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The first Taunt minion you play each turn costs (2) less.
Where there's a quill, there's a way.
Taunt - Enemies must attack this minion.
Now has the Quilboar tribe tag.
Health decreased to 2 (from 3).
Kinda mhe. This cards don't usually survive more than one turn
We will see a lot of Greybough this expansion
Uh... ways to cheat things out of your hand faster with a class that mana ramps? I'll take two!
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