Hearthstone Patch 23.2 is now live on desktop, and the known pre-launch issues were joined by a number of known post-launch bugs. There were (and in some cases still are) a couple of relatively major ones that could interfere with your current ability to play the game, certain cards not working correctly, and a few other fairly minor problems.
Luckily, it didn't take long for the first emergency hotfix to be deployed; later followed by a separate small client patch that actually required additional downloading:
- Emergency Hotfix Deployed To Deal With Some Launch Issues for Hearthstone’s Patch 23.2
- Small Update Patch Rolls Out for Hearthstone Clients, Downloads Required - Login Problems Now Fixed
Resolved and Pending
This is our previous track record for all outstanding issues:
- Some players wre unable to login, apparently requiring them to reinstall the game client or keep trying repeatedly. [Should Be Resolved, But Patch Download Required]
- Some fights within the new Mercenaries Bounty were locking players out of the game. The new Darkshore zone was even temporarily disabled. [Should Be Fully Resolved]
- If you unlocked your previous Mercenaries Bounties on Heroic but not Normal, you might eventually get stuck. It's being worked on, clear the missing Normal Bounties if unable to proceed.
- Certain cards/effects were not functioning properly. [Resolved, except for Call of the Grave)
Other than that:
- The Mercenaries Event N'Zoth Timer is incorrect, resolution pending.
- Some missing Mercenaries portraits.
- Framerate settings on mobile harder to set (related to FPS options).
- Nellie, the Great Thresher causing disconnects still not fixed.
- Battlegrounds on mobile devices cut off the bottom hero.
- Upgrade to Golden card functionality has wrong text if you have 1 Normal and 1 Golden copy of a card.
- When facing this specific scenario, the "Create a new golden" button actually creates a normal version.
- Blizzard will be fixing this text error in a future patch, use the undo functionality to revert changes if needed.
So, make sure you're paying close attention when you upgrade your normal cards to goldens. As usual, we'll be keeping an eye on future known issues updates and keep you posted.
More From Patch 23.2
If you missed details on this week's patch, we've got you covered!
- Full Patch Notes (23.2) - Rise of the Naga Battlegrounds Event, Battlegrounds Buddies Removed, Older Mini-sets Return
- Details on Three New Game Features - Upgrade to Golden, Favouriting Card Backs, & Deck Codes in Chat
- Hearthstone Patch 23.2 Is Live - Battlegrounds, Mercenaries, No Balance Changes, New Shop Deals, & More
- FPS Settings Now Public - Our Guide on How Everything Works
- Sharing Mercenaries Parties - For Now, Just With Friends
- Decks With More Than 30 Cards - Only Temporarily Before You Save, Not Yet Live
Hearthstone's 23.2 Patch Known Issues
Quote From GnomeSayin Hello all,
Follow this thread for information about known issues in Patch 23.2, launching today.
Patch 23.2 will be launching with the following known issues:
- When viewing the normal (non-golden) version of a card when you have 1 normal and 1 golden, the Create/Upgrade message will ask if you want to “Create a new golden or Upgrade a normal?” That “Create” button will actually create a normal version, matching the Dust cost indicated. The text will be corrected in a future patch. In the meantime, the players can use the existing “Undo” function if they accidentally craft a different card or card version than intended.
- The Mercenaries N’Zoth event timer will show that the new event “ends in 1 hr.” That is not correct and will be updated after the launch. The N’Zoth event will be available until Patch 23.4.
Post-launch issues:
- [Updated 5/10]: The team is aware that some players are unable to login after the patch and being told they need to update. The team is working on a solution that they expect to implement soon. In the meantime, some players are reporting that they resolved the issue themselves by reinstalling the game client or repeatedly attempting to login.
- [Resolved 5/10]: The team is tracking reports of players getting locked out when trying to complete the new Mercenaries Bounties. The team will be temporarily disabling the Darkshore zone while this issue is resolved.
- [Added 5/10]: The team is investigating reports of Call to the Grave’s second effect not activating after the patch.
