What to play? Runeterra, Magic, Mythgard or another CCG

  • Suchti0352's Avatar Hero of Warcraft 505 376 Posts Joined 03/27/2019
    Posted 2 months, 1 week ago
    Quote From sto650
    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    Maybe you should try LoR yourself before you decide which is more likely

    I actually play the game every now and then, but those opinions are not just mine even though I agree with them.

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  • thazud's Avatar Duskrider 255 78 Posts Joined 06/05/2019
    Posted 2 months, 1 week ago
    Quote From Neoguli
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    Quote From sto650
    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    Maybe you should try LoR yourself before you decide which is more likely

     

    Some just find LoR's complexity to be maybe a little too much despite how f2p friendly the game is.

    This! HS is way more casual. Each player does their thing during their turn. In LoR there is much more interaction and you can't just sit calmy during your opponent's turn. And then there is spell interactions, combat interactions, different spell speeds, spell mana etc. 

    I like it but I get why some people don't. And to be fair HS is better if you are playing while taking a shit. 

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  • sto650's Avatar Santa Braum 555 496 Posts Joined 03/30/2019
    Posted 2 months, 1 week ago
    Quote From Suchti0352

     

    I actually play the game every now and then, but those opinions are not just mine even though I agree with them.

    I read most of that article. I can see why he says some people might prefer hearthstone.

    But personally, the reasons people think LoR is boring and go back to Hearthstone are the same exact reasons I'll never go back to it - it's too simple, too much RNG, and player agency has far less value in HS than it does in LoR.

    The author of that article gave those as reasons that people leave LoR - well those are the exact reasons I won't leave LoR.

    So, I guess we have to let each player decide for themselves whether they want:

    1. More complexity and the ability to actually play the game the whole time you're playing, or only play half the time.
    2. Have actual player agency, where all of their choices affect the outcome of the game --- or just highroll the RNG and win (or get the RNG highrolled against them and lose.)
    3. Have a meaningful collection and a broad selection of viable, competitive decks to choose from, rather than maybe 4-6 meta decks at a time that are actually competitively viable.

    Incidentally, it sounds to me like the original poster of this thread is in the "LoR is better" camp, at least for now.

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  • Suchti0352's Avatar Hero of Warcraft 505 376 Posts Joined 03/27/2019
    Posted 2 months, 1 week ago
    Quote From sto650

    I read most of that article. I can see why he says some people might prefer hearthstone.

    But personally, the reasons people think LoR is boring and go back to Hearthstone are the same exact reasons I'll never go back to it - it's too simple, too much RNG, and player agency has far less value in HS than it does in LoR.

    The author of that article gave those as reasons that people leave LoR - well those are the exact reasons I won't leave LoR.

    So, I guess we have to let each player decide for themselves whether they want:

    1. More complexity and the ability to actually play the game the whole time you're playing, or only play half the time.
    2. Have actual player agency, where all of their choices affect the outcome of the game --- or just highroll the RNG and win (or get the RNG highrolled against them and lose.)
    3. Have a meaningful collection and a broad selection of viable, competitive decks to choose from, rather than maybe 4-6 meta decks at a time that are actually competitively viable.

    Incidentally, it sounds to me like the original poster of this thread is in the "LoR is better" camp, at least for now.

    I was actually refearing to the linked comments. But yeah, in the end it comes down to wether a player prioritizes the competetiv or fun factor of a game (even though I think you over exaggerated your examples).

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  • tnrg's Avatar 300 28 Posts Joined 03/29/2019
    Posted 2 months, 1 week ago
    Quote From sto650
    Quote From Suchti0352

     

    I actually play the game every now and then, but those opinions are not just mine even though I agree with them.

    I read most of that article. I can see why he says some people might prefer hearthstone.

    But personally, the reasons people think LoR is boring and go back to Hearthstone are the same exact reasons I'll never go back to it - it's too simple, too much RNG, and player agency has far less value in HS than it does in LoR.

    The author of that article gave those as reasons that people leave LoR - well those are the exact reasons I won't leave LoR.

