Achievement Hunting: Forged in the Barrens edition

Madness at the Darkmoon Faire
  • YourPrivateNightmare's Avatar Bloodfeather 1490 3206 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago

    So since the Standard meta has turned out to be unplayable garbage that varies between decks that win by not letting you play the game and decks that are 100% randomly generated I decided I might as well pass the time by farming all of the experience-granting achievements, most of which I've completed by now (which wasn't fun).

    As a result, I think I can offer some valuable tips for those who haven't quite gotten around to them yet (especially since we don't have a dedicated thread for it yet).

    Basically I'm just gonna go through every achievement and offer some general pointers on how to get them done the most efficient way.

    As always, let me know if you have better ideas.

    Demon Hunter

    VENGEANCE...Next turn: Incredibly obnoxious but simple. Activating 200 Sigils isn't easy on account of there only being 2, which means you can trigger 4 per game at max (and you might not even get that depending on who you're facing). I recommend combining this with other achievements because it will take a while (50 games at least). You can also try finding extra copies through Venomous Scorpid.

    Don't Dead Open Inside: Wild is your best friend if you have N'zoth the CorruptorBADCARDNAME. If not, Khartut Defender still does a great job at speeding up the process. Death Speaker Blackthorn helps, but is far from necessary. Teron Gorefiend can also put in work if you have him.

    To the Left-Mooost! To the Waaall!: Easy if you have Kurtrus Ashfallen. If not, you can try and get him off Illidari Studies (which is what I did, although I wouldn't recommend it).

    Druid

    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten King. Ysiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    EDIT: Apparently Aviana + Kun doesn't work for some reason, so Alignment only it is (or maybe Ysiel, but I don't think anyone even owns that card).

    Buy One, Get One Free (of Taunt): Possibly the most obnoxious one. The best way to do this is by going into Wild, building a full cycle/ramp deck and then combining Plaguemaw the Rotting with Animated Broomstick and up to 5 small taunts such as Frostwolf Grunt, Goldshire Footman, Tournament Attendee and of course Thorngrowth Sentries. Getting more than one round of resurrects is very optimistic because the average player is a <snip snap> who can't possibly comprehend the concept of farming for achievements and will literally dump their entire hand just to get rid of Plaguemaw even if you haven't made any effort to actuallly win the game for 5 turns. At least you only need 50 procs total.

    Do it for the Vines: Go wild, stock up on cycle and ramp and just go to town. Usually, 3 combos per game should be definitely possible.

    Hunter

    Who Let the Dogs Out?: As easy as it gets apart from the fact that Hunter is hot garbage at the moment. Wild will probably be a better plays, simply because it has more Beasts with Rush that you can use (mainly Diving Gryphon and Hench-Clan Hogsteed).

    Like Raptor, Like Son: Thanks to the unnerfed Starving Buzzard, this one is quite easy as long as you also run Pen Flinger with small spells and queue into a control deck. Tol'vir Warden also helps a lot if you have it.

    Pack Attack: Same principles as the previous one, except you run even more cheap spells. Notice that you don't have to actually fill the board, just summon at least 6 (which you can trade off at any point) so playing double Pack Runner helps, even though a single one shouuld be enough.

    Mage

    It's not "Spamming", It's Art: Play Hero Power Mage. A lot. It's not good, but there's worse things.

    Shatter Combo: Put a strong focus on Freeze spells into any Mage deck and go to town. Wild probably makes it a lot easier, but it's not necessary.

    Barrens Bubbler: Just play Spell Mage without Deck of Lunacy and eventually you'll get there.

    Paladin

    Wear Your Sunday Best: 28 Minions, 2 copies of Invigorating Sermon. Also Knight of Anointment. Surprisingly enough, the deck isn't nearly as bad as you would expect if you put in enough good rush and Divine Shield cards.

    Spell Slingin' Savior: Wild is mandatory here because of how much draw options there are for Paladin there. If you don't have your Flash of Light or Crystology still around you will be very sad. The best way is to run Libram of Wisdom and Lady Liadrin and focussing on getting back a lot of those. Then hope you're playing against a control deck and keep making Recruits that you stack with 5 Librams until you die.

    Just between You and Me: Wild is equally mandatory here. Standard secrets are onlny 5 in number and at least two of them are quite hard to proc consistently. The best combo includes Noble Sacrifice, Avenge, Getaway Kodo and Redemption. The fifth secret is flexible and will probably vary in efficiency between match-ups. Oh my YoggBADCARDNAME or Never Surrender! are probably the best options.

