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Discover a spell. Restore Health to your hero equal to its Cost.
"I'll have two monster churros, a combo box of Yogg-Saron, and one of those turkey legs that ate the Silver Hand Recruit."
Discover - Choose one of three cards to add to your hand.
Ivory Knight was ok actually, but kinda might be too slow.
Totally solid card. The Discover leaves a little to RNG in that you could get 3 secrets and you only get 2 health back. BUT, you then get to drop that secret that you didn't have before. OR... you get another Libram of Hope
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