You can follow me on Twitter - I am always active and you can tag me to highlight your (or someone else's) 12 wins Duels run or really anything Hearthstone-related!
In fact, it wasn´t that long. I did it in Casual Duels, because I didn´t have luck on ladder to find an opponent with enough secrets. I´ve made a paladin deck full of secrets, our lord and saviour Lorewalker Cho and Horde Operative. Wait till you have 5 secrets in hand along with Cho and Operative and your opponent needs to have 5 or less cards in hand. Play Cho with the secrets, opponent will probably dump them all to get rid of them and make some space in hand. He doesn´t need to proc any of your secrets. All you need is for him to have 5 active secrets and play Operative - even if you steal nothing (when you´re at full secret cap), the achievement will still count. Good luck!
P.S. @allthehype your comment made me laugh, thanks for the lols :D Had a really bad day, you made it better :)
Don't use Oh My Yogg! the same turn you want your combo to trigger because it will spoil the first secret that your opponent plays.
The combo can be executed on 7 or 8 turn depending on your draws.
I was thinking that if you have Brann Bronzebeard or Spirit of the Shark with Horde Operative and your opponent have at least three secrets maybe works too, but I can't test by myself because I already got the achievement.
Edit: I just have five minions on that deck: Cho, Commanders and Operatives
I wonder, are there any guides for classic mode achievements?
I don´t think there are, mostly because they don´t provide XP points, just useless (by now) achievement points, and they seem quite simple (or very conditional) to complete. If you struggle with some, you can make a new thread about it, or post here, so we can share some tips, if you want.
I decided to go for the Party Up! achievement first (Friends Like Me) because I hate myself. I actually ran the numbers and here's what the odds are:
3+ of the same Adventurer: ~12.8% (1/~7.79)
4+ of the same Adventurer: ~0.9% (1/~113.8)
5 of the same Adventurer: ~0.02% (1/4096)
I wonder if the achievement check actually works or if it just looks if you have multiple of the same adventurer on the board. If so it may be possible to cheese something out with the help of Meeting Stone, Devouring Ectoplasm or simply cheating out multiple Party Up! casts. I don't feel like running those experiments. In any case, you'll get the Summon 100 Adventurers achievement almost as a prereq if you go for this one, and you can use the time to grind out the Mutanus the Devourer achievement or any other neutral achievements you're missing.
I decided to go for the Party Up! achievement first (Friends Like Me) because I hate myself. I actually ran the numbers and here's what the odds are:
3+ of the same Adventurer: ~12.8% (1/~7.79)
4+ of the same Adventurer: ~0.9% (1/~113.8)
5 of the same Adventurer: ~0.02% (1/4096)
I wonder if the achievement check actually works or if it just looks if you have multiple of the same adventurer on the board. If so it may be possible to cheese something out with the help of Meeting Stone, Devouring Ectoplasm or simply cheating out multiple Party Up! casts. I don't feel like running those experiments. In any case, you'll get the Summon 100 Adventurers achievement almost as a prereq if you go for this one, and you can use the time to grind out the Mutanus the Devourer achievement or any other neutral achievements you're missing.
You actually need to summon 4 of a single spell. Having ones on board or playing them afterwards doesn't work.
That's one candidate for testing people's patience and the unlucky vs lucky ones as Adventurers troll you.
I've posted this on Discord, but Taintheart Tormenter is said to be currently bugged and not count the increased spell progress if it dies to said spell.
Hungry Hungry Murloc: Just put Mutanus the Devourer in your decks, maybe while you're grinding out other achievements. He's a very solid card, so it's not like this is a problem or anything.
Adventure is Out There: Summon 100 adventurers. Irrelevant, this is basically a prerequisite for...
Friends Like Me: *ahem* FUCK THIS ACHIEVEMENT. Like I said earlier, it's less than a 1% chance to get this achievement when casting Party Up! What I did was use a stall n' heal Paladin deck in Wild, with a lot of draw mixed in: AAEBAZ8FBv37AqCAA86HA9D3A7aKBJegBAycAtn+As+GA+yGA9KKA5asA8rBA8vNA5jqA8zrA/7sA+yfBAA= You may want to consider using cards like Lorekeeper Polkelt or Lord Barov in this deck as well. Combined with HS Deck Tracker flashing my taskbar when my turn started, I could play while doing something else, since you barely have to pay attention to what your opponent is doing anyways. Just draw and play both copies of Party Up! (it helps that adventurers can have rush or taunt to minimize the tempo hit) and if you play both copies, concede immediately and start a new match. There may be something to generating more copies of Party Up! in one match but I feel like this is consistent and faster. Did I mention this took me 123 matches? If you haven't done the original Barrens achievements, this seems like a good place to grind out some of the othe neutral ones as well.
