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Questline: Cast a Fire, Frost, and Arcane spell. Reward: Draw a spell.
After "the incident," the Stockades really had to reevaluate their anti-mage protocols.
Theorycrafting streams have shown this quest to be hard to complete, but it's only day 1. I think this will require heavy refinement to see any level of play.
My suggestion for trying to turn a disappointing reward into a reward worthy of a hard-to-complete Legendary Questline:
That is quite literally the dumbest idea I have ever heard.
Arcane missile becomes a 10-mana Deal 60 Damage, or even a 5-mana Deal 30 Damage.
It would just turn finishing the quest into the win condition.
I think Nefiret thinks cause he's in the "college" league he's somehow smarter than anyone else and his suggestions are apparently god's gift to gaming. (they aren't!) And I agree, he turned a decent quest reward into horribly overpowered/overtuned bullshit.
Giving feedback/opinions is one thing. Going around to all the quests and making "your changes" to them is some egotistical fart-sniffing though.
I think this is overlooked quest. Mage can easily generate spells and has low cost options. Final reward won't necessarily be late in the game.
1 mana for delayed draw 1.... not bad I gotta say
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