What to play? Runeterra, Magic, Mythgard or another CCG

  • tnrg's Avatar 205 15 Posts Joined 03/29/2019
    Posted 1 week, 2 days ago

    Hi all,

    I wonder if anyone can give me some advise? I'm a F2P Hearthstone player since The Grand Tournament expansion. I played a bit of The Elder Scrolls: Legends when it started but I haven't played any other CCG's.

    In Hearthstone i like to play my own decks or off meta decks I see on the internet. With these homebrew or off meta deck i still want to be competive, minimal rank 5/legend each month (on 2 servers). I don't play aggro (but I don't hate paying against it) but mostly more greedy midrange decks. I like to fight for the board. That's why I also like arena. Most important is that I'm never out of cards! I like to have a hand full of cards (draw of discover) so each turn there are many choices to make. I don't like polarizing decks. I want a chance to win in every game. I don't like the huge swing turns Hearthstone have at the moment, like Cheese Paladin. Besides Standard and a bit of arena/wild I don't play any other game modes. I don't like duels that much and i really dislike battlegrounds and solo adventures. I play around 80% of my games on pc and 20% on mobile.

    With all this in mind, which CCG would you advise me to play? Runeterra, Magic, Mythgard or any other?

    1
  • Felixhana's Avatar 120 15 Posts Joined 07/04/2019
    Posted 1 week, 2 days ago

    As an avid Hearthstone control player also started from TGT era till now , I suggest you give Mythgard a try. Very smart mix of color/mana system which the best of both Hearthstone and MTG system. Apart from Lore , which Hearthstone benefits greatly from Blizzard WOW universe and fanbase, the gameplay blow Hearthstone out of the water, but not too complex to make your head hurt like Magic.  Too bad this game comes from a small studio SO it really underrated

    2
  • minuano28's Avatar 315 168 Posts Joined 09/10/2020
    Posted 1 week, 2 days ago

    I suggest to give them all a try and see which did you like the most.

    1
  • tnrg's Avatar 205 15 Posts Joined 03/29/2019
    Posted 1 week, 2 days ago
    Quote From minuano28

    I suggest to give them all a try and see which did you like the most.

    Yes that's also an option. But I think it really takes some time to get really into a new game. There is a lot to learn at first before you can really play the game as it is supposed to be. I started Runeterra some months ago but at that time i didn't have enough time to learn and play it and quit during the tutorial.
    1
  • tnrg's Avatar 205 15 Posts Joined 03/29/2019
    Posted 1 week, 2 days ago
    Quote From Felixhana

    As an avid Hearthstone control player also started from TGT era till now , I suggest you give Mythgard a try. Very smart mix of color/mana system which the best of both Hearthstone and MTG system. Apart from Lore , which Hearthstone benefits greatly from Blizzard WOW universe and fanbase, the gameplay blow Hearthstone out of the water, but not too complex to make your head hurt like Magic.  Too bad this game comes from a small studio SO it really underrated

    Thanks for the advise, that sounds very good

    0
  • CursedParrot's Avatar 550 656 Posts Joined 05/29/2019
    Posted 1 week, 2 days ago

    I personally really like Runeterra, it has a the same mana system as HS (going from 1 to 10 Mana) but up to 3 excess mana you end each round with gets converted into spell mana that you can cast spells with. After playing with that system, it was actually kind of uncomfortable for me to play HS and Mythgard because saving excess mana just felt like such an intuitive and necessary feature (it allows you to miss parts of your curve without losing as much Tempo). LoR also has a lot of passing imitative back and forth between players, so it has a level of interaction more similar to Magic than HS. That being said, the interaction does much it a more attention-requiring game than HS or Mythgard (you can’t take a break during the opponent’s turn). I also played Mythgard once and the board system and mana system seemed very interesting to me, so I think that it’s a good option too. From my understanding, Mythgard is like HS but with more of Magic’s mana system and a unique board system, while LoR is like HS but with simultaneous turns and an improved version of HS’s mana system. I’d recommend watching a few videos of top players for each game to try to get a sense of what the game play is like before deciding which one to play.

    5
  • OldManSanns's Avatar Administrator Dinosaur 940 871 Posts Joined 08/05/2019
    Posted 1 week, 2 days ago
    Quote From tnrg

    In Hearthstone i like to play my own decks or off meta decks I see on the internet. With these homebrew or off meta deck i still want to be competive, minimal rank 5/legend each month (on 2 servers). I don't play aggro (but I don't hate paying against it) but mostly more greedy midrange decks. I like to fight for the board. That's why I also like arena. Most important is that I'm never out of cards! I like to have a hand full of cards (draw of discover) so each turn there are many choices to make. I don't like polarizing decks. I want a chance to win in every game. I don't like the huge swing turns Hearthstone have at the moment, like Cheese Paladin. Besides Standard and a bit of arena/wild I don't play any other game modes. I don't like duels that much and i really dislike battlegrounds and solo adventures. I play around 80% of my games on pc and 20% on mobile.

    With all this in mind, which CCG would you advise me to play? Runeterra, Magic, Mythgard or any other?

    Disclaimer: I am a devoted LoR player and very biased.