Tormented Hearts: Not as bad as it seems, just 14 matches with my standard deck. Taintheart Tormenter is a huge body that requires an answer and so you will naturally cash in spells if you play it on a relatively empty board. Raging Felscreamer helps you get it out on tempo. Lots of heal and stall and draw. Deck: AAECAea5AwbO0gP21gOoigS2igSXoATsoAQM+84DzdIDh9QD9eMDmOoD/u0DoO4Dg58E1J8EoaAEsaAEtKAEAA==
Puppy Power: So yeah, Celestial Alignment counts for this, which makes it pretty trivial and quick. I just threw together this wild deck with Alignment and some big defensive Druid beasts like Winged Guardian, Umbral Owl, and Grizzled Guardian. Only 4 matches: AAEBAZICBIvmAtaZA9ulA7XsAw1f6QGHzgKe0gK/8gKP9gL/tQPougPe0QPw1AOJ4AOV4APA7AMA
Poison, Poisoff / Hiding in Plain Sight: Rogue already has plenty of Poisonous beasts and weapons, so why not go for a 2-for-1? Just a crappy wild Rogue deck with draw, poison stuff, and Shroud of Concealment. You'll destroy your health total killing minions each turn with your poison weapon, but who cares? 11 matches for both achievements at once: AAEBAaIHAsfOA5egBA6cAsIW5sIC6sYCmqkDzrkD590DqesDq+sD/u4DkZ8E958EoaAE3aAEAA==
Even Steven: This one is super easy! All you need to do is play Mad Summoner followed by Against All Odds on a somewhat empty board. That combo is 11 mana, but it's pretty trivial to get a 1 mana discount on either card with Emperor Thaurissan or Palm Reading. Only took me 1 game: AAEBAa0GBNYR9tYDl6AEoaAEDZwC5QTYwQLWnQOZqQPi3gP73wPK4QP44wPy7gPz7gOtigSFnwQA
Spit Hot Fire: My good friend Mad Summoner returns to ensure you have plenty of Perpetual Flame targets! The rest of the deck is just draw, stall, clear. You can also make use of Imprisoned Phoenix or Bloodmage Thalnos for spell damage. And it's a hilarious power move to fill your opponent's board with 1/1s, just to destroy them while overloading yourself for 7 mana. Watch your opponent's reactions while you complete this! 7 matches: AAEBAaoIAu0F9tYDDpwCsgbSE/a9AofEAvPnAtadA/DUA4fkA5LkA/rsA+PuA/2fBKGgBAA=
Ugh, It's MY Life, Mom: I actually did this while playing Stealer of Souls + Plot Twist shenanigans in Wild so I can't help you now that it's BANNED, sorry. There's probably a deck that lets you grind this out fairly quickly while killing yourself.
Don't Move a Muscle: This one was pretty funny, there's nothing in this wild deck to let you win games but you can almost always keep matches completely frozen and locked down at all times and keep yourself at 30 all the way until fatigue. Remember to always prioritize freezing stuff with your elementals instead of with your spells: AAEBAf0EApvTAvOvAw6WBZfBAtTOAp+YA7a2A97EA8fOA5HhA9LsA4jtA5vwA8HwA/+eBMOgBAA=
Kresh Got Back: The last achievement I did, I found this one to be mainly annoying. There isn't really a good way to speed it up, so matches tend to take pretty long as you have to draw Kresh, Lord of Turtling, then he has to die, then you have to spend five turns attacking. Since there isn't a strat to make it go faster I opted for a standard deck since the lower power level makes it much easier to last that many turns doing very little. Deck is based around drawing and generating massive amounts of armor while maintaining board presence to ensure survivability: AAECAQcE9tYDj+8DqIoEl6AEDc2+A/bCA4DkA5LkA5jqA9XxA6afBIagBIegBImgBKGgBNagBO2gBAA=
I'm stuck with paladin achs especially with only standard decks as i have no wild cards but some of legacy...
