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Double a minion's Health.
Double the trouble. Double the fun!
I think a nerf or HOF for this card is overdue. It's not overly broken since it does require some setup and you have to combo it with Inner Fire, but unfortunately the setup is so easy sometimes, especially with how powerful resurrect effects are. Nerfing or HOFing Inner Fire isn't the answer because there is still Topsy Turvy and Crazed Alchemist.
HOF is probably what they'll do, since the logic continues to be "Wild has a greater pool of answers" although I won't comment on how valid that point is. I think a good nerf would be "Give a friendly minion +4 health" or +5 or +6, something like that.
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