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After you cast a Holy spell, give a random friendly minion +2 Health.
"You again? What did I tell you about trying to fight ALL the quilboars."
Really nice stats for the cost and the effect can be useful
Oh cool, another dual-class card.
You can call me sherlock
Nothing special. Arena fodder
The effect is too specialized to be attractive in decks that could activate it, especially since there's no way to turn health into offensive capability anymore.
Ha ha! Found you!
This card will see some play but not too much doesn't seem like a very effective 4 mana drop but the health stats are great!
more miracle priest cards cool, but 4 mana is a little much for early game and cant give health to himself so dont thnik it will be good enough
This combined with that damned horse means that priest will have some solid sticky minions
The horse hasn't exactly been tearing up the meta. Even in combination, the two won't exactly be oppressive.
With the introduction of Spell types, minions like this essentially become multi-class cards. Could you run a 4 mana 3/6 in any deck? Maybe. Is it only really viable where you can take advantage of the effect? Most likely, yes. So this is essentially a Priest and Paladin card as I'm not sure what other classes would have Holy spells.
I like that it says specifically "holy spells". means the coin won't activate it, and you can't just use any spell to activate it's affect.
problem is tho, you'll need the mana to pull off the effect, or have the spells and deck dedicated to using this card. And even then it's effect isn't that powerful, especially since priest doesn't have inner fire in standard.
I guess there's always wild...
We still have a lot of cards to see from Barrens so Priest and Paladin could get some decent Holy spells to pair well with this. Not sure what other class would have Holy spells, but really these two could benefit from this greatly. Paladin has always been more about building and buffing a board to control it and win the game, and Priest is kind of being pushed in that direction with more tempo based minions, including their new 1 drop.
But yes, Wild could benefit from something like this. But is a deck with this strategy good enough to overthrow Big Priest and Raza Priest? Not really sold on that idea. Might be good enough to see fringe play, but only more wide spread play in Wild if the meta turns.
Thicc stats for a neutral 4 drop.
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