About Between you and me: i'm using wandmakers for all secrets and best bet is when they drop desperated measures (2 random secrets!) also i put 2 scorpid and 2 steward of scroll for same purpose.
Another way is to use educated elekk and silas in a wombo combo to give oppo secrets, let it die and then use horde operative to proc [Source]
I'm still on it, if you come up with better ideas this will be very appeciated as, again, no wild cards here
(Standard deck,in Wild, since i'm using D5 to D1 just for overall farming and quests.)
thanks in advance
UPDATE (just now): I was able to proc all 5 secrets with this deck 1 first try just when i made some changes:
I'm stuck with paladin achs especially with only standard decks as i have no wild cards but some of legacy...
About Between you and me: i'm using wandmakers for all secrets and best bet is when they drop desperated measures (2 random secrets!) also i put 2 scorpid and 2 steward of scroll for same purpose.
Another way is to use educated elekk and silas in a wombo combo to give oppo secrets, let it die and then use horde operative to proc [Source]
I'm still on it, if you come up with better ideas this will be very appeciated as, again, no wild cards here
thanks in advance
If you really only have Standard cards to use then I think there's no better options. Hope wandmaker gives you enough stuff and then pray for a good outcome
I'm stuck with paladin achs especially with only standard decks as i have no wild cards but some of legacy...
About Between you and me: i'm using wandmakers for all secrets and best bet is when they drop desperated measures (2 random secrets!) also i put 2 scorpid and 2 steward of scroll for same purpose.
Another way is to use educated elekk and silas in a wombo combo to give oppo secrets, let it die and then use horde operative to proc [Source]
I'm still on it, if you come up with better ideas this will be very appeciated as, again, no wild cards here
thanks in advance
If you really only have Standard cards to use then I think there's no better options. Hope wandmaker gives you enough stuff and then pray for a good outcome
Not only wandmakers, peons,scorpids,stewards,snack runs,onyx magescribes...A lot of chances! Also the chance to get "Desperate Measures" from WMs is kinda good!
I've edited my post with full showed up deck+deckcode under spoiler.
I've put Caravans and Party up! to even try to achieve other ones too, but i will edit it once i obtained those.
I suppose, with mini-set Blizzard will introduce more 'sigils')
Yep, it was confirmed by Celestalon a few weeks ago (can't find the exact tweet but you can trust me on this one)
Spice Lord and self-proclaimed Meme Master.
Did anyone get all achievements by now??
Wenn die Pflicht ruft - gibt es viele Schwerhörige...
Some of the people here, including myself, already did, not counting the new secret "???" achievement for 100XP and a cardback.
Please be kind to each other ♡
How long did it take you to copy 5 secrets ? :D
Wenn die Pflicht ruft - gibt es viele Schwerhörige...
Post of appreciation for combining your question with the expression of your avatar.
In fact, it wasn´t that long. I did it in Casual Duels, because I didn´t have luck on ladder to find an opponent with enough secrets. I´ve made a paladin deck full of secrets, our lord and saviour Lorewalker Cho and Horde Operative. Wait till you have 5 secrets in hand along with Cho and Operative and your opponent needs to have 5 or less cards in hand. Play Cho with the secrets, opponent will probably dump them all to get rid of them and make some space in hand. He doesn´t need to proc any of your secrets. All you need is for him to have 5 active secrets and play Operative - even if you steal nothing (when you´re at full secret cap), the achievement will still count. Good luck!
P.S. @allthehype your comment made me laugh, thanks for the lols :D Had a really bad day, you made it better :)
Please be kind to each other ♡
2 games
As @Alleria said, the trick is using Lorewalker Cho and 5 secrets on the same turn.
Now in order to get combo pieces consistenly I used Call to Adventure x2 and Northwatch Commander x2
Don't use Oh My Yogg! the same turn you want your combo to trigger because it will spoil the first secret that your opponent plays.
The combo can be executed on 7 or 8 turn depending on your draws.
I was thinking that if you have Brann Bronzebeard or Spirit of the Shark with Horde Operative and your opponent have at least three secrets maybe works too, but I can't test by myself because I already got the achievement.
