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Deal damage. Shuffle an Ignite into your deck that deals one more damage.
"So there I was in the Deadmines, I had VanCleef by the throat, and I was just about to let him have it when... <sniff> What's that smell?"
Have a golden copy and i am pretty sure they will nerf this.
My nerf sugestion : shuffle into your deck and increase dmg and cost by one
still broken with quest but thats whats you get blizzard
I made a Fire Mage deck last expansion in Wild which was basically Hero Power mage but with (almost) all fire spells. I will need to update it once the expansion launches. I sometimes felt I ran out of steam in long games against control with that deck. This card solves that issue.
it's infinite ?! excellent !
This seems like a nerf target. Infinite anything is scary. Infinite damage in a class that can draw very quickly is real scary.
All too easy for a 5 star card. The fact that you will have in indefinite supply of anything is kinda rad. What I am curious is if the ability will continue to progress as well... the +1 damage. If that is the case, Wild with Hemet, Jungle Hunter, this in hand, and anything to help you draw = timer to death
One of Mage’s new achievements is to deal 10 with a “single caste of Ignite”. So I think it continually scales from 2 to 3 to 4, etc.
With that said, Hemet with 2x Ignite, 2x Sorceror’s Apprentice, and an Auctioneer in hand. With 10 mana and an empty deck (or just 1 card remaining) you now have all five cards needed to form a new type of Exodia Mage!
The girls make Ignite free, the Auctioneer will draw one when you play the other in a continuous cycle.
This is an insane card. Will enable non-frost archetypes for the next 2 years.
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