Mobalytics Stats & Why New Beaters Are Pointless

  • Nifty129's Avatar 390 643 Posts Joined 05/29/2020
    Posted 9 months, 2 weeks ago

    So the new expansion has dropped and what we are seeing from Galio and Gnar is good.

    They are beaters and they beat things.

    They have lists the can perform in the A and S tier.

    Or you can just pilot Elise to a 60% winrate.

    Like this is the thing, aggro, aggro-midrange these archetypes are kinda done.

    Like you can release a million Champs that fit in as competitive beaters but statistically it is just more of the same.

    Like gnars best deck is Zigs aggro, a deck that literally has existed for ages and has long since been competitive. Like it makes sense he burns and he's a big threat that cycles itself of course thats good.

    But its also just a better version of things that we've already seen in a deck that has already existed.

    Please Riot release control Champs, release alt wincons, give us more TF style cards, just anything other than hey here's a highly competitive card that goes face.

  • Nifty129's Avatar 390 643 Posts Joined 05/29/2020
    Posted 9 months, 2 weeks ago

    Just an update Swim and Mogwai have both spoken out about the Bandle City problem.

    Or the obviously good beaters with insane play value problem as I would call it.

    Because again saying the problem is limited to Gnar, and all the 2/ attack cycles is kinda dumb when the problem is not region locked.

    For those that don't know there are insanely strong Power ranger boy decks too. Because he just comes down and get immediate value and his support cards are just obviously good beaters for insane value.

    So instead Mogwai should be on Twitter getting flamed for buff control, buff spells, buff high synergy Champs like Jayce and yeah obviously nerf gar like duh.

    Step it up Riot, less Hearthstone more MTG please.

  • Seiryusol's Avatar 95 9 Posts Joined 07/04/2021
    Posted 9 months, 2 weeks ago

    Shup up clown

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