I'm quitting Hearthstone (again, but for real this time)

  • YourPrivateNightmare's Avatar
    Skeleton 1915 4037 Posts Joined 03/25/2019
    Posted 1 year, 9 months ago

    So after a long time of contemplating I have decided to actually just quit Hearthstone altogether. I have done this once before back in April but I came back out of boredom (and because the new expansion looked pretty good). HOwever, I can no longer play this game while keeping my sanity and it has become a huge time sink for me.

    Basically my reason for leaving once and for all is this: The game has become way too....one sided? Basically over the past year swing turns have become more and more important....and this expansion is by far the worst. Basically every single class in the game has one or more brutal swings that either need an immediate specific answer or else the game is decided on the spot. Classes that don't have this resort to pure aggro (DH and Hunter for instance).

    Essentially Hearthstone has turned into what I quit Legends of Runeterra over. A game where answers are sparse and a single play decides the game instead of multiple smaller ones.

     

    To illustrate my point here's the summation of class dynamics right now:

    Druid: Ramp to 7, get GA and win from there. If it gets dealt with use one of your many other game ending combos or cards to win. No real actual strategy involved, just play whatever you have in hand that keeps you alive or puts big stuff on the board.

    Hunter: Doesn't have crazy swings, so burning your opponent to death is the way to go. Single player game because all you need to do is get as much damage in as possible.

    Mage: Cyclone MAge is all about getting Mana Giant out as fast as possible. Highlander Mage is literally just an RNG fiesta at this point.

    Warrior: Bomb Warrior is probably the only real control deck left in the game and its gameplan is literally to just spam bombs that your opponent can't interact with. Who thought combining Resident Sleeper Warrior with Face Hunter was a good idea?

    Paladin: Between Alura and Argent Braggart they just generally tend to have better plays than everyone else on curve. If you fall behind you're not gonna catch up

    Demon Hunter: pretty much just Hunter's mentally deficient brother. Ironically enough, probably the most "interactive" of the bunch and they still win by just going face

    Shaman: Even the worst class in the game relies on sticking a totem on turn 2 or 3 and winning from there

    Priest: plays a bunch of reactive garbage, but they can steal your stuff for 5-mana now and that's how they win.

    Rogue: Their strongest deck revolves around playing minions that most opponents can't reasonably interact with. Any deck that doesn't is much worse by comparison

    Warlock: literally got nerfed because all they did was swing the game by turn 3 in Wild. Will probably not even exist anymore in Standard afterwards.

     

    I've tried just memeing and having fun and not taking things too seriously, but you can't have fun with slower decks or play for value if you either die inevitably or get curbstomped by turn 7.

    What I used to enjoy about HEarthstone was the constant back and forth. Threat - answer- threat - answer - etc. If one player didn't have an answer they fell behind and had to find a way to deal with the situation which eventually decided the game. Sure, RNG was always a factor that could radically change results but there was always this sense of having an out (at least for most normal decks)

    I just don't see the point in playing a game where every match boils down to: "Oh look I had a great mulligan, guess I win" or "Oh look I didn't draw my cards in order, I guess they win instead". And I know, things can always change and balance patches have been more frequent....but I really REALLY don't believe this current meta can even be fixed at this point. They would have to nerf basically every single class in some way and even then all that would do is tip the scales in some classes' favor.

    Note that this isn't some sort of attempt to convince anyone to also quit the game. I'm really just trying to write down my own thoughts as a some sort of a final nail in the coffin. If you still enjoy this game then I envy you, but I just can't get the same kind of enjoyment...not anymore.

     

    TL;DR I have made peace with the fact that this game isn't going in a direction I want it to and I'm tired of having to hope every single expansions and rotation that maybe things are going to be different this time around and always being disappointed.

    Initially I wanted to go for a really melodramatic approach of dusting my entire collection and then spending said dust on crafting all my faavourite cards from the past in golden as sort of a memorial, but I don't even have the motivation for that anymore. I'll just let the account rot.

     

    I do feel kind of sad about the fact that I won't really be interacting with you people anymore, because this site  has a pretty neat community and I've always enjoyed posting here. I guess you can take this as my final farewell. Perhaps digital card games just aren't my thing.

    Maybe some day the stars align and we're blessed with some sort of meta that recaptures what the old days were like...but right now I can't see that happening until this entire year has rotated.