Edit: I just have five minions on that deck: Cho, Commanders and Operatives
I wonder, are there any guides for classic mode achievements?
I don´t think there are, mostly because they don´t provide XP points, just useless (by now) achievement points, and they seem quite simple (or very conditional) to complete. If you struggle with some, you can make a new thread about it, or post here, so we can share some tips, if you want.
Please be kind to each other ♡
I decided to go for the Party Up! achievement first (Friends Like Me) because I hate myself. I actually ran the numbers and here's what the odds are:
3+ of the same Adventurer: ~12.8% (1/~7.79)
4+ of the same Adventurer: ~0.9% (1/~113.8)
5 of the same Adventurer: ~0.02% (1/4096)
I wonder if the achievement check actually works or if it just looks if you have multiple of the same adventurer on the board. If so it may be possible to cheese something out with the help of Meeting Stone, Devouring Ectoplasm or simply cheating out multiple Party Up! casts. I don't feel like running those experiments. In any case, you'll get the Summon 100 Adventurers achievement almost as a prereq if you go for this one, and you can use the time to grind out the Mutanus the Devourer achievement or any other neutral achievements you're missing.
You actually need to summon 4 of a single spell. Having ones on board or playing them afterwards doesn't work.
I tried having fun once.
It was awful.
That's one candidate for testing people's patience and the unlucky vs lucky ones as Adventurers troll you.
I've posted this on Discord, but Taintheart Tormenter is said to be currently bugged and not count the increased spell progress if it dies to said spell.
Do Druid Beasts reduced by Celestial Alignment count?
The wording on almost everything else would suggest they can be done outside their designated classes, if you somehow get the card.
Not much help for Paladin secrets if the new one doesn't play nicely alongside Reckoning.
Yeah, I did it that way quite quickly. I´ve even put some poison beasts in to finish the Hunter achievement without the need to play the Hunter class.
Edit: For those who don´t have Celestial Alignment, Living Seed (Rank 1) along the Druid HP that reduces the cost of cards in Duels work too.
Please be kind to each other ♡
Wailing Caverns Achievement Guide
Hungry Hungry Murloc: Just put Mutanus the Devourer in your decks, maybe while you're grinding out other achievements. He's a very solid card, so it's not like this is a problem or anything.
Adventure is Out There: Summon 100 adventurers. Irrelevant, this is basically a prerequisite for...
Friends Like Me: *ahem* FUCK THIS ACHIEVEMENT. Like I said earlier, it's less than a 1% chance to get this achievement when casting Party Up! What I did was use a stall n' heal Paladin deck in Wild, with a lot of draw mixed in: AAEBAZ8FBv37AqCAA86HA9D3A7aKBJegBAycAtn+As+GA+yGA9KKA5asA8rBA8vNA5jqA8zrA/7sA+yfBAA= You may want to consider using cards like Lorekeeper Polkelt or Lord Barov in this deck as well. Combined with HS Deck Tracker flashing my taskbar when my turn started, I could play while doing something else, since you barely have to pay attention to what your opponent is doing anyways. Just draw and play both copies of Party Up! (it helps that adventurers can have rush or taunt to minimize the tempo hit) and if you play both copies, concede immediately and start a new match. There may be something to generating more copies of Party Up! in one match but I feel like this is consistent and faster. Did I mention this took me 123 matches? If you haven't done the original Barrens achievements, this seems like a good place to grind out some of the othe neutral ones as well.
