzist, if you're here, why did you end the game man? I still hope you have fun achievement hunting, but why not help a brother achievement hunter?
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (26/Mar/21): Demon Hunter - 93; Druid - 895; Hunter - 878; Mage - 980; Paladin - 1027; Priest - 651; Rogue - 926; Shaman - 933; Warlock - 741; Warrior - 751
I've played 4 games with it just now....been to final 6 cards every hand...still haven't seen it
Deck of Lunacy
I'm tired of watch posts already. I cant believe something has made me actually miss lackey shit. Inb4
"Just remove the 2 mana 2/4 on turn 2 lol"
Now aggro gets more just play shit cards that are good in any scenario that punish your opponent for playing the game lol. At least with lackeys you had a chance your opponent would get a lackey that did nothing, a slim chance but it was there. They played a 2/4 on turn two so now everything your play from then until you remove it makes you lose tempo and the game. Whoever thought this was good game design should try a class other than rogue, and mage and be reminded that cards for other classes actually cost mana.
Living like that.
I think aggro needs to be toned down a bit. I am dead on turn 6 after my opponent drew a total of 18 cards. turn six.
Runeterra: DEEP IS TRASH
I'm probably way off on this but I think the new non legendary 8 mana king krush is a bit too strong.
I have yet to play against a mage that doesn't have a T2 deck of lunacy.. wtf
I have never spoke against a deck since this game has existed. I tolerated all the overpowered bullshit through out the years, and I never thought there would be a deck that would piss me off more than Ultimate Infestation Jade druid, when they ramp on curve and you can't find that damned geist. Even then, I didn't say anything because I was "Unlucky" for not finding it.
But that's the past, and now we have a deck that CANNOT be countered since you don't know what type of RNG bullshit they will pull off. And no, this is not the same RNG like every other meta. This is RNG that is GUARANTEED to high roll every single time in your opponent's favor. Every turn feels like hell against a turn 2 deck of lunacy, regardless of your class and deck archetype.
"Just play Priest 4Head." Sure, that's what I did. Tell me though, what can you do against "MAGE" that has more OTK potential than DH OTK, has more card draw than tempo rogue, has more board control than warlock and warrior, and out values any other control deck at the moment.
Oh and it gets better when they get a skull of gul'dan into the mix. Never thought I would see a turn where they draw half their deck, OTKs me from full health, thanks to TWO 3 mana nagrand slams from the skull (Early incanter's flow), into 1 mana refreshing spring, into TWO 1 mana fireballs. Would you look at that, doesn't even need his masks of C'thun to end the job or the bullshit spell damage minions for that extra 1-2 damage.
We usually say "Clownfiesta" as sarcasm or a joke or "E-sports" when RNG decides the game. But this, this is LITERAL "Clownfiesta."
i cleared the board every single turn, played perfectly, and still lost.
fuck paladin. i am so sick of this 2 class meta.
I'm looking forward to the other 8 classes being unlocked next week.
mage and paladin are busted
lets ignore how warlock has unlimited healing and destroys 1/3 of your deck.
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