    So, I guess we have to let each player decide for themselves whether they want:

    1. More complexity and the ability to actually play the game the whole time you're playing, or only play half the time.
    2. Have actual player agency, where all of their choices affect the outcome of the game --- or just highroll the RNG and win (or get the RNG highrolled against them and lose.)
    3. Have a meaningful collection and a broad selection of viable, competitive decks to choose from, rather than maybe 4-6 meta decks at a time that are actually competitively viable.

    Incidentally, it sounds to me like the original poster of this thread is in the "LoR is better" camp, at least for now.

    I already played Hearthstone for 5,5 years almost daily. Mostly only one or a few games a day but I can't say it' isn't a good game if it kept me interested for such a long time. At the moment Runeterra is much more fun but the comparison isn't completely fair because all is new and exiting in a new game while the period before the new hearthstone year is almost always the worst time to play the game.

    I can see Runeterra being my number 1 game for the coming years though because all what's Runeterra is doing differently is what I dislike about Hearthstone. Mostly the RNG. I don't mind a bit of RNG. I even like generated cards (for their normal cost). But I really hate the RNG which decides the game on the spot. In Hearthstone I always liked to play the more difficult decks. I got bored quickly playing the more easy ones, so I like the complexity of Runeterra.

    When I play ranked or arena i only played the game and I wasn't doing other things on the site, this also makes Runeterra a better game for my playstyle because it keeps you busy all the time.

    The game economy is of course also much better in LOR but this isn't an advantage yet because I'm just starting in Runeterra and I have a very nice collection (plus gold and dust) in Hearthstone at the moment. I really wonder how much time it will take until I can play all the decks I want to play in LOR. Anyone who started later can give me an indication?

    I don't know yet if the meta in LOR is better, only playing in bronze so far.

    I like the game modes of LOR a lot more. They're all based on the game I like (as Arena in Hearthstone). I'm not looking forward to the new game mode in Hearthstone or Battlegrounds because these are completely different games. I hate being semi forced to play them for the weekly challenges.

    What I like about Hearthstone above LOR is the 'cleaniness' of the graphics. I like the way the minions strike into each other more. LOR is beautiful but I never cared much for cosmetics (still playing with my original heroes although I got a few new ones for free). But this isn't that important for me.

    For now I keep playing both. A lot of LOR and just the dailies in Hearthstone. But I'm sure I will be playing Hearthstone actively again after the new expansion comes.

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  • Dreams's Avatar Banned Pikachu 335 290 Posts Joined 11/05/2020
    Posted 2 months, 1 week ago
    Quote From Suchti0352
    Quote From sto650

    That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again

    Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.

    I tried LoR I liked it but I invested so much into Hearthstone that I don't want to let the money go to waste and stop playing. That's why they make their stuff overpriced. Hearthstone is a bit more fun though LoR can feel tedious at times but its right up there with Hearthstone.

    Also I'm a lot better at deckbuilding in Hearthstone and understand the game way better than LoR so that's another reason I'm sticking to Hearthstone

    But if I see a good deck that I like in LoR I'll switch back to it for a bit.

    Banned for spamming.

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  • BasilAnguis's Avatar Dragon Scholar 625 231 Posts Joined 05/29/2019
    Posted 2 months, 1 week ago

    Old thread but here's my thoughts: go with LoR for now, perhaps try Mythgard as well and see which you prefer. LoR is for sure more "polished" and has more dedicated support, since Riot is a big company.

    However, do try Hearthstone as soon as the new expansion comes out. They are giving a full core set for free from now on each year so it's a really good moment for new players to come and try the game out.

    I'll boop you 

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  • KANSAS's Avatar Old God Fanatic 1715 2735 Posts Joined 03/25/2019
    Posted 2 months, 1 week ago

    I tried LoR for a while but could never get into it. I think the number 1 reason why Hearthstone will always be a popular game is because of how clean the design is. The card design, the graphics, the UI, everything about the game is very clean, simple, and easy to understand. You can play the game for an hour and know how 90% of game works. Contrast that with Runeterra which has over 60 keywords after only being out for about a year.