    That said, I'll always advocate for LoR. They work very hard to make the Champion cards relatively balanced in power level, which makes it very favorable for off-meta and home-brewing. There are big swing turns, but you have to work for them in advance rather than just play powerful cards on curve. There's also much more interaction -- your opponent has the opportunity to disrupt your plays, and good players will actually realize your about to make your big swing and commit their resources to countering you rather than just developing their own board. The game highly rewards playing a good strategy over just owning the best meta deck. Best of all, it's generous with in game crafting resources. My biggest peeve about HS was how much they expected you to spend just to stay competitive, and you needed to stay competitive to get rewards so it was a vicious cycle.

    4
  • R's Avatar The Raven 600 238 Posts Joined 04/23/2020
    Posted 1 week, 2 days ago

    Can't say anything about Magic or Mythgard. But LoR is good. I decided to try LoR after years of HS and I liked the turn mechanics, champion mechanics, deck building and spell mana. Also it's more f2p than HS. So I stayed.

    Oh, there are also wonderful micro stories between cards and you can see a full card art directly in game.

    4
  • madcat's Avatar Child of the Night 820 138 Posts Joined 06/02/2019
    Posted 1 week, 2 days ago

    Former HS player on mac, so LoR not an option and stuck on 64-bit OS so Steam Mythgard also not an option. So that leaves Magic, which I like fine. It is more complex and has deeper gameplay than HS, which I like a lot. They also have many ways to play and interesting events, like the current Momir event which is almost a puzzle. And while I'll never ever get all of the cards that's fine. The wildcard system (I currently have over 250 wildcards in about 7 months of play, including about 50 in the two highest rarities) means that I can basically craft the deck I need, as long as I don't need to totally change decks too often. And I love that in most of the draft formats you get to keep the cards. I always hated in HS Arena how I got used to playing with the cards in my Arena deck, just to lose them at the end of the run.

    And as for deck styles, there are so many keywords and interactions that there are many viable archetypes at any given moment.

    Edit: And the one thing I forgot to mention is that the most refreshing thing in playing Magic compared with HS is the almost complete absence of BM in Magic.

    "Sometimes you're the windshield, sometimes you're the bug."

    1
  • tnrg's Avatar 205 15 Posts Joined 03/29/2019
    Posted 1 week, 1 day ago

    Thanks for all the advise! I decided to try Runeterra first and so far I'm having a lot of fun. I few months ago I started on the tutorial and I finished it yesterday, which was kinda boring. But  the first few pvp games I'm really having a lot of fun! Getting a lot of rewards at the start too, so I can make my deck almost better after each game.

    2
  • OldManSanns's Avatar Administrator Dinosaur 940 871 Posts Joined 08/05/2019
    Posted 1 week ago

    If you're interested, I made a guide recently for upgrading your starter decks.

    https://outof.cards/legends-of-runeterra/guides/56-new-players-guide-to-upgrading-your-runeterra-starter-decks/

    3
  • tnrg's Avatar 205 15 Posts Joined 03/29/2019
    Posted 1 week ago
    Quote From OldManSanns

    If you're interested, I made a guide recently for upgrading your starter decks.

    https://outof.cards/legends-of-runeterra/guides/56-new-players-guide-to-upgrading-your-runeterra-starter-decks/

    Thanks I'll check it out. I took some idea from the internet at first, not remember where. Missed like 15-20 cards but i added cards which did seem to fit in. Not all were that good so i changed a few times but so far i won all my games in casual mode except one (which I could have won too, but made a stupid mistake at the end).

    This is my deck:

    Haven't played ranked or other modes yet, my collection is probably too bad to get some wins there. Haven't crafted a single card so far too, just using what I got in my packs.

    2
  • CursedParrot's Avatar 550 656 Posts Joined 05/29/2019
    Posted 1 week ago

    You've porbably already changed the deck a bit already, but there are a few cards here that you should try to find a replacement for:

    1. Avarosan Marksman

    2. Take Heart

    3. The Undying

    4. Scarmaiden Reaver

    5. Revitalizing Roar

    Other than that, all your cards have good synergy and are run in top tier constructed decks, which goes to show how few truly awful cards exist in LoR! A core card that I think you're missing is "They Who Endure" so I'd craft it if you have the resources.

    1
  • tnrg's Avatar 205 15 Posts Joined 03/29/2019
    Posted 6 days, 18 hours ago

    The Undying I'm not removing just yet. As a beginner I play against other beginners and they often don't read the cards well. Surely in my first games they kept killing it... ;) It seems to be a sort of beginners trap. But the last few games the opponents seems to get smarter so I probably have to remove it soon because I agree that it isn't a very good card.

    I got one copy of They Who Endure and I tried it too. But the games I played it, it was at maximum a 7-7 Overwhelm for 7. A worse Alpha Wildclaw. Maybe I was just unlucky, I'll try it again. I can see a lot of potential in a token deck for sure. In 2 days I got a free deck in my login rewards, I'll try not to craft anything just yet, maybe they're in that deck.

    I'll agree Avarosan Marksman (only good for a needed ping sometimes) and Take Heart (most times a dead card, sometimes very good with Braum) are not that good and I have to replace them. Revitalizing Roar I just added, never drew it, but it's probably bad too.

    0
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