    My recommended strategy is to collect secrets (and keep a Sword of the Fallen online to fish the last secret) and then play at least one Secretkeeper alongside another minion, which should present enough of a pile of stats for your opponent to respond immediately and hopefully being forced to trigger all the Secrets in one turn.

    Priest

    Blood Donation: Play Serena with Broom. As easy as it gets.

    Two Health Bars: Go into Wild, pack all the healing spells you can find as well as a decent control package and hope you queue into something that's not an OTK deck. It's not hard, healing your opponent is not necessary, but can help.

    Why Can't I Hold All These Cards?: Galakrond Priest in Wild. JUst run most of the Galakrond stuff to keep hand size consistent as well as some amount of draw. Then just play the control game as efficiently as possible while maintaining 9 cards in hand (you don't have to mill cards to get the achievement).

    Rogue

    Identity Theft is not a joke: Either have Yoink! or find ways to discover it (Wandmaker, Scorpid, etc.)

    Just Don't Touch the Blade: The new Field Contact Miracle Rogue is a great deck for all of these achievements. You can cycle through the deck rather qquickly and find what you need. IN order to minimize Ooze depression I recommend doing it all in a single turn.

    Magnets, How Do They Work?: Galakrond Rogue in Wild. Umbral Skulker and the big G himself make this a walk in the park. Other than that, Efficient Octo-bot will probably also do the trick, but you won't be able to fight for the board as much.

    Shaman

    My Dear Watson: Wild has more Elementals, but Standard works too. 30 Elementals or no balls.

    Murlockdown: Murloc Shaman sucks dick in Standard, but it suffices. Ideally you go into Wild and use all the actually good Murlocs to get it done.

    Extra Organic: Spell Damage Shaman ftw. Bru'kan probably makes this super easy, but you can do without him. Wild is probably a better avenue because Shaman has more draw there.

    Warlock

    Shadow of a Shadow: Obviously Tamsin Roame is the main card for this. If you don't have her you can try using Emperor Thaurissan with cheap spells in Wild, but that will take a while and is probably not worth the time.

    What's Better than Two Imps?: Neeru Fireblade is how you're supposed to complete this. Don't do that, you'll probably die before you get to play him. Instead, just type "Imp" into the search bar, go into Wild and build a deck full of Imp cards. It'll take a while, but you'll get there eventually.

    Discard Inferno: If you are a poor peasant you'll have to use Envoy Rustwix with an empty deck. If you are a galaxy-brained elite like me, you just build a 29 legendary deck with one Altar of Fire in Wild and tap until you find it. Easiest achievement ever.

    Warrior

    Hardcor Rancor: Mad Summoner is your best friend. All you need is an empty board on your side and at least one empty space on the enemy's.

    It'll Take More than That: Apparently this is bugged and works for every class. As such it essentially auto-completes as long as you play minion-based deck. If they fixed it by now you can just play Frenzy Warrior which goes great with one of the neutral achievements.

    Gym Buddies: The wording here seems confusing, but all you need is two of the same minion in hand and both copies of Bulk Up. Just build for draw and it'll happen. Just make sure not to run any other Taunt minions.

    Neutral

    Sting Operation: Since a few of the above achievements require certain spells or running only minions you can jsut throw the Scorpid in and do it on the way. If you want to target it specifically you'll want Animated Broomstick or Warsong Commander.

    Signature Moves: Obnoxious as fuck. Just throw Ranked Spells into every other Achievement deck that usually goes to 10-mana and play them along the way. As per usual, Spell generation can get you extra copies.

    Frenzy Friends: Warrior is the best class for this, but you can do it any way you like. There's probably not even a reason to force this because it will complete by itself aas long as you play any deck with Frenzy minions in it.

    Grand Guardian: Hunter or Druid. It's very simple. Primordial Protector you can get for free from the Tavern Pass so no need to craft it.

    Maximum Security: If you're still playing Standard right now you've probably already completed this.

    Life is a Highway: Fuck this entire thing. All the Caravans need to be buffed to 1/4s, it's actually absurd how bad they are other wise. Anyways, Paladin is the best choice for this because you have Righteous Protector, many buffs and more importantly, Gift of Luminance. Wild gives you the best draw options. You can also run Pursuit of Justice for fun. Rally! helps a lot with this as well.