    I also think Runeterra is a very tedious to play. If I want to cast a two spell combo then attack, first I have to play the first spell and wait to see if my opponent has a fast/quick spell. Then I wait for them to pick their action. Then I play my second spell and wait to see if my opponent has a fast/quick spell. Then I wait for them to take their action. Then I attack and wait for my opponent to cast any fast/quick spells and also wait for them to pick blockers. To some people this is great because more interaction is good, but I would rather have my own turn where I can do all of my stuff without interruption.

    I also don't like the rate at which Riot releases new cards and factions. It feels very rushed. I would rather the game update a little slower to give us more breathing room in between new sets of cards. I also disagree with their philosophy of "every card should be balanced and playable". When every conceivable strategy in the game will get you a perfect 50% winrate, game play becomes boring.

    People seem to enjoy having less RNG, but personally I find that it makes the game very repetitive and stale.

    If you like Runeterra that is fine, I just don't enjoy the game play experience. And the generous economy doesn't really make up for that.

    Carrion, my wayward grub.

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  • LoFCardTales's Avatar 40 4 Posts Joined 04/29/2021
    Posted 2 weeks ago

    greetings to all of you avid TCG Players!

    I have countless card games to my repertoire, including all 3 listed in the topic and more. Pandemic has hit hard my work and tired of RNG I decided to get to work on something I've had in pipeline for a long time. The idea is simply mix RPG (one of my favourite game genres) with Card Games (the wife would say to the point of addiction! :) )

    I have a playing environment ready for demo for ‘LoF: Card Tales’ (the game's provisional name), but haven't published yet too much about the game as I'm really keen to get impartial feedback and perfect the game as much as possible. FYI, I believe the game currently is just a 'bit' over complex... 

    Here's what I've been referring to for someone willing to try a new Card Game:

     

    Some of the issues addressed, making ‘LoF: Card Tales’ a unique TCG, are:

    - No mana screw / mana flood

    - Truly countless strategies, with no genuine power creep, as each Hero (3 per game) have their inherent strengths and weaknesses – irrespective of what cards you play

    - Realistic opportunity to play all cards of your deck (all you assembled to use), minimising chance of not ever getting to see the best cards

    - Game turns happen simultaneously, without the drawback of cards not impacting gameplay. Also, a game cannot drag endlessly as there are limited turns to test your wits.

    - Rather than Card Quantity, there is a focus on Card Quality so that all players can be on par at a start of a Game and enjoy putting their Heroes to the test

    See you on the battlefield!

    Card Structure link

    Reach out on the thread Or message me directly with your interest and we can setup a Demo. Happy to take critics once you try it out!

    thanks in advance for taking the time to give it a go.

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  • Almaniarra's Avatar Devoted Outlander 805 1278 Posts Joined 03/21/2019
    Posted 2 weeks ago

    The thing is, Draft mode of Runeterra sucks, i just wanted to say that because you said that you like to play Arena in HS. The game is great but draft is meh.

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  • Almaniarra's Avatar Devoted Outlander 805 1278 Posts Joined 03/21/2019
    Posted 2 weeks ago
    Quote From KANSAS

    I also don't like the rate at which Riot releases new cards and factions. It feels very rushed. I would rather the game update a little slower to give us more breathing room in between new sets of cards. I also disagree with their philosophy of "every card should be balanced and playable". When every conceivable strategy in the game will get you a perfect 50% winrate, game play becomes boring.

    Because the Runeterra we are playing now isn't the last product. It simply released before it is completed and it won't be completed before all the regions hit the game. They are rushing it just because of this. You can easily see the blanks in the game while you're playing. You feel that something is missing all the time but I must agree that %50 winrate thing-y. It just gets boring because they simply act like it is a sport rather than it is a game.

    Playerbase/developers seems like they forgot what the games for and games started to lose their origins as "playing for fun" and you always face people that tries to satisfy their success need instead of fun counterparts. That's sad in my opinion. Competitive Gaming and Multiplayer Gaming nowadays hurts gaming community so much in my opinion and that's not just Runeterra's problem. All of the card games and other genres suffer same thing unfortunately.

