Post buffs the most exciting deck I wanted to explore was mono shurima.
Basically carrying on the back of three important changes. Sun disc is free now, empire ascended is 6 mana and xerath got a point of health.
All of this means we can meme with movie time and lose less often.
So this is the version I settled on tripple Azir tripple Xerath feel best. One buffs your deck the other puts your opponent on a clock.
The next problem to solve is A how do we have board presence and B how do we remove stuff so the opponent doesn't steam roll us. Problem C how do we protect Champs and disc.
For A I chose count down reducers at 2, 3, and 5 mana. If they are just gonna trade anyway let them do the thing we want them to do. Plus treasure seeker, big sand boy devalues swings.
For B I chose right of the arcane and unworthy as removal options.
For C its basically soothsayer or bust.
So thats it that the deck, is it slow and kind of a meme absolutely, but youre already limiting yourself to a meme deck so might as well play the best version.
I have a question. What makes/made people so ecstatic when playing this deck? I don't see much excitement from leveling the disk nor Deep.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Sun Disk decks is the Definition of a timmy deck: it has big splashy effects that are unlikely to work out but win you the game if you should get to do it.
Also it's about watching ~movies~ level up animations.
However: the best sun disk deck I can think of runs 2 regions and no sun disks
Unique mechanic of replacing your deck.
Plus Hearthstone understood that putting "quests" in your card game ads additional levels of strategy and playability.
Like personally I get bored of put the opponents life to 0 every game.
Like sure I can do it aggressively, I can do it with burn in a Veigar deck or I can do it with atrocity in a Viego deck but while they do feel different, they aren't thaaaaat different.
At least when compared to a Fiora otk, or a mill wincon, or the healing fountain etc.
So yeah I like when bad decks get buffed.they don't need to be meta to be playable or at least looking at as a unique building challenge.
Its like Swim with his Poros sure the deck only wins 45% of the time but he's good enough to make it work.
Edit: apparently post iceborn legacy buff poros might have gone up by 10% which is great. This is what I was saying you buff bad cards and sometimes entire new decks become viable. Like this is how you put the fun.back in the game and then eventually once that Poros deck starts being countered by not just running grindy card piles, the meta will change again.
The best version runs X3 Unworthy?
I understand that it's not meant to be a competitive deck, but still I think we can do better than add a card who is the very definition of pack filler. Maybe a predict card to make the deck a little bit more consistent.
That aside this look like a fun deck. You bank 1 spell mana, play Azir on 3, Xerath on 4 and Ascended's Rise on 5 and hop you got yourself a turbo Restored Sun Disc.
Ascended rise is a terrible card, and so is unworthy... mono shurima feels pretty decent to me vs other midrange/control matchups tho... I think the main problem with the deck is that it has 0 decent healing options... I run one devoted council but that's because I have no other option. Any form of aggro/ burn deletes the deck though.
Quote From opponent12Ascended rise is a terrible card, and so is unworthy... mono shurima feels pretty decent to me vs other midrange/control matchups tho... I think the main problem with the deck is that it has 0 decent healing options... I run one devoted council but that's because I have no other option. Any form of aggro/ burn deletes the deck though.
Terrible as it is Ascended's Rise is still a win con and the only card that can level up the sun disc in any reasonable time. Unworthy doesn't do anything for the deck, attack reduction at slow speed is useless, it's second effect is great but very hard to trigger because the only anti-ramp card that deck is using is Rite of the Arcane.
Yeah like again, if you want a streamer list here is sunny running mono Azir Xerath.
He built his list the same time I did a day ago.
His is more like just good mono shurima follower stuff, and mines more turbo sundisc control.
His looks like more conventional list if you want a more straight forward play pattern.
Also as for my list you forget Xerath equals 3 more rite of arcane and we can tutor extra copies with the 4 drop. Like my big concern is like how do you beat deep, or like Freijord control or just like poros.
Like it really depends, like he thinks he can like level Azir naturally and I find post nerfs that a tall order especially because sundisc limits your board space. So give his a shot and see how many times you flip disc.
Edit: Just tried Sunny's list the opponent played Temo and I lost. So I wouldn't personally recommend a list that greedy. At least when turbo sundisc you have a miniscule chance of racing the opponent.
Quote From Nifty129Yeah like again, if you want a streamer list here is sunny running mono Azir Xerath.https://youtu.be/RLrkL37aUfMHe built his list the same time I did a day ago.His is more like just good mono shurima follower stuff, and mines more turbo sundisc control.His looks like more conventional list if you want a more straight forward play pattern.Also as for my list you forget Xerath equals 3 more rite of arcane and we can tutor extra copies with the 4 drop. Like my big concern is like how do you beat deep, or like Freijord control or just like poros. Like it really depends, like he thinks he can like level Azir naturally and I find post nerfs that a tall order especially because sundisc limits your board space. So give his a shot and see how many times you flip disc.
I don't know how to post decks like you do, but I have been running this list since Bandle city came out. CQBQCBIKYAAQGBIHA4FQ4BYEA4BQ2HBFEZGGMAICAQDQCLIBAMCAOPSIMU
I don't netdeck either unless it's an aggro deck I can't be bothered to test run 100 times to see what's optimal. Unworthy is bad because it's a slow speed removal spell, that's all. Ascended rise is a bad card because it's a dead card in your hand most of the time if you haven't played or drawn both champs, and also it is slow speed so control decks can wait for you to play it then remove your azir/xerath so you get an instaloss worth of tempo.
Honestly, run the 3 quick sands if you want. Its better into like early elusive plays, but it doesn't really help on trades because again you will never out beef your opponent playing sundisc.
As for ascendant rise, it doesn't take much time with sundisc to realize that manually leveling any ascended champ that isn't Xerath is sloooow.
Now again you saying it's a bad card but most decks don't run hard removal they simple dont, and they haven't for a long time same thing with hard deny. Like we are talking about a meta that is currently being dominated by poros lol interactivity isn't on the menu.
Okay after much testing and final deliberation I settled on the final version of the list. Teched as hard against aggro at burst speed as it's possible for this region to do so.
The champ rationing seems more or less optimal for movie time. Not a lot of other ways to make possitive changes. Again it's not great as a combo deck compared to atrocity decks, it's not great into aggro, but it is fun for casual play and can actually deal with a temo or something.
You must be signed in to leave a comment. Sign in here.