    Anyways, take care guys, I'm gonna miss you at least a little bit. Shitpost on balance patch posts in my stead.

    I tried having fun once.

    It was awful.

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  • clawz161's Avatar
    The Undying 825 824 Posts Joined 07/16/2019
    Posted 1 year, 9 months ago

    I quit after scholo, tired of trying to play control in a game that hates the style i enjoy playing and buffing aggro and releasing no cards to help deal with it.

    Living like that.

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  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 1 year, 9 months ago
    Quote From YourPrivateNightmare

    So after a long time of contemplating I have decided to actually just quit Hearthstone altogether. I have done this once before back in April but I came back out of boredom (and because the new expansion looked pretty good). HOwever, I can no longer play this game while keeping my sanity and it has become a huge time sink for me.

    Basically my reason for leaving once and for all is this: The game has become way too....one sided? Basically over the past year swing turns have become more and more important....and this expansion is by far the worst. Basically every single class in the game has one or more brutal swings that either need an immediate specific answer or else the game is decided on the spot. Classes that don't have this resort to pure aggro (DH and Hunter for instance).

    Yes--come play Legends of Runeterra instead!

    Quote From YourPrivateNightmare

    Essentially Hearthstone has turned into what I quit Legends of Runeterra over. A game where answers are sparse and a single play decides the game instead of multiple smaller ones.

    Oh wait...  ;-)

    8
  • dapperdog's Avatar
    Dragon Scholar 1600 3996 Posts Joined 07/29/2019
    Posted 1 year, 9 months ago

    Hearthstone can be tiring at times, but then all I do is just finish up my quests and go do the things I want to do, coming back when inspirations hit me.

    The nature of card games is back and forth, but not since the first 2 years have fatigue ever mattered, so I guess your assessment is right. Then again, what makes hearthstone fun is essentially about me playing broken things and my opponent doing the same, and the best player is the one that can play them - not necessarily first - but play them at the exact moment to turn the tide that demands an answer you think your opponent don't have.

    3
  • AngryShuckie's Avatar
    1625 1614 Posts Joined 06/03/2019
    Posted 1 year, 9 months ago

    All this is exactly why I have reverted back to burgle rogue as my go-to deck for years (going way back to Karazhan, and even to TGT if I'm honest). As a weird midrange/value/tempo/meme hybrid mess that gets decent support in most expansions, it manages to put up acceptable win rates against pretty much every archetype because it has a little of everything already in the deck, and has the chance to generate more for you. It also has the pleasant feature that it is practically designed to ensure all games are a little (or a lot) different.

    Praise Tess for that one archetype keeping me entertained between flashes of inspiration for more goofy - and almost universally less successful - homebrews.

    But ultimately it's a game and there's no point in playing it if you are not enjoying it. It almost doesn't matter what the reasons are, and I would still encourage leaving (either for a while or permanently) even if you couldn't specify what you disliked about it. So if you are fed up with it, then I wish you good luck with whatever you end up doing instead :)

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  • ElSabidon's Avatar
    Salty Dog 1005 682 Posts Joined 06/07/2019
    Posted 1 year, 9 months ago

    Honestly, I understand your point of view. I'm also very frustrated with the direction the game is taking of powercreeping the hell out of every expansion. And I can attest to that feeling especially now that I finally decided to try reaching Legend last month (and suceeded with 20 minutes left in the expansion lol). That month was the first one where I tried a more competitive approach and it just wasn't worth the trouble, exactly because of how much power every card has these days and how little it felt my decisions mattered when compared to, say, when playing four years ago.

    I used mostly big Warrior, a deck that also relies on big tempo swings, but those swings felt balanced because they would come only after a lot of turns of playing from behind and those tempo swings were more of a reward for utilizing your control tools well throughout the game. I also played Libram Paladin for a while, which was one of the most boring experiences I ever felt in Hearthstone. It was insanely draw dependent and every card felt like "lets dump a bunch of stats and hope the opponent doesn't respond". I love the idea of having big slow tools and small fast tools in the same deck to fight for the board that Hearthstone had when it started (and that, to a degree, the Rush mechanic highlighted) and a deck whose only fast tool is Lightforged Zealot feels so out of place it becomes boring playing with and against. In fact, to highlight how much the deck felt out of place for me, I ended up with less than 50% winrate with it in around 40 games. My final push was made with face Hunter and even a deck decided to ignore the board for most of the game felt like it had more board interaction (especially the mirror match) because you had know when to push the board and when to push face. That was my experience and the reason it felt like a waste of time.

