The Deadmines, United in Stormwind's Mini-set released back in early November 2021, was definitely a pretty successful event in the Year of the Gryphon roadmap: not only it brought new cards to the game, but was also able to shake up what is going to pass down on history as one of the most controversial metas in the entire Hearthstone history.
Now, the bundle is going to expire January 24th and, for those who are yet to buy it, we decided to give you a quick overview about whether it's still a good deal or not.
Just like Darkmoon Races and Wailing Caverns, the Deadmines bundle costs 2000 gold or 14.99 USD and it contains 4 Legendaries, 1 Epic, 14 Rares, and 16 Commons.
If we were to crunch some numbers, the total dust value you'd obtain from purchasing this bundle would be:
(4x400) + (2x100) + (28x20) + (32x5) = 2520 Arcane Dust
Assuming that each card packs contains around 100 dust on average (source), you could realistically expect to get 2000 dust from a 2000 gold investment. Given these numbers, it appears that the bundle's cost is more than beneficial towards your resource investment.
TL;DR: if all you care about is dust value, then this is a great deal for you - go click that 'buy' button.
Now, the next step is evaluating the cards contained in this bundle and to see what is their impact on the current meta or their potential to see some degree of play in the next 15 months of Standard. Long story short, as you're going to see in a second, most of the cards are quite good, and almost all of them have seen some experimentation or are currently seeing play in top-tier decks, some of which are listed below.
Very Good Cards
These are the cards that stand out the most. Being funny or powerful, only one thing is certain: if you don't already own them, then you definitely want to take advantage of this promotion. The Deadmines Mini-Set showcases a handful of very powerful cards, good enough to push entire archetypes into the meta or to round up some decks' already acceptable performances.
For example, Brilliant Macaw allows Shaman to have incredibly useful flexibility, that can be used to stall the board (Snowfall Guardian, Sleetbreaker), disrupt your opponent (Mutanus the Devourer) and fill your board (Bearon Gla'shear) or hand (Multicaster). You basically have two Floops for Battlecries!
You're playing a class that doesn't have card draw but you desperately need it? Multicaster is one of the benefits of the introduction of Spell Schools to the game. If you run just two of them, this unit becomes a Neutral Arcane Intellect on a stick, but if you manage to play three Schools together (Mage and Shaman come to mind), then the card becomes even better.
Edwin, Defias Kingpin represents another win-condition for Rogue, which has started to see play since Alterac Day 1. While drawing through your deck and setting up a huge body isn't something you'd normally pass on, it's the Pirate tribal tag in combination with Mr. Smite (another Deadmines card) that really pushes the new Edwin over the top. In other words, two of the four Deadmines Legendaries are very strong and, therefore, worth owning.
We only showcased four cards, but trust us: the list of strong tools could go on.
Not every card needs to be broken, some just need to exist in order to smoothen the deck's gameplan and give more options and flexibility.
Together with Guardian Augmerchant and Adorable Infestation, Doggie Biscuit represents a strong early game play following a 1-drop, especially if we're talking about Irondeep Trogg and Arcane Anomaly. Moonlit Guidance is Druid's version of Shadow Visions, and allows for some funny shenanigans like choosing and playing two 0-mana Umbral Owl or more copies of Yogg-Saron, Master of Fate. Deepwater Evoker gave Mage some of that essential survivability that the class rarely has. Sunwing Squawker is a key unit in Buff Paladin, and allows you to obtain tons of stats (Blessing of Authority) or sticky enhancements (Noble Mount).
Even though there are cards that aren't currently seeing play, most of them have the potential to make a comeback in the future: in fact, this mini-set brought support for many archetypes that probably don't need many more tools in order to see competitive play, and their time may come with the upcoming rotation.
Cookie the Cook and Goliath, Sneed's Masterpiece are great example of what we're trying to say: the first one is a cheap sustainability tool, while the latter is a flexibly removal. Both of them look good on paper, but right now there doesn't seem to be many decks that require their help.
Same goes for Monstrous Macaw and Deathrattles: give Hunter a couple good units and you'll start seeing the birb with more frequency. Aggro Priest isn't a thing outside of the Shadow archetype, but Defias Leper is a really good incentive at going aggressive with the class.
If you happen to have 2000 Gold laying around and you're not sure about how to invest it, our genuine advice is to take advantage of this deal and buy the Deadmines Mini-set: there are far too many impactful/potential cards, especially among the Legendary ones, so you really don't want to miss out on this chance.
As we already pointed out in the past, opening packs are way more thrilling than just hitting a button and scrolling through your collection, but this is a solid way for players, especially those who can't or don't want to invest real money in the game, to expand their collection and have more (good) tools at their disposal.
As always, our suggestion greatly depends on the financial/in-game resources you currently have, so take our words with a pinch of salt.
Note: most of the deck lists featured in this article were taken from the Vicious Syndicate Meta Report #218.
What is the best memory that the Deadmines cards have brought you so far? Let us know in the comments below?