Tormented Hearts: Not as bad as it seems, just 14 matches with my standard deck. Taintheart Tormenter is a huge body that requires an answer and so you will naturally cash in spells if you play it on a relatively empty board. Raging Felscreamer helps you get it out on tempo. Lots of heal and stall and draw. Deck: AAECAea5AwbO0gP21gOoigS2igSXoATsoAQM+84DzdIDh9QD9eMDmOoD/u0DoO4Dg58E1J8EoaAEsaAEtKAEAA==
Puppy Power: So yeah, Celestial Alignment counts for this, which makes it pretty trivial and quick. I just threw together this wild deck with Alignment and some big defensive Druid beasts like Winged Guardian, Umbral Owl, and Grizzled Guardian. Only 4 matches: AAEBAZICBIvmAtaZA9ulA7XsAw1f6QGHzgKe0gK/8gKP9gL/tQPougPe0QPw1AOJ4AOV4APA7AMA
Poison, Poisoff / Hiding in Plain Sight: Rogue already has plenty of Poisonous beasts and weapons, so why not go for a 2-for-1? Just a crappy wild Rogue deck with draw, poison stuff, and Shroud of Concealment. You'll destroy your health total killing minions each turn with your poison weapon, but who cares? 11 matches for both achievements at once: AAEBAaIHAsfOA5egBA6cAsIW5sIC6sYCmqkDzrkD590DqesDq+sD/u4DkZ8E958EoaAE3aAEAA==
Even Steven: This one is super easy! All you need to do is play Mad Summoner followed by Against All Odds on a somewhat empty board. That combo is 11 mana, but it's pretty trivial to get a 1 mana discount on either card with Emperor Thaurissan or Palm Reading. Only took me 1 game: AAEBAa0GBNYR9tYDl6AEoaAEDZwC5QTYwQLWnQOZqQPi3gP73wPK4QP44wPy7gPz7gOtigSFnwQA
Spit Hot Fire: My good friend Mad Summoner returns to ensure you have plenty of Perpetual Flame targets! The rest of the deck is just draw, stall, clear. You can also make use of Imprisoned Phoenix or Bloodmage Thalnos for spell damage. And it's a hilarious power move to fill your opponent's board with 1/1s, just to destroy them while overloading yourself for 7 mana. Watch your opponent's reactions while you complete this! 7 matches: AAEBAaoIAu0F9tYDDpwCsgbSE/a9AofEAvPnAtadA/DUA4fkA5LkA/rsA+PuA/2fBKGgBAA=
Ugh, It's MY Life, Mom: I actually did this while playing Stealer of Souls + Plot Twist shenanigans in Wild so I can't help you now that it's BANNED, sorry. There's probably a deck that lets you grind this out fairly quickly while killing yourself.
Don't Move a Muscle: This one was pretty funny, there's nothing in this wild deck to let you win games but you can almost always keep matches completely frozen and locked down at all times and keep yourself at 30 all the way until fatigue. Remember to always prioritize freezing stuff with your elementals instead of with your spells: AAEBAf0EApvTAvOvAw6WBZfBAtTOAp+YA7a2A97EA8fOA5HhA9LsA4jtA5vwA8HwA/+eBMOgBAA=
Kresh Got Back: The last achievement I did, I found this one to be mainly annoying. There isn't really a good way to speed it up, so matches tend to take pretty long as you have to draw Kresh, Lord of Turtling, then he has to die, then you have to spend five turns attacking. Since there isn't a strat to make it go faster I opted for a standard deck since the lower power level makes it much easier to last that many turns doing very little. Deck is based around drawing and generating massive amounts of armor while maintaining board presence to ensure survivability: AAECAQcE9tYDj+8DqIoEl6AEDc2+A/bCA4DkA5LkA5jqA9XxA6afBIagBIegBImgBKGgBNagBO2gBAA=
I'm stuck with paladin achs especially with only standard decks as i have no wild cards but some of legacy...
About Between you and me: i'm using wandmakers for all secrets and best bet is when they drop desperated measures (2 random secrets!) also i put 2 scorpid and 2 steward of scroll for same purpose.
Another way is to use educated elekk and silas in a wombo combo to give oppo secrets, let it die and then use horde operative to proc [Source]
I'm still on it, if you come up with better ideas this will be very appeciated as, again, no wild cards here
(Standard deck,in Wild, since i'm using D5 to D1 just for overall farming and quests.)
thanks in advance
UPDATE (just now): I was able to proc all 5 secrets with this deck 1 first try just when i made some changes:
UPDATE 2 [I DID IT!]:
If you really only have Standard cards to use then I think there's no better options. Hope wandmaker gives you enough stuff and then pray for a good outcome
I tried having fun once.
It was awful.
Not only wandmakers, peons,scorpids,stewards,snack runs,onyx magescribes...A lot of chances! Also the chance to get "Desperate Measures" from WMs is kinda good!
I've edited my post with full showed up deck+deckcode under spoiler.
I've put Caravans and Party up! to even try to achieve other ones too, but i will edit it once i obtained those.