    I'm not gonna sugarcoat it, this one is pretty painful, mainly because the braindead playerbase will once again abandon all reason and attempt to murder your caravan with everything they have in their hand, so make sure you give them the maximum protection.

    Everyone's in Here!: I thought this one was going to be hard until I realized....Commanding Shout + Bladestorm on an empty board (that you easily set up through Brawl into double Doomsayer) completes it easily. Also good for Frenzy farming.

    Equivalent Exchange: Play a deck with good draw, run a couple of 10-drops and have a way to tutor your 0-mana 1/1 of choice (I prefer Crystology).

    Build-a-Rock Workshop: Rogue is the most obvious choice because of Shadowstep. MAke sure you write down all your previous combinations so you don't forget which one's you're still missing.

    Spawn Shop: Sounds annoying, but is actually pretty simple in Wild with hunter and all the Deathrattle synergies they have available. Play Dead, Nine Lives, Baron Rivendare, Necromechanic. The posibilities are endless. Draw is a bit of an issue, but the usual Tracking + Mad Scientist builds do the trick. Honestly, your biggest worry shouuld be winning too hard because it turns out spawning multiple big taunts over and over tends to grind down a lot of decks. Appease your opponent by refraining from caving their skull in so they tolerate your spawning shenanigans.

    Hog Wild: Rogue. Wild. Brann Bronzebeard. Zola the Gorgon. Shadowstep. There is no better way. Efficient Octo-bot is great for setting up the combo.

    Has Anyone Seen Mankrik's Wife?: First of all, you need to kill with the initial summon. Using the Mankrik minion after it has attacked won't complete the achievement.

    Once again, Rogue in Wild is our saviour. Cycle through the deck quickly, throw burn into the opponent's face and then use Brann Bronzebeard, Mankrik and Shadowstep to finish them off. Just make sure you have enough space on the board for all the Mankriks.

    Top Secret Snoop: As of now I consider this one uncompleteable by any normals means. There is no deck in Standard that currently runs 5 different Secrets (and plays them all that once). the only option would be Secret Rogue, which sucks balls, so you won't find it on ladder.

    In Wild the situation isn't much better, mainly because the best Secret deck is Mage and I don't think you'll be able to survive without triggering their secrets.

    If you desperately want this I'd just recommend throwing Operative into every deck you have and hoping to get lucky (in Wild). In Standard I wouldn't even bother because the only relevant Secret deck is Paladin and they only run 4 different Secrets.

     

     

     

    Anyways, that's all I've got. I hope at least some of you found this helpful. If anyone got any more useful "cheats", feel free to post them.

    ---

    mod edit: removed excessive profanity (sinti)

    I tried having fun once.

    It was awful.

    11
  • AngryShuckie's Avatar 1185 1251 Posts Joined 06/03/2019
    Posted 5 months, 2 weeks ago

    Quote From YourPrivateNightmare
    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten KingYsiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    I'm pretty sure I got this first try via Celestial Alignment, so it's really not too difficult. Like with many things in druid: if it looks like a pipe dream, it's probably going to work :P

    0
  • ElSabidon's Avatar Salty Dog 720 597 Posts Joined 06/07/2019
    Posted 5 months, 2 weeks ago
    Quote From YourPrivateNightmare

    Druid

    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten King. Ysiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    Did you get this achievement when playing this combo? Because I didn't and I just want to make sure it wasn't just a bug.

    Played Aviana, Kun the Forgotten King, The Lich King, Survival of the Fittest, Ysiel Windsinger and Ultimate Infestation for a total of 6 cards and got nothing. 

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (31/8/21): DH-162; Druid-920Hunter-906; Mage-1003; Paladin-1067; Priest-688; Rogue-935; Shaman-996; Warlock-805; Warrior-789

    0
  • Nuagoo's Avatar 310 76 Posts Joined 06/12/2019
    Posted 5 months, 2 weeks ago

    Really appreachiate the dedication (though forced in a way) - I'll definitely try some of these!

    1
  • KANSAS's Avatar Old God Fanatic 1725 2896 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago

    Don't make the same mistake as me with the rancor achievement and think that you needed to kill 14 minions. I did it with Doomsayer to start with an empty board, Mad Summoner to put 13 imps on the board, double Inner Rage to get the summoner to 2 health, then Rancor to kill everything. It was way more trouble than was necessary, but thankfully it only took me 3 games.

