As promised in our Weekend Wild post, a theorycraft special focused on the new Questlines is here! Our community members have been working hard to figure out how the best utilize the new mechanic, and here are some of the finest results so far.
Demon Hunter - Final Showdown
The Demon Hunter Questline is curious as it doesn't have a clear built-in win condition but requires you to draw heavily towards something. Neoguli has chosen the good old Azalina Soulthief + King Togwaggle combo as the target, as it benefits both from the cost reductions and the fast draw.
Alternative lists from Valueslol and DePachy have different win conditions in mind.
Druid - Lost in the Park
Theorycrafters were almost unanimous on the fact that the Druid Questline is best utilized in the Odd variant and alongside Gonk, the Raptor. LazyKid's list aims to take maximum advantage of the upgraded Hero Power.
Other lists from Loknax, Exstalbin, and RavenSunHS are using largely the same tools to achieve the Questline completion.
Hunter - Defend the Dwarven District
Kerrek isn't only pushing damage with the "Shadowreaper Anduin" Hero Power, but also Inspiring the minions of this Highlander list.
The lists from RetrospecTual, LuxGracetail, and anonion are more focused on the direct damage plan.
Mage - Sorcerer's Gambit
Valueslol went with an all-spell strategy for completing the Mage Questline, and the new Ignite will offer an infinite source of damage if you happen to cast most of the other spells before getting to the reward.
Kamouh has chosen the highlander plan for this list.
Paladin - Rise to the Occasion
Best way to guarantee that you play different 1-Cost cards for the Paladin Questline? Go highlander like ChocolateChipCooke is planning to do.
The theorycrafts for this Questline have seen a variety of strategies, like these decks from darkpanther01, vitzex, and stewartpid show.
Priest - Seek Guidance
Loknax plans the ultimate cheese strategy as the only other spell in the list in addition to the Questline is Desperate Prayer, which allows an easy High Abbess Alura Spellburst trigger on the same turn when you play the last reward and generate the game-winning shard.
Other theorycrafts from Valueslol and Kamouh are using Lorekeeper Polkelt to tutor the reward, while stewartpid is ready to wait it out with a greedy double Quest strategy.
Rogue - Find the Imposter
The Rogue Questline has seen the least tinkering so far, possibly due to the reward not offering a clear win condition unlike some others. Kamouh has put together this list that seems to be planning to create multiple copies of Spymaster Scabbs and out-tempoing or outvaluing the opponent with the Gizmos.
Shaman - Command the Elements
Loknax goes through the entire Questline just to get the double trigger on Greater Sapphire Spellstone for the Elwynn Boar combo.
Here are some alternative decks using the Questline closer to "like it's supposed to" from KmemBM (Malygos), ForScience (Giants), and Spinnenhonig (Spell Damage).
Warlock - The Demon Seed
The Warlock questline has seen plenty of heavy self-damage Darkglare theorycrafts, like this one from agoholic.
The quest completion shouldn't be an issue for anchorm4n's, Dorkpork's, or Ace623's lists either.
Warrior - Raid the Docks
Deckbuilding for the Warrior Questline has been relatively straightforward - just jam plenty of Pirates in the deck. This one is Lemushki's take on it.
Promethean, Valueslol, and KmemBM are also planning for a Pirate life in Stormwind.
Leaving Stormwind for an adventure in the Wild? Replenish your supplies with more community decks.
Found something awesome yourself? Create a Wild deck and share it in the comments below. Don't forget to include a guide!