Mobalytics Redesign Is Useless

  • Nifty129's Avatar 390 643 Posts Joined 05/29/2020
    Posted 2 years, 2 months ago

    https://lor.mobalytics.gg/stats/archetypes

    If we go to the stats page of mobalytics we notice a total overhaul to how the website is calculating win-rates instead emphasizing individual deck-lists with smaller sample sizes aka games played.

     

    Unfortunately, this approach is uninformative I could for example look at ash thresh and see that they have a 57 percent win rate over 100 games and logically think they are top tier. But this would be incorrect.

     

    Typically we would want to see 500 - 1000 games played over multiple variants of a deck list to get a realistic statistical picture of a decks true potential.

     

    Ultimately, mobalytics needs to return to grouping similar decklists together into one statistical category if it wants to be of any use at all.

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  • sto650's Avatar Santa Braum 605 673 Posts Joined 03/30/2019
    Posted 2 years, 2 months ago

    It seemed to me like they were trying to hide the best info behind a pay gate when I was last there. Money grab, most likely. 

    It's ok though. I never really paid much attention to them anyways. No big loss for me. I kinda preferred LoR Guardian already, so I'll use that. 

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  • OldManSanns's Avatar Azir 1040 924 Posts Joined 08/05/2019
    Posted 2 years, 2 months ago
    Quote From Nifty129

    https://lor.mobalytics.gg/stats/archetypes

    If we go to the stats page of mobalytics we notice a total overhaul to how the website is calculating win-rates instead emphasizing individual deck-lists with smaller sample sizes aka games played.

    Riot has indicated that they value gameplay diversity and highly discourage any 3rd parties from "solving" the meta. This redesign is likely Mobalytic's attempt to honor that agenda.

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