- [Added 5/10]: The team is aware that Deck of Lunacy, Cheesemonger, Enchanted Cauldron, and a few other cards/effects that use the same tech are not functioning after the patch. The team is working on a solution.
- [Updated 5/11]: The team is investigating reports of players unable to enter certain Bounties (such as the Mi’da Bounty as part of the N’Zoth event). It appears that this error happens when the Bounty was unlocked by defeating on the previous Bounty (or Bounties) only on Heroic. While the team works on a permanent solution, a workaround to this issue is to go back and defeat the preceding Bounty (or Bounties) on Normal and then return to the one you are unable to access.
- [Added 5/11]: The team is aware that the frame rate dropdown can’t be fully utilized on some mobile devices.
- [Added 5/11]: The team is aware that some Rexxar Mercenaries Portraits appear to have feigned death. The team is working on a fix for players who lost access to those Portraits to get them back. Any players who lost Rexxar Portraits from this bug and then received those same Portraits again before the bug is fixed will get awarded a different Rexxar Portrait with the bug fix (or, if all Rexxar Portraits are owned, Rexxar Coins).
- [Added 5/12]: The team is investigating reports that some cards/effects are still causing disconnects after the patch.
- [Added 5/12]: The team is investigating reports that Battlegrounds Ratings are not progressing as expected when playing in a lobby with friends.
- [Added 5/12]: The team is aware that a small number of players are getting “Playful Sprites” when trying to login in 23.2 if they had the Random Card Back equipped prior to the patch. The team has identified the cause of that issue and is working on a resolution for a hotfix planned to come soon.
We will update this post as we have more information to share.
Comments
So as have been reported by others, we can't actually play the new bounties in mercs. Just get an error message and booted out.
Now we'll need a patch to fix this patch -__-
Whelp, I guess this at least means mobile players are not affected by the latest issues for the time being /s
EDIT: Apparently, the android patch is still out despite them claiming it would be delayed. The mobile app usually will go ahead and install the update automatically which means mobile players are going to be affected by the known issues after all, sigh.
I've plyaed a Battlegrounds game about 30 minutes ago, I managed to kill transformed Queen Azshara, skipping a fact that game was laggy as crap, Queen exploded... thrice at the end of the battle. And that's not the end, imagine my shock when Bob exploded at the start of buying phase Lmao
Wait what, that's pretty hilarious.
The game now as a fps setting which is set to low by default. Changing this might solve your problem.
Oh, I had no idea, that helped, thanks!
Really appreciate the coverage, as always! I was probably going to jump right into the new bounties when I get home today, so I'll wait until I hear that things are fixed.
Don't try out the new bounty right now! It will softlock you out of the game and then makes you stuck on the "reconnect" screen whenever you relaunch the game.
Yeah, I´m also stuck :/ I was too excited to try the new bounty, I wish I checked this page first. Hopefully they´ll fix it till tomorrow.
It's too late for me... I am stuck, looked at outof.cards and voila it's happening to others too...
I just hope, that Blizzard can fix this in a few hours (maybe minutes?!)... I like to play mercenaries and I had a really reeally bad day :(
The game will stop trying to reconnect you to the game after 30-45 minutes. You can also avoid another softlock if you first concede, then wait around 10 seconds and then close the game.
You know, the other day I left a Mercenaries game in-progress on my mobile device. Of course the client closed down after a while. But then imagine my surprise when I came back the next day (some ~16 hours later) only to... become reconnected to the very same game. That was definitely most unexpected, compared to how this feature behaved previously.
This has indeed changed since the latest expansion launched. However, it is basically a nerf to farm XP passively since we no longer receive XP after being AFK for 30 minutes.
Also, seems to me this countermeasure is partially related to the current "being stuck" issue. Ah, such irony /s
That really sucks, sorry to hear. Here is hoping they get a quick fix out, otherwise maybe the game will let go once you've been offline for a longer while. We'll be keeping an eye in case somebody manages to find a workaround before Blizzard gets there.
Yeah, be careful! We've just updated this post with new information as it was added to the blue post on Known Issues. There is also a potential problem with game logins for some accounts. They are working on the fixes.
You have one hour to max out N'Zoth.
Go!