    Look at the state of the Card Games nowadays. People searches for "best successful S Tier decks" around web to play the game. Where is all deck creating feature of the CCG ? Nowhere. Playerbase mostly plays them because games doesn't really reward for playing, They simply reward for success no matter what. While I can understand the philosophy behind rewarding people who is successful more, i honestly think that it is unhealthy for people and games themselves because it makes games stressful and people can easily get angry in games while they are simply playing those games for relaxing. At this exact point the "Play for satisfy your success need instead of satisfy your enjoyement need" steps in. What was the games for before and now ?

    I really hate e-sports philosophy and how Game Industry evolved around it in years and how it forces playerbase to be successful instead of enjoying it and how earning money from Online Games is more beneficial than Single Player games and how it kills the Game Industry.

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  • tnrg's Avatar 300 28 Posts Joined 03/29/2019
    Posted 2 weeks ago
    Quote From Almaniarra

    The thing is, Draft mode of Runeterra sucks, i just wanted to say that because you said that you like to play Arena in HS. The game is great but draft is meh.

    I started this thread but I'm already playing LOR for 2 months now. I'm really loving the game so far. But the draft mode Expeditions is actually by far my favorite game mode! If it didn't cost so many of my precious shards I would be playing it even more. ;)

    What do you not like about it?

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  • Almaniarra's Avatar Devoted Outlander 805 1278 Posts Joined 03/21/2019
    Posted 2 weeks ago
    Quote From tnrg
    Quote From Almaniarra

    The thing is, Draft mode of Runeterra sucks, i just wanted to say that because you said that you like to play Arena in HS. The game is great but draft is meh.

    I started this thread but I'm already playing LOR for 2 months now. I'm really loving the game so far. But the draft mode Expeditions is actually by far my favorite game mode! If it didn't cost so many of my precious shards I would be playing it even more. ;)

    What do you not like about it?

    Don't worry, You will be swimming in those shards after a couple of months also, after 3 runs, it is free to play expeditions.

    What I don't like most is how they changed experience reward firstly. Rewards for 7 win was giving champion card and they moved it to weekly chests which is fair and ok for me but Free runs now gives almost no experience which is a big con for me. I'm mostly a draft player in CCGs and in Runeterra, playing draft for a week doesn't reward. it is just a 3-times-run mode like aa Asian MMORPG dungeon which has limits to play weekly (Hello Lost Ark), lol.

    Best draft mode is MTG:A's for sure but no mainstream CCG has come close to it unfortunately. Eternal and HEX was like it but well both games are dead now. I don't know about Mythgard's Draft mode tho because i didn't even try the game. Look at how is the MTG:A's draft mode and you will understand what i meant.

    in MTG:A you are openning packs to make your deck with other players. You choose those cards which you also collect them. I mean you really collect your draft deck for your collection, so you can decide to collect most rare cards while winning lesser games or make a better deck to win more and get more rewards from your wins. It is all your choice and rewards are really decent which might keeps you playing draft mode and/or buying Battle Passes to save them.

    I really thought that with first reveal of Runeterra, their draft mode migh tbe like MTG but no, it was even worse than HS-Arena and they killed even more with deleting free run experiences.

    Also, I don't really like its card choosing system. 3-card choosing is so bad implemented draft system in my opinion. It forces players to those archetypes that I spoke about in my above post. Riot approaches its card game as an e-sport candidate more than a CCG which really hurts the potential of the game.

    And Also, because of no free Run reward system, there is no draft mode ratings because playerbase rarely plays draft mode. I knew some people who holds their expedition tokens because they are waiting some overhaul to Draft mode. I am even sitting on 40+ tokens + 150k shards because I already collected almost all cards and expeditions after 3 run doesn't give anything even I call myself more of a draft player.

    Riot is generous with its card game, I don't have any word for it but with this way, it loses the magic of the collecting counterpart of CCGs and it becomes an e-sport instead of a deckbuilding card game. Draft mode means nothing in Runeterra right now for players who started the game with its release.

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  • OldManSanns's Avatar Administrator Azir 1000 914 Posts Joined 08/05/2019
    Posted 2 weeks ago
    Quote From Almaniarra

    What I don't like most is how they changed experience reward firstly. Rewards for 7 win was giving champion card and they moved it to weekly chests which is fair and ok for me but Free runs now gives almost no experience which is a big con for me. I'm mostly a draft player in CCGs and in Runeterra, playing draft for a week doesn't reward. it is just a 3-times-run mode like aa Asian MMORPG dungeon which has limits to play weekly (Hello Lost Ark), lol.