    Right now I am working on summoning imps and casting 0 mana shadow spells. There are a few shadow spells in wild that already cost 0 mana, but Thaurissan is a good idea.

    Carrion, my wayward grub.

    2
  • Alfi's Avatar Devoted Academic 1535 1127 Posts Joined 05/29/2019
    Posted 5 months, 2 weeks ago
    Quote From ElSabidon
    Quote From YourPrivateNightmare

    Druid

    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten King. Ysiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    Did you get this achievement when playing this combo? Because I didn't and I just want to make sure it wasn't just a bug.

    Played Aviana, Kun the Forgotten King, The Lich King, Survival of the Fittest, Ysiel Windsinger and Ultimate Infestation for a total of 6 cards and got nothing. 

    Same for me, it do not work in Wild, most likely bu

    -=alfi=-

    0
  • YourPrivateNightmare's Avatar Bloodfeather 1490 3206 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago
    Quote From ElSabidon
    Quote From YourPrivateNightmare

    Druid

    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten King. Ysiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    Did you get this achievement when playing this combo? Because I didn't and I just want to make sure it wasn't just a bug.

    Played Aviana, Kun the Forgotten King, The Lich King, Survival of the Fittest, Ysiel Windsinger and Ultimate Infestation for a total of 6 cards and got nothing. 

    Oh sorry, I hadn't gotten to that yet, but I just assumed it would have worked with Aviana but I guess they hardcoded it for Alignment.

    My bad there.

    I tried having fun once.

    It was awful.

    0
  • YourPrivateNightmare's Avatar Bloodfeather 1490 3206 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago
    Quote From KANSAS

    Don't make the same mistake as me with the rancor achievement and think that you needed to kill 14 minions. I did it with Doomsayer to start with an empty board, Mad Summoner to put 13 imps on the board, double Inner Rage to get the summoner to 2 health, then Rancor to kill everything. It was way more trouble than was necessary, but thankfully it only took me 3 games.

    Right now I am working on summoning imps and casting 0 mana shadow spells. There are a few shadow spells in wild that already cost 0 mana, but Thaurissan is a good idea.

    Funny enough, I actually thought that's what i had to do until I realised Rancor gives 2 armor per hit. Almost went for it too...

    I tried having fun once.

    It was awful.

    0
  • h0lysatan's Avatar Academy Sleuth 760 551 Posts Joined 12/03/2019
    Posted 5 months, 2 weeks ago

    It really helps me. thanks so much for doing this.

    Knowledge is Power

    0
  • thehomemaster's Avatar 10 1 Posts Joined 04/03/2021
    Posted 5 months, 2 weeks ago

    Good one for the Ranked Spell achievement is Priest, cause you live quite long and ties in with Two Health Bars.

    BIG PIECE OF ADVICE - play Lightshower Elemental for healing and use RAISE DEAD. It got me My Dear Watson (play elementals 5 turns in a row) achievement. Raise dead gives you more elementals and also another chance for BLoodfeather.

    1
  • KANSAS's Avatar Old God Fanatic 1725 2896 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago
    Quote From YourPrivateNightmare
    Quote From ElSabidon
    Quote From YourPrivateNightmare

    Druid

    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten King. Ysiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    Did you get this achievement when playing this combo? Because I didn't and I just want to make sure it wasn't just a bug.

    Played Aviana, Kun the Forgotten King, The Lich King, Survival of the Fittest, Ysiel Windsinger and Ultimate Infestation for a total of 6 cards and got nothing. 

    Oh sorry, I hadn't gotten to that yet, but I just assumed it would have worked with Aviana but I guess they hardcoded it for Alignment.

    My bad there.

    I don't think it works if you play more than 5 cards since the achievement says "5 cards" not "5 or more". I had a similar issue with Do it for the Vines not counting some of my plays. I cannot confirm this but so far it is my best theory.

    Carrion, my wayward grub.

    0
  • YourPrivateNightmare's Avatar Bloodfeather 1490 3206 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago
    Quote From KANSAS
    Quote From YourPrivateNightmare
    Quote From ElSabidon
    Quote From YourPrivateNightmare

    Druid

    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten King. Ysiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    Did you get this achievement when playing this combo? Because I didn't and I just want to make sure it wasn't just a bug.