    You talk about big swing turns and, the way I see it, the reason the game is so swingy is because of the exponential increase in power level the last expansions. The current power level reminds me of not only of LoR but also the days when I played Shadowverse. When I left that game, it felt like the designers just wanted to release insanely powerful effects and then nerf them if they became to polarizing. It didn't feel like we owned cards as much as it felt like we owned stats, and since I didn't like that feeling, I ended up leaving the game. That is exactly the biggest criticism I have with HS at the moment. The feeling I don't own those cards because they're designed in a way that I know they'll end up being different cards. 

    I remember putting a big rant in here when the final batch of changes during the AoO expansion was announced, a rant that was downvoted like hell because I criticized the design philosophy the game currently has (and I understand that this post I'm doing right now feels like a big rant coming as well). The biggest reason to all the downvoting was because I said it felt like the developers were releasing busted cards on purpose to then nerf them and give the players the satisfaction of having their voices heard and that satisfaction would be shown by purchasing in-game stuff. It was an insanely cynical proposition my raging impulsive head had when I saw like ten cards being changed for the third or forth time in one expansion cycle. And yet, here we are, less than two months later, seeing two different balance changes in one month (I know less cards are being hit, but there are still constant changes happening). I get that one of the biggest advantages CCGs have is the ability to change problematic cards, but right now those changes come as part of the design of the game instead of a "last case scenario" and the proof is that balance changes are part of their goddamn roadmap!  I don't want to be just another cynical guy but the design philosophy the game has is turning me into one.

    We're being given what's supposed to be a finished product every expansion and said finished product is never finished.

    Right now, only two things are keeping me in the game: 1- I want to see how bad the battle pass system will be (again, being cynical); and 2- I really like Battlegrounds. That game is also changing a lot but it feels like said changes are the same as expansions rather than balance changes (which aren't as bad as the game mode is still in Beta, you know, an openly admitted unfinished product).

    I'd say feel free to uninstall the game. But you can still hang around the forums sometimes. I honestly like reading your thoughts on the game, even if those thoughts become based on second hand experience.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

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  • OldenGolden's Avatar
    Snow-Covered 685 120 Posts Joined 05/28/2019
    Posted 1 year, 9 months ago

    People can do what they want to do, of course, but if there's anything more ridiculous in life than someone making an all-or-nothing decision about a free game on the internet, and then feeling like they have write out a big lengthy explanation of it for strangers, I can hardly imagine what it is. 

    If the game isn't to your liking right now, don't play. Then come back if you feel like it. Then stop again if it still sucks for you. None of this requires a Sermon on the Mount, or one last big swing at the people who DO enjoy the game to tell them why they're wrong, and that their game sucks. 

    Seriously, everyone - rein in the egos. I get that this is a forum, and  opinions, and feelings, blah blah, but come on. Get a fucking grip.

    9
  • Koetti's Avatar
    Content Squad 1090 863 Posts Joined 11/21/2019
    Posted 1 year, 9 months ago

    Is the Meta in Standard really that sucky rn?

    It's funny, because I'm playing Wild (you know, that Mode that's supposedly unbalanced) and I actually have quite some Fun. I played mostly Control Priest, Highlander Shaman, Thief Rogue and Yogg Hunter, and eventually reached Legend last Month. I faced some of the Meta Stuff, like Quest Mage and that soon-to-be-nerfed Warlock Deck with Darkglare, but I also faced quite a lot of Control Warriors (Odd and DMH), Quest and Odd Shaman, some Paladins, Highlander Mages, other Thief Rogues, and Everything in between.

    So, if you're frustrated with the State of Standard, maybe give Wild a Try?

    6
  • GameTheory345's Avatar
    Island 470 386 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    Show Spoiler

    I don't understand the point of these posts. Why does a person quitting Hearthstone (or any game, for that matter) have to be such a big deal that you need to get on your soapbox and preach about it? It's a free online game, nobody's compelling you to play the game. 

    If you don't like the game, there's nothing we can do to change that opinion, but why do you feel the need to tell people who do enjoy the game why their game sucks? 

    I get that this is a forum and the game isn't always so peachy keen, but it's really not that big of a deal.

    EDIT: Looks like @OldenGolden said what I wanted to say before me. Maybe I should read the replies before commenting.

