My goal is to build a Twisted Fate/Ezreal deck that relies on Riptide Rex to charge most of the procs.Here goes the core cards i don't want to change:
Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo
Out of curiosity, why wouldn't you like to include Statikk Shock? Helps with both Champions' levelings while also being able to trigger Plunder effects.
Anyway, Make it Rain, Yordle Grifter, and maybe even Zap Sprayfin are the Bilgewater cards I'd consider. From P&Z, Gotcha! could work as a removal option, and Trail of Evidence might work with Ezreal's Lvl 2, but the latter is a bit of a stretch.
I like the suggestions FrostyFeet made of Make it Rain, Yordle Grifter, and Zap Sprayfin, especially the first two.
I would also consider Jagged Butcher - it's a very strong 1-drop to balance out your mana curve/give you other ways to get value out of cards like Warning Shot (especially if you add Yordle Grifter). You could probably also make the case for Crackshot Corsair as a way to trigger your plunder effects, but that seems like overkill to me.
Other obvious choices here include Chump Whump as a body to defend your life total and a way to generate more burst spells for your late game Ezreal finisher.
I think that if you're considering to put in Yordle Grifter, I'm not sure if you can put in Zap Sprayfin or Chump Wump because they all do almost the same thing but they take the 4-drops slot, making your plays pretty dead and some times you'd even pass turn 3 with full Mana because you can't do anything.
I suggest putting in something like Petty Officer or Double Trouble but I think that if you really want to go Ezreal/TF, Make it Rain is just too good to not put in. Though I can understand why you don't want to put it in since you're obviously making the deck more about Riptide Rex.
In general, you'll prefer cheap costs, cards that active plunder, cards that level Ezreal, and things that control early board:
Other things I thought of but are probably too greedy:
I've included 3x Make it Rain, 3x Yordle Grifter and 1x Pick a Card and i like the results.The last 3 slots i am still experimenting with the suggestions you guys posted here.Thank you all.
Quote From FrostyFeetOut of curiosity, why wouldn't you like to include Statikk Shock? Helps with both Champions' levelings while also being able to trigger Plunder effects.
I want to avoid cards i consider mana cost inefficient. Statikk Shock is fine to level EZ ASAP, which isn't the goal of the deck. Plunder with it is nice but in that case we want also to play Pilfered Goods in the same turn, so a 6 mana combo draw 1 extra card + 1 damage isn't that great. If there is a turn we can get away by doing nothing then drawing cards, i would rather play Progress Day! instead.
Quote From OldManSannsI know you say they are core, but I'd cut from 3x Rummage 1x Progress Day to 3x Salvage 1-2x Pick a Card.
Progress Day! is a card i may cut, but Rummage is just too good. It gets rid of bad drafts from Pilfered Goods, Double Riptide Rex, cycle draw engine when its not needed, helps to level up Twisted Fate, great synergy with Fleeting cards from Pick a Card and it does proc Ezreal once Leveled Up at burst speed.Salvage is another inefficient card draw. If a given deck can't use toss, don't bother.Despite disagreeing on those 2 remarks, great post Oldman. I am currently playtesting Dreadway Deckhand and considering if i should drop Progress Day! for a second copy of Pick a Card.
Win Condition: I think playing Riptide Rex into lvled up Ezreal should be already a won game, else there is no point in that combo. So lvling up Ezreal is the major condition.
Disadvantage of Win Condition: However both Twisted Fate and Ezreal need special care for their lvl up. Additionally TF is easy to remove and doesnt improve the Riptide Ezreal as we established it should be already a straight up win.
Secondary condition?: So Riptide Ezreal is hypothetically able to do between 2 and 27(+any amount of possible keg-bonus) damage to nexus, but I think in the likely szenarios we can consider between 12 and 16 vs Ionia or Shadow isles and between 14 and 16 against others. We reach that threshold probably with Warning Shots and Make it Rain, but the other spells we have will probably not be able to target nexus in a lot of cases since we need Ezreal lvl up, so we could use some help with that
Improvement for 2nd condition: I think the best way for this is throwing TF overboard. And instead include Fizz and/or Miss Fortune. My money is on Fizz as he already benefits from the high spell density, whereas MFs lvl up condition will probably never be matched as we have very few units.
Vulnerability: We have very few units, no healing, need to get to round 8 at least while preparing Ezreal. So you would be advised to include some suvivability and or protection. Plaza Guardian for example could do a good job at that, since we have a lot of spells
I know you said you actually dont want any changes to your deck. But I think optimization can only be achieved by a lot of testing and changes
I would start with this approach:
I think you may not be aware Aber, but Riptide Rex can potencially charge Ezreal from 1 -> 8 in a single barrage.You might want to redo your post with that new info. Thanks for your insights anyway.
But Riptide Rex is much later than the rest of your cards, so leveling Ezreal with Rex is less effective.
Sorry to necro this thread again, but check this out: https://lor.mobalytics.gg/meta-tier-list -> S rank -> 3rdThe EZ/TF/R.I.Ptide concept we buid here finally got into their radar... and as a S tier deck no less!Sounds about right, its quite strong indeed.Thats the second deck i helped push into the meta (or at the very least, was playing before it was meta) Thanks guys!
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