    Played Aviana, Kun the Forgotten King, The Lich King, Survival of the Fittest, Ysiel Windsinger and Ultimate Infestation for a total of 6 cards and got nothing. 

    Oh sorry, I hadn't gotten to that yet, but I just assumed it would have worked with Aviana but I guess they hardcoded it for Alignment.

    My bad there.

    I don't think it works if you play more than 5 cards since the achievement says "5 cards" not "5 or more". I had a similar issue with Do it for the Vines not counting some of my plays. I cannot confirm this but so far it is my best theory.

    nope, that can't be the case because the achievement would have completed the moment you played your fifth card. Do it for the Vines also works like this and if you missed some it was probably because you didn't use Nature spells (Excess Mana isn't a NAture spell for instance, maybe that was the issue)

    I tried having fun once.

    It was awful.

    0
  • YourPrivateNightmare's Avatar Bloodfeather 1490 3206 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago
    Quote From KANSAS
    Quote From YourPrivateNightmare
    Quote From ElSabidon
    Quote From YourPrivateNightmare

    Druid

    The Final Frontier: Seems really hard to achieve without Aviana and Kun the Forgotten King. Ysiel Windsinger might also do the trick with enough set up (and preferably in Wild because Ultimate Infestation). Completing this the intended way through Celestial Alignment sounds like a bad joke. Getting Alignment off and ramping back to 5-mana with five 8+mana cards is a pipe dream. If you didn't get run down by that point your opponent will usually concede anyways.

    Did you get this achievement when playing this combo? Because I didn't and I just want to make sure it wasn't just a bug.

    Played Aviana, Kun the Forgotten King, The Lich King, Survival of the Fittest, Ysiel Windsinger and Ultimate Infestation for a total of 6 cards and got nothing. 

    Oh sorry, I hadn't gotten to that yet, but I just assumed it would have worked with Aviana but I guess they hardcoded it for Alignment.

    My bad there.

    I don't think it works if you play more than 5 cards since the achievement says "5 cards" not "5 or more". I had a similar issue with Do it for the Vines not counting some of my plays. I cannot confirm this but so far it is my best theory.

    Small update:

    I managed to complete this one by using Galakrond Rogue (shuffling high cost minions with Scheme and then Brann + Galakrond to odraw 6 of them for 0 mana). This means that it's not tied to the number of cards or Alignment.

    I think the reason why Aviana doesn't work is because the achievement requires permanent discounts instead of temporary ones for some reason.

    I tried having fun once.

    It was awful.

    1
  • Niklink's Avatar 100 15 Posts Joined 04/03/2021
    Posted 5 months, 2 weeks ago
    My own notes and decks on what I've done so far and can contribute additional info towards:

    Druid

    The Final Frontier: I also tried Naga Sea Witch + Giants. Doesn't work. Seems to be hardcoded to Celestial Alignment, which is fucked up.

    Buy One, Get One Free (of Taunt): I hated doing this one so much. My deck probably sucks but I was so angry at this nonsense I kinda refused to think about it any further. The big card you missed is Infested Goblin, that gives you 1-mana Taunt tokens to Broomstick. AAEBAZICBIUQ0eEDwuwD1qAEDcQG+waaB4EOoM0CntICv/ICoaEDnKQDlc0DmOoDrewDku4DAA==

    Do it for the Vines: Please note that Solar Eclipse proc does not count as an additional cast per turn for this achievement! You need to actually play 5 Nature spells. AAEBAZICBOQI1hGMrgPR4QMN6QH+AcQGntICv/ICj/YC5boD7LoDm84D8NQDrewDtuwDtaAEAA==

    Mage

    Barrens Bubbler: AAECAf0EAA/CuAOBvwP30QOR4QOF5AOS5APQ7APR7APB8AP8ngT9ngTmnwTnnwTonwTpnwQA

    Paladin

    Wear Your Sunday Best: If you run Invigorating Sermon as your only Holy spell, you can tutor it with Knight of Anointment. Also you can proc it twice with Archmage Vargoth, which reduces the amount of games needed. AAEBAZ8FBO0F/gf8/ALWmQMNnAL4B/sM97wC3sQC48sC2JgD+84DtuEDkuQDzOsD5+wDoaAEAA==

    Spell Slingin' Savior: Try to proc it twice in one game to max out that efficiency. AAEBAZ8FAu0FtJsDDowB6AGcAs4D3QqMDtMWs8ECz4YD7IYD+ZMDlrYDysED9+MDAA==

    Just between You and Me: The fifth secret can also be Autodefense Matrix.