    ???

    0
  • Me0203's Avatar
    690 425 Posts Joined 06/13/2019
    Posted 1 year, 9 months ago

    I feel ya, ElSabidon. Shadowverse's card design philosophy is a road which I hope Hearthstone doesn't follow. In that game, there aren't decks. There are win conditions, and cards which help you get to those win conditions. You can play Deck A and face Deck B and know that, no matter how well you play, their win condition is a turn 7 card and yours is a turn 9, so you lose. 

    Even though we're not at Shadowverse yet, it feels like cards these days are overdesigned; there are so few plain ole well-statted minions. Curve is a myth, unless you're Paladin. Cards aren't played if they don't have unique, strong effects. Besides aggro, decks aren't collections of good cards anymore - they're synergized pools of cards that are optimized to create a big swing turn(s). Unlike Shadowverse, there's still a great deal of deck-building agency, which I enjoy - not everything is theorycrafted, tested, and sent out for play by the devs, like Libram Paladin - but the current and recent card pool feels less interactive to play with, since stats matter less than effects. Not less skillful, but less interactive. I never thought I'd say this, but I kinda miss [Hearthstone Card (Grook-Fu Master) Not Found].

    PrivateNightmare, if you do miss the strategic back and forth of old Hearthstone, I would encourage you to give Arena a try. Since you mostly pick for stats, it feels oldschool and can be quite fun. I play more Arena than ranked myself, at least.

    Better call Thrall!

     

     

    4
  • RavenSunHS's Avatar
    Refreshment Vendor 865 1487 Posts Joined 03/27/2019
    Posted 1 year, 9 months ago

    While I understand your pov, I don't think it is entirely true, and I believe your own expectations are making real premises more relevant than they are.

    At least, not in Wild, as paradoxical as it sounds.

    Barred the temporary Darkglare shitfest, Wild meta allows virtually any well-rounded deck to have a chance in most situations.

    In particular, you can build Reno decks with Zephrys the Great, and you can tune them from Tempo to Control, as you like. As long as you include other cards to go with the incoming new meta.

    Infectious Sporeling is another incredibly underrated card to get out of cheesy situations, and you can easily Rush it up as well.

    At the end of the day, even in Standard, if pop-off turns are common across most classes, you can use your own pop-off turns to answer those of your opponent. 

    The back-and-forth is still there, just on steroids due to powercreep.

    I think you are making nostalgia a bigger factor than it objectively should be. And you are entitled to think it as you do ofc, but I mean you are kinda generating your own problem.

    4
  • YourPrivateNightmare's Avatar
    Skeleton 1915 4037 Posts Joined 03/25/2019
    Posted 1 year, 9 months ago
    Quote From OldenGolden

    People can do what they want to do, of course, but if there's anything more ridiculous in life than someone making an all-or-nothing decision about a free game on the internet, and then feeling like they have write out a big lengthy explanation of it for strangers, I can hardly imagine what it is. 

    If the game isn't to your liking right now, don't play. Then come back if you feel like it. Then stop again if it still sucks for you. None of this requires a Sermon on the Mount, or one last big swing at the people who DO enjoy the game to tell them why they're wrong, and that their game sucks. 

    Seriously, everyone - rein in the egos. I get that this is a forum, and  opinions, and feelings, blah blah, but come on. Get a fucking grip.

    sorry but did you actually read the post or did you just look at at the title and go "lol what a <snip>"

     

    I specifically explained that this wasn't supposed to shame or convince people to quit the game, I'm just writing out my thoughts.

     

    take your own advice and don't bother commenting on something that you don't care to hear anyways

    I tried having fun once.

    It was awful.

    3
  • Alleria's Avatar
    Eevee 1165 789 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    Well, for me I´m not happy with the state of this game aswell and most of the time I feel myself forced to play it. But I still enjoy the uncompetetive part of it, like doing daylies, opening packs, collecting cardbacks or heroes, doing events, playing brawls, or even play against innkeeper. Right now I´m excited to see, how the new battlepass will look like. What  I really miss in the game is the more rewarding achievement system apart from ranked and can´t wait to see what they got for us. So I´m definitely staying until I see whats new (or until I finally reach that freakin legend rank :D)

    Sorry to hear you go, but maybe you´ll come back eventually, like others say, you don´t need to close the door completely, we never know what the furute will bring :)

    TL;DR: Go on and have fun with things and games you´ll really enjoy at the moment :)

    Please be kind to each other

    2
  • dapperdog's Avatar
    Dragon Scholar 1600 3996 Posts Joined 07/29/2019
    Posted 1 year, 9 months ago

    If there's anything I love more than seeing someone give, in OldenGolden's words, a "Sermon on the Mount", is someone else giving another "Sermon on the Mount" on the first person's "Sermon on the Mount", whilst completely unaware that pointing out sermons in a forum also necessarily requires giving a sermon themselves.

    3
  • Nirast's Avatar
    Content Admin Snow-Covered 810 739 Posts Joined 04/01/2019
    Posted 1 year, 9 months ago

    Come play Mythgard! We have 2v2, Axolotls and a new expansion coming.

    3
  • Elfensilver's Avatar
    590 663 Posts Joined 03/14/2019
    Posted 1 year, 9 months ago

    @OldenGolden, @GameTheory345 & @Carew6 - why do you complain about a well-written post explaining why one of the most active members of a public discussion forum will quit?

    In a forum, we share ideas and opinions, and while the opinion "I'll quit hearthstone, because of reasons" is a valid opinion to voice, replying with "No one cares" is less polite, less interesting to read and less useful. This is a hearthstone (mostly) forum, of course users are interested in other people's opinion of the game!

    @YourPrivateNightmare: Sorry to see you leave. I hope you'll find a new, more fullfilling past time. I quite liked your long posts and your new hunter decks.

    10
  • Echo's Avatar
    Administrator Cupcake 810 295 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    Yeah this meta seems to be really polarizing for the most part. Personally I've been having a blast with it and I know a lot of others who have the same, but there's still a lot of games that go "oh well they had the nuts guess I die" which can feel pretty rough a lot of the time.

    Over time card games evolve and change how they are played completely all the time, for better or for worse. Like a great example is with MTG's Modern format, where you have cards like Splinter Twin, which used to be a meta-defining card, being on the same banlist as a card like Hogaak, which for reference kills you on turn 3 like, 65%~ of the time. The format is still great to play and all, it's just different now than it was a couple years back and I don't think that is inherently bad. 

    As for going completely cold-turkey on the game, I'd totally recommend doing that. Playing a game that you don't find enjoyable is only going to make you become more jaded. Maybe next time a new expansion or nerfs come out, check out the meta and see if it's something you'd want to play again. Lord knows I've done that with this game numerous times. If the game never does recapture that feeling that made you fall in love with it originally, hopefully you can look back at the time spent fondly. All that said, hope to see you around still!

    Absolute gamer.

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  • Rippy's Avatar
    Darkmaster 335 141 Posts Joined 06/04/2019
    Posted 1 year, 9 months ago

    I can't believe how toxic people are. There's no reason to flame someone when he's just motivating his choice. If you don't care about it, just go elseway or stfu.

    Anyway, I also quit playing since 2 weeks. The reasons are many and I'm feeling hopeless about the game itself.

    First reason, I'm bored AF to wait 4 months to get new cards that sinergies with the ones that came out 1 year ago.
    I don't understand what is Team 5 doing or waiting. They need to make a change asap because people get bored of playing just after 1 mont since release of an expansion.
    I would like to get new cards each month to keep the hype alive. Some kind of mini set of 55 cards obtainable from packs (like yu-gi-ho). No more expansions, just mini sets focused on balancing the game while keeping it fun!

    Second reason, balance and synergies.
    But you've already explained the problems...
    I want to add that some class seems very sketchy and unfun. Mechanics becames un-creative and Discover feels the only thing that matter. Because having more cards became way more important of having the right cards... 

    I don't want to say anything more, It would be really boring...

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  • CursedParrot's Avatar
    635 695 Posts Joined 05/29/2019
    Posted 1 year, 9 months ago

    @YourPrivateNightmare

    In what ways do you think that LoR is based on swing plays? The only example of that I can think of is “They Who Endure” and maybe “Swain/Leviathan.” I do agree that in general there are relatively few removal options compared to the number of threats, but I think that makes gameplay interesting because your power cards don’t get removed the turn they are played. I’d love to hear your thought process because that problem wasn’t even really on my radar.

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  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 1 year, 9 months ago

    I also quit the game... because my phone couldn’t handle the game’s weight and dropped my FPS to 0.5 lolololol 

    Make The Cow King an alternate Warrior skin plz 

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