    I agree that Riot probably should restore giving more XP for expeditions. TBH, after playing regularly for a while you really stop to care about XP -- region reward roads start to max out, the differences between the vaults levels don't really matter because most things are duplicates anyways, and if for any reason you do want more XP it's so easy to duel-farm PvP and Lab of Legends for a quick 3000+/day. But that just means players like me don't really care how much XP we're "leaving on the table" by not doing expeditions whereas players like tnrg could potentially be using it as a much-appreciated catch-up method.

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  • Marega's Avatar 565 805 Posts Joined 05/28/2019
    Posted 2 weeks ago

    if u are stricktly f2p do not try Magic. if u want to play for full value of your time then LoR is the way to go. in my opinion Magic is was and will always be the best card game out there. but i do not recommend it to everyone not just because how expensive it can be.

    overall HS seems to find a great balance between f2p and ease of access for all players. i guess thats why its such a succeful card game

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  • Almaniarra's Avatar Devoted Outlander 805 1278 Posts Joined 03/21/2019
    Posted 2 weeks ago
    Quote From OldManSanns
    Quote From Almaniarra

    What I don't like most is how they changed experience reward firstly. Rewards for 7 win was giving champion card and they moved it to weekly chests which is fair and ok for me but Free runs now gives almost no experience which is a big con for me. I'm mostly a draft player in CCGs and in Runeterra, playing draft for a week doesn't reward. it is just a 3-times-run mode like aa Asian MMORPG dungeon which has limits to play weekly (Hello Lost Ark), lol.

    I agree that Riot probably should restore giving more XP for expeditions. TBH, after playing regularly for a while you really stop to care about XP -- region reward roads start to max out, the differences between the vaults levels don't really matter because most things are duplicates anyways, and if for any reason you do want more XP it's so easy to duel-farm PvP and Lab of Legends for a quick 3000+/day. But that just means players like me don't really care how much XP we're "leaving on the table" by not doing expeditions whereas players like tnrg could potentially be using it as a much-appreciated catch-up method.

    What i already feel sad about this game is this honestly. It is a card game but not a CCG in most parts. After you keep playing daily, xp means nothing because You've already collected those cards and What can I do with my shards really? I have collected %95 of the cards and have dozens of wildcards with 150K+ shards. I will be able to craft all of the new released cards when they hit and there will be more shards that I will be able to collect until they hit. Probably I would collect all the cards from chests + regional rewards and I would be swimming in 100k+ shards in new expansion and so on draft means more nothing than ever with my %100 set so I can't even spend my shards to play draft because it is also not fun to play after bunch of runs thanks to 3 card choosing system. Shards should mean more in my opinion. We are getting a resource which we can't even spend anything because game already gives us the cards so easily. I can't even believe that I am whining about this but lol, I can't spend my shards to anything. :D

    There must be so much more to do it in the game. Single player modes maybe, adventure like modes like lab etc. Because after you've done with collecting and completing those labs, you can do nothing except climbing ladder. I want to spend my shards to something, anything, cosmetics or even player icons.

    Economy system of this game so generous, awkward and shitty at the same time like a tragicomic joke. Draft Mode means nothing, Shards mean nothing.

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  • tnrg's Avatar 300 28 Posts Joined 03/29/2019
    Posted 1 week, 4 days ago
    Quote From Almaniarra
    Quote From tnrg
    Quote From Almaniarra

    The thing is, Draft mode of Runeterra sucks, i just wanted to say that because you said that you like to play Arena in HS. The game is great but draft is meh.

    I started this thread but I'm already playing LOR for 2 months now. I'm really loving the game so far. But the draft mode Expeditions is actually by far my favorite game mode! If it didn't cost so many of my precious shards I would be playing it even more. ;)

    What do you not like about it?

    Don't worry, You will be swimming in those shards after a couple of months also, after 3 runs, it is free to play expeditions.

