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Frenzy: Gain Armor equal
to the damage taken.
No, no, no, Gold Roads are very different from Yellow Brick Roads.
Frenzy - A one-time effect after this survives damage.
Taunt - Enemies must attack this minion.
I know its obvious but if it takes 7+ damage you wont get any armor, so you can counter it by trading with a 1/1 or overkilling it, the stats is cool but seems pretty easy to counter. The only good way i can see of using it is to Saurfang res it since is the only Taunt Frenzy minion but the other effects seem more powerful.
Fun card, can really screw around with an opponent without proper removal and give you quite some armor!....... in the land of dreams, because 9 out of 10 times this will take 1 damage and either stand around doing nothing or die miserable afterwards.
All that said, why would someone even waste a slot with this? Doesnt even synergize with Saurfang.
If I didn't think that this would ALWAYS just take 1 damage I'd say it has potential
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