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Tradeable Gain 8 Armor.
"You asked for unbendable, unwavering armor–I don't see why you're upset."
Tradeable - Play the card normally or swap it with a random one from your deck by paying 1 mana.
This is an odd card to put tradeable on. Unlike removal, aoe, or tech cards, a "self heal" card is generally something you don't want to trade away. Perhaps in a pure control matchup you may trade this away, but because control warrior has synergy with accumulating armor it doesn't make a ton of sense....this is probably one of the few tradeable cards that won't be traded much.
I still prefer to get 8 armor than trade this card, seeing how armor is better with other warrior card synergy. But I could be wrong.
Depending on the environment, this could see scattered play.
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