A new Rare Shadow Isles Spell, Spirit Journey, has been revealed!
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This is an... interesting way to save units. Like the way I think it works it will stop targeted removal from resolving + trigger death/summon effects+ allows ghostblocks...
even for 5 mana this sound like a LOT of potential this card has so let's see how it works out
Edit: I just realize that you can use this even defensively by using it on an attacker or a unit that is about to get thrown at you face by Atrocity
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