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Questline: Cast a Fire, Frost, and Arcane spell. Reward: Draw a spell.
After "the incident," the Stockades really had to reevaluate their anti-mage protocols.
Decent concept. Too bad it isn't viable after the nerf and will never be viable in Wild.
I guess i realy underrated this card - never would i have thought that this would made it in a T1 Deck - at least in the first few days of the expansion :)
I think this one is pretty tough to complete reliably. The reward is very strong if they five it enough support.
Theorycrafting streams have shown this quest to be hard to complete, but it's only day 1. I think this will require heavy refinement to see any level of play.
My suggestion for trying to turn a disappointing reward into a reward worthy of a hard-to-complete Legendary Questline:
That is quite literally the dumbest idea I have ever heard.
Arcane missile becomes a 10-mana Deal 60 Damage, or even a 5-mana Deal 30 Damage.
It would just turn finishing the quest into the win condition.
I think Nefiret thinks cause he's in the "college" league he's somehow smarter than anyone else and his suggestions are apparently god's gift to gaming. (they aren't!) And I agree, he turned a decent quest reward into horribly overpowered/overtuned bullshit.
Giving feedback/opinions is one thing. Going around to all the quests and making "your changes" to them is some egotistical fart-sniffing though.
I think this is overlooked quest. Mage can easily generate spells and has low cost options. Final reward won't necessarily be late in the game.
1 mana for delayed draw 1.... not bad I gotta say
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