Patch Preview (September 28)

  • Nifty129's Avatar 390 643 Posts Joined 05/29/2020
    Posted 2 months, 1 week ago

    Just gonna go through every card that was listed.

    Nerfs:

    Viego - Yeah like you can hit his initial stats and it won't matter too much because he's a grower not a shower.

    Hate spike - mystic shot for 1 might have been an overstep

    Thousand tales - too much card advantage with no down side could just cycle and it would be fine

    Riptide sermon - yeah 1 face dmg is fine for this card and it will still be great

    Concurrent timeliness - rasa fraza hurmergurd sorry little freak out there for nerfing this meme

    Harrowing - yeah one card shouldn't be so game winning

    Mark of the storm - once again the fact that a one drop wasn't only mystic shooting and stunning he was get exciting was probably a bit much

    Rite of calling - yeah particularly problematic when the card tutors for bontu big o dog God at 22 stats, so a nerf here is nice

    Decimate - back to back decimate is literally been a game defining play pattern for as long as I can remember at 6 mana its a little more taxing for the aggro player.

    Buffs:

    Leona - yeah haven't seen daybreak since its literal release great buff target

    Tahm Kench - yeah soraka tahm shouldn't feel so bad to play and win with

    Nocturn - honestly this deck is really close to being competitive with Diana so this buff might really matter

    Master Yi - God yes 12 dmg in Ionia is impossible, and if you run him in noxious as a combo piece the deck suffers on the control spectrum so making him easier to turbo is good

    Fiora - Grapler gonna be happy that she goes back to a 3/3 and at those stats is legitimately frightening and thats good she should feed on grandma bunny to keep the deck in check

    Swain - probably gonna make it easier for him to land on 5 leveled so it's more of a gangplank level threat

    Sun guardian - really hard for daybreak to close put games so big overwhelm plus stun is a good combo

    Illoi - honestly still a really good card, and reverting her nerf will make her great again, but the tenticle smash nerf will remain for balance I personally don't play that card in Illoi anymore

    Morning light - more daybreak stuff

    Ohrn - once again he's a damn good card already but has weaknesses to stun and bounce say 8 levels off 8 dmg swing then he's guaranteed to come down on 7 pre leveled and threatening overwhelm

    Solari Steilacorn - hasn't been a card but might be a valid healing choice for daybreak into aggro.

    Vilemaw and twisted tree line - Kalista fearsome with the ghosts hadn't been a deck so absolutely throw it a buff

    Eula, paper tree - kinda the meme portion of thr patch but every great patch need meme buffs so that makes me happy

    Shireking spinner - I love this card for flavor give actual spider tribal a threatening follower and it wasn't that bad to begin with

    Ritual of renewal - can be 6 mana and then you try to double cast with karma worth experimenting 

    Rippers bay - it's the only bad lurk card so absolutely make it do something

    Lethiathan - 8 drops in this meta need to be game winning and its initial overwhelm stats of 5 is too low for where thr game is right now

    Magical journey - its the Bard grandma card that defined the archetype, except it was bad and nobody played it maybe now it cycles?

    Realms caretaker - more meme buffs which is good

    Rock bear - midrange landmark hasn't been a deck for a looooong time probably a yeti now and that's very strong

    Fun Smith- pushing the new equipment synergy to jam up your spell dmg

    Mammoths- these are the bad freijord transform cards and while transform is better than people think it could use a finisher

    Wind singer - units that bounce is a very blue magic mtg kinda card and it's over priced in LOR

    And thats it for the patch

    I would pre-rate it a 8 for very good. Hits what it needs to, buffs underplayed Champs, and followers, and some fun meme stuff.

     

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  • Neoguli's Avatar Duskrider 870 555 Posts Joined 06/25/2019
    Posted 2 months, 1 week ago

    Source to specifics of upcoming changes?

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

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  • minuano28's Avatar Mountain 700 860 Posts Joined 09/10/2020
    Posted 2 months, 1 week ago

    Specifics haven't been posted yet we were just giving a preview for the patch.

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  • TheTriferianGeneral's Avatar Soldier 555 873 Posts Joined 02/10/2020
    Posted 2 months, 1 week ago

    Nerf timelines to 4 mana and it's a good patch. 

    Random effects like Concurrent Timelines can be part of the game for sure. But they should NEVER be competetive. They should enable cool stuff in pve should create interesting decks... not take away the downside of etb units that they tend to be very understatted with no real tradeoff

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  • Nifty129's Avatar 390 643 Posts Joined 05/29/2020
    Posted 2 months, 1 week ago

    Here are the specifics from their balance presentation/livestream https://imgur.io/a/pOHTBUf

    What I got wrong: 

    1. They overhauled Leona and put in the extra effort. She now challenges and has barrier so she acts like a midrange Diana which suits targon better.

    2. The overhaul extended to the entire kit sun guardian now grows based on number of daybreak and only costs 3. Other changes are impactful cost reductions to spells.

    3. Nocturn levels off fearsome, so he can be built with kalista and twisted tree lines instead of Diana.

    Things I got kinda right:

    1. Kenein, and hate spike revert

    2. ILLOI revert

    3. Sermon dmg reduction

    4. They hit Concurrent timeliness but also targons Peak thank God, because you could ramp to 5 and hit asol on 6

    5. Viego got hit, now costs the same as bontu dogo bogo

    6. They just hit stats on 9 tails instead of cards still a 3 of in my oppinion.

    7. Harrowing and rite of calling cost increase

    8. And of course my biggest call decimate at 6 thank God.

    9. Swain got overwhelm and lethiatan costs 7 that's big.

    10. Yi didn't get easier to level but now permanently reduces spell cost. So you slowly accrue 0 cost spells in hand over time that is a powerful effect but still a bitch to level

    11. Ohrn levels at 8 dmg so he can land flipped on 7

    So I change my rating to a 8.7 for the extra work put into Leona and Nocturn.

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