    Priest

    Two Health Bars: Reno. Just play a Reno deck with some extra self heals thrown in against something like a Secret Mage.

    Why Can't I Hold All These Cards?: Maybe my deck idea wasn't the best, but I just ran a bunch of token in hand generators to get to a full hand as quickly as possible and tried to stall with 10 cards in hand as long as possible. You can play cards that give you a card back in your hand without losing an Achievement proc next turn, and take careful note of which cards give you more than one card back in your hand so that you can play stuff and fill back up. Usually around 4-5 procs per match if the opponent wasn't aggro, in which case I would just concede immediately. AAEBAa0GBJIP2MIDtIoEtYoEDR7GzALo0ALF7ALJ7ALm7AKSgAPSiQO0kQOBsQPXzgP+0QPi3gMA

    Rogue

    Identity Theft is not a joke: To complete the achievement you need to get the basic Rogue hero power from Yoink!. This can only happen if your own hero power is already not Rogue's. You can either run two Yoink!s or if you only unpacked one copy like me you can use Sir Finley Mrrgglton. KEEP NOTES ON WHAT HERO POWERS YOU'VE GOTTEN ALREADY.

    Just Don't Touch the Blade / Magnets, How Do They Work?: You can do both of these in the same deck, real easy. The trick is Cutting Class synergizing with your buffed poisoned weapon. Mix in Efficient Octo-bot procs and prepare a big Gadgetzan Auctioneer turn. Did it in one match. AAEBAaIHAq3rA67rAw7EAc0DpAfeB4YJ9bsCx84D99QDgeQDqesDq+sDrOsDkZ8Ekp8EAA==

    Shaman

    Extra Organic: Bru'kan isn't even that good. What you want is to play Beakered Lightning on a full board with a lot of Spell Damage thrown in. Rune Dagger makes things easier, Imprisoned Phoenix lets you set up in advance, Talented Arcanist gives you SD+2 same turn, Mad Summoner for when your opponent's side of the board is empty too. You can get 50 extra Nature damage per game, easy. AAEBAaoIAu0FkuQDDpwCvBTjuwKe/QKc/wLWnQPYqQOmywPNzgOH5APq5wOR6AOV6AOhoAQA

    Warlock

    Shadow of a Shadow: There are four 0-cost Shadow spells in the game already. Plus like you said, Thaurissan procs on 1-cost spells if you're lucky and your opponent is playing nice. AAEBAf0GAu0F1hEOowH7AZwCxAi2rALexALy0ALx9wKnmAPXzgPs0QPM0gOS5AON5wMA

    What's Better than Two Imps?: Mad Summoner is your friend! Actually there are so many imp summoning cards, the way you're 'supposed' to get this achievement is SO much slower. Note the 0-cost spells thrown in this deck, they're actually to help you progress the other achievement while you're at this one. Probably should have thrown Ritual of Doom in there, but I forgot that card existed until later on oops AAEBAf0GApwC7QUOowHcBsQI3Q+2rALexALy0AKQ7gKrkQPWnQOdqQPXzgO84wOS5AMA

    Warrior

    Gym Buddies: You can also use Archmage Vargoth in lieu of drawing the second Bulk Up. Personally I ended up with a really fun deck revolving around spamming infinite Injured Tol'virs with Barista Lynchen. Almost burned my Bulk Up because I had so many Tol'virs in hand lol

    Neutral

    Everyone's in Here!: Overlord's Whip gives you one Gruntled Patron proc instantly without having to lose mana that turn. After that you just need two Frenzy procs from cards like Inner Rage, Whirlwind (not two though or you'll start killing Patrons), or Improve Morale. When you have one full health and three damaged Patrons on board it's time for the coup de grace: Sudden Genesis. ez game ez life AAEBAQcE1ATWEY/tA4egBA0WnAKiBP8Hv8MCo4sDhJ8D9sID9+MDkuQD1egDtJ8EoaAEAA==

    Has Anyone Seen Mankrik's Wife?: I just stuck Mankrik in wild discard Warlock and waited to play it until my opponent was very low on health, making sure to trade disfavorably to make it seem like they had a chance. You only have to get lucky once, it took me three matches.