    What I don't like most is how they changed experience reward firstly. Rewards for 7 win was giving champion card and they moved it to weekly chests which is fair and ok for me but Free runs now gives almost no experience which is a big con for me. I'm mostly a draft player in CCGs and in Runeterra, playing draft for a week doesn't reward. it is just a 3-times-run mode like aa Asian MMORPG dungeon which has limits to play weekly (Hello Lost Ark), lol.

    Best draft mode is MTG:A's for sure but no mainstream CCG has come close to it unfortunately. Eternal and HEX was like it but well both games are dead now. I don't know about Mythgard's Draft mode tho because i didn't even try the game. Look at how is the MTG:A's draft mode and you will understand what i meant.

    in MTG:A you are openning packs to make your deck with other players. You choose those cards which you also collect them. I mean you really collect your draft deck for your collection, so you can decide to collect most rare cards while winning lesser games or make a better deck to win more and get more rewards from your wins. It is all your choice and rewards are really decent which might keeps you playing draft mode and/or buying Battle Passes to save them.

    I really thought that with first reveal of Runeterra, their draft mode migh tbe like MTG but no, it was even worse than HS-Arena and they killed even more with deleting free run experiences.

    Also, I don't really like its card choosing system. 3-card choosing is so bad implemented draft system in my opinion. It forces players to those archetypes that I spoke about in my above post. Riot approaches its card game as an e-sport candidate more than a CCG which really hurts the potential of the game.

    And Also, because of no free Run reward system, there is no draft mode ratings because playerbase rarely plays draft mode. I knew some people who holds their expedition tokens because they are waiting some overhaul to Draft mode. I am even sitting on 40+ tokens + 150k shards because I already collected almost all cards and expeditions after 3 run doesn't give anything even I call myself more of a draft player.

    Riot is generous with its card game, I don't have any word for it but with this way, it loses the magic of the collecting counterpart of CCGs and it becomes an e-sport instead of a deckbuilding card game. Draft mode means nothing in Runeterra right now for players who started the game with its release.

    Thanks for your comprehensive answer! A champion wildcard for 7 wins? That would have been nice!
    I'll agree the rewards aren't that good, you need 7 wins to get the shards back you used. Even if i can keep my high percentage of 7 wins runs (75% atm) it's not really worth it for the rewards. And a double 7 win Expedition didn't gave more too.
    In terms of XP expeditions isn't that much different compared to ranked. You get 100 instead of 200 for a win and 50 instead of 100 for a loss but you get a 1500 bonus after 7 wins. Or is it less for the free runs? I never had time to play more than 2 expeditions in one week so I never played the free runs.

    The draft mode you described of MTG:A sounds like a lot of fun too! Too bad I don't have enough time to get really into another CCG. I have never tried Eternal and Hex so my only experience is Hearthstone and I think LOR does it a lot better at the moment.

    I can understand that having too many shards and wildcards maybe gets boring after a while. A part of the fun in playing LOR at the moment is that I know that each day I get a reward of the region reward track. But as a new player I'm very happy with how generous they are. I like making my own homebrew decks and in Hearthstone there were so much times I didn't craft a bad epic or legendary because it would be a waste if my new deck idea would not work out good enough. I look forward to trying all possible LOR cards in the future and not need to throw away a nice deck idea if i have to craft some general bad expensive cards.

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  • Almaniarra's Avatar Devoted Outlander 805 1278 Posts Joined 03/21/2019
    Posted 1 week, 3 days ago
    Quote From tnrg

    In terms of XP expeditions isn't that much different compared to ranked. You get 100 instead of 200 for a win and 50 instead of 100 for a loss but you get a 1500 bonus after 7 wins. Or is it less for the free runs? I never had time to play more than 2 expeditions in one week so I never played the free runs.

     

     I look forward to trying all possible LOR cards in the future and not need to throw away a nice deck idea if i have to craft some general bad expensive cards.

    Free runs gives no bonus experience and stays giving half amount for per match.

    The best part of LoR is already that, You don't have to think about what to craft because you have all cards so you can try any silly deck you want without a concern. :) But well, There are not so much meme potential right now. I hope that change at near future. Sometimes it lacks some fun counterparts just because of that and became a chess-like game.

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