Here is what hero power can do for you:
In short, I am up against some glowstone paladin, jana'lai was up, could cast galaxy spell at 7, could draw 4 with empowered spell from new malygos dragon, which gave me a solid bord, next turn I draw janalai and can perform the 4x ragnaros combo for exact lethal at turn 9. Bliss.
I am having fun with my
It is mediocre, probably wins around 50%, but it's a little tempo, a little combo, a little value just like I like it, and I didn't net deck :)
So yesterday played first games with Reno the Poofmaster (may the poof be with you). First time I got to play him cleared board, next turn first spell...resurrect all my mechs...which happened to be 3 of them, one of them a magnetized Zilliax Clockwork Automaton! Amazing. Won that game. Easy.
Before that, in the adventure, when you have Reno and he duplicates all spells you do, I played a puzzle box...that was not a good idea. 10 random spells twice...that was some spellfest.
first time playing the Reno hero card, went up against a mech paladin. He had the perfect start, perfect curve and i was barely holding on by freezing his big mechs, but then i played The Amazing Reno and POOF gone were his big mechs, and he was left with a empty hand, no mechs and he couldn't even use kanghor's to ressurect them. Won the game afterwards easely. Reno hero power didn't do anything, but hey that allowed me to finish up with Dragonqueen Alexstrasza. Loving the new Reno hero already!
I already like Reno the master of Poof but it's a pity you have to wait until turn 10 to play him. By that time a lot of games are more or less decided and either you have a board (so will not play him immediately) or the opponent has one and then you probably will play him. Which means that on average, only half the time you will be playing him, and then only in games that last more than 10 turns. But its early days so who knows. I only put him in a reno deck which tends to spike late game, while maybe its better to use him in a more tempo/aggro deck as a last resort/reset when you have lost the initiative.
Time has passed since those times, but winning because of a Deathwing board-wipe still feels incredibly satisfying.
Had a hilarious Hearthstone game with a friend today. I was playing Heal Druid and he had this weird Dragon deck. He copied my Lucentbark with a Cloning Device, then stole my Gloop Sprayer with Death Grip which he used to summon multiple copies of his taunt minions. He basically stole my strategy and gave me a taste of my own medicine lol
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