    Top Secret Snoop: What if I told you there is a reliable setup for this achievement? This is my magnum opus. BEHOLD:

    Time Out! + Lorewalker Cho + play 5 different secrets + Millhouse Manastorm

    Constraint number 1: Opponent needs to have 5 cards or less in hand. Constraint number 2: They need to proc the secrets next turn. This is actually not that hard, because they WILL try to get rid of your minions, Cho especially, they can't even hit your face anyways. Constraint number 3: You need two Emperor Thaurissan procs, although this is not very hard because you run so many secrets that discounting two of them is trivial. To be totally honest, I did it without Millhouse since I just went for it because I was going to lose the next turn anyways, but if you give your opponent five free secrets they are almost certainly going to play them and free up some hand space.
     
    I ran a bunch of different secrets to guarantee I would have five different ones to play, but PLEASE do not run Oh My Yogg! or Eye for an Eye, because they will either not proc or proc and fuck up the setup. Sacred Trial is also too inconsistent to get rid of on your side.
     
    Here's the deck: AAEBAZ8FDIwByATXBu8I1hGLvQLA/QLY/gKOmgPb7gPQ9wPIoAQJnALPhgPshgP5kwP34wOS5AOY6gPP6wPu8QMA
    5
  • Fedrion's Avatar Maximum Volume 1365 714 Posts Joined 05/28/2019
    Posted 5 months, 2 weeks ago

    There should be a common knowledge of saying/spamming "Thanks" to let the opponent know you're looking to fulfill achievements... Honestly I'm f'ing tired of finding only aggroheaded people with just winning in their minds.

    I know that competitiveness is the main goal of the game, but my god the people just keeps getting worse and worse...

    Papa Nurgle wants to share his gifts.

    5
  • h0lysatan's Avatar Academy Sleuth 760 551 Posts Joined 12/03/2019
    Posted 5 months, 2 weeks ago

    I usually not attack the hero while pursuing achievements. Sometimes they got it, sometimes they don't care. The biggest letdown for me, is when I reached 4th raptor frenzy combo, and then they realized I'm only there for the achievements, and they concede on the spot. It really tick me off.

    Knowledge is Power

    4
  • Pezman's Avatar Academy Adventurer 1715 1560 Posts Joined 06/03/2019
    Posted 5 months, 2 weeks ago

    I think "Do it for the Vines" is bugged. I've played 5 in a turn twice now, but it still reads 0/25. Yes, I am sure they were all Druid Nature spells. My only thought is that Lightning Bloom might not count since it's also a Shaman card (clearly this would be an unintended interaction).

    0
  • Vandaren's Avatar 615 636 Posts Joined 06/05/2019
    Posted 5 months, 2 weeks ago

    Just want to ask, if i have a Tavern Pass, should i wait until around lvl 40 (20% bonus on exp, cmiiw) to complete these achievements or that doesn't matter at all??

    0
  • Alleria's Avatar Eevee 980 694 Posts Joined 05/29/2019
    Posted 5 months, 2 weeks ago
    Quote From Vandaren

    Just want to ask, if i have a Tavern Pass, should i wait until around lvl 40 (20% bonus on exp, cmiiw) to complete these achievements or that doesn't matter at all??

    The 20% bonus on exp is on the 70 lvl this time, so I think it´s better to make the achievements now to get to lvl 70 sooner, it shouldn´t make that much of a difference in the long run imo.

    3
  • YourPrivateNightmare's Avatar Bloodfeather 1490 3206 Posts Joined 03/25/2019
    Posted 5 months, 2 weeks ago
    Quote From Pezman

    I think "Do it for the Vines" is bugged. I've played 5 in a turn twice now, but it still reads 0/25. Yes, I am sure they were all Druid Nature spells. My only thought is that Lightning Bloom might not count since it's also a Shaman card (clearly this would be an unintended interaction).

    you might be correct, because I tried using Raise Dead for the Warlock quest and it didn't count.

     

    Apparently Dual class spells are bugged as of this patch (but weren't in the last, because I completed the Druid one before  just fine)

    I tried having fun once.

    It was awful.

    1
  • Leave a Comment

    You must be signed in to leave a comment. Sign in here.

    